Player Matchup

Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Sw0bi_Xx
Awilix
Level 98
God Stats
0W - 1L
1,340 SR
Queue Stats
15W - 16L
1,477 Elo+
Solo
Bellona
Bellona
ToughGenie
Bellona
Level 108
God Stats
1W - 1L
1,732 SR
Queue Stats
102W - 85L
1,473 Elo+
Solo
Nu Wa
Nu Wa
namechanged181
Nu Wa
Level 88
God Stats
2W - 5L
1,358 SR
Queue Stats
153W - 137L
1,435 Elo+
Solo
Team Averages
Level 120
1,486 SR
1,477 Elo+

VS

Team Averages
Level 95
1,645 SR
1,459 Elo+
Athena
Athena
 
Athena
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
GianY1995
Mercury
Level 132
God Stats
41W - 38L
1,599 SR
Queue Stats
323W - 321L
1,496 Elo+
Solo
Medusa
Medusa
Kultivato
Medusa
Level 54
God Stats
3W - 1L
1,779 SR
Queue Stats
41W - 44L
1,401 Elo+
Party 1
Horus
Horus
Mastur4bator
Horus
Level 38
God Stats
14W - 6L
1,653 SR
Queue Stats
46W - 47L
1,435 Elo+
Party 1
Sol
Sol
angelily91
Sol
Level 172
God Stats
3W - 0L
1,694 SR
Queue Stats
16W - 6L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 2 / 2
5,283
587
2,087
9,040
4,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Chiron
 
Chiron
9
1 / 1 / 0
5,113
568
3,977
4,528
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Awilix
Sw0bi_Xx
Awilix
6
1 / 3 / 0
4,026
447
1,620
4,944
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ToughGenie
Bellona
2
0 / 1 / 0
3,461
385
224
1,130
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 2
4,916
546
4,228
5,197
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 0 / 4
5,012
557
2,383
6,701
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
GianY1995
Mercury
11
3 / 1 / 2
5,710
634
3,097
6,339
2,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
Kultivato
Medusa
11
2 / 2 / 2
5,994
666
3,309
4,974
1,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 0 / 1
6,792
755
4,234
5,778
2,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 1
5,382
598
3,528
4,423
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
10
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
2
1
L
Chiron
 
Chiron
1
1
0
1
W
Athena
 
Athena
0
0
4
2
W
Mercury
GianY1995
Mercury
3
1
2
4
W
Medusa
Kultivato
Medusa
2
2
2
1.5
W
4
0
1
4.5
L
Awilix
Sw0bi_Xx
Awilix
1
3
0
0.33
L
Bellona
ToughGenie
Bellona
0
1
0
0
W
1
1
1
1.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,136
Damage
16,551
24,839
Taken
28,215
9,177
Mitigated
10,691
6,448
Healing
8,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,087
558
1,520
2,644
9,040
4,173
0
3,726
5,314
13,698
0
L
Chiron
 
Chiron
3,977
1,251
429
799
4,528
1,665
0
1,825
2,702
0
35,300
W
Athena
 
Athena
2,383
971
0
1,944
6,701
3,473
0
1,595
5,106
9,988
0
W
Mercury
GianY1995
Mercury
3,097
1,221
0
500
6,339
2,074
0
1,066
5,273
0
36,259
W
Medusa
Kultivato
Medusa
3,309
777
0
788
4,974
1,271
0
2,909
2,065
0
37,168
W
4,234
1,628
140
2,711
5,778
2,860
579
336
5,442
0
34,554
L
Awilix
Sw0bi_Xx
Awilix
1,620
715
0
500
4,944
1,258
0
0
4,630
0
11,760
L
Bellona
ToughGenie
Bellona
224
21
0
227
1,130
473
0
0
1,074
0
3,473
W
3,528
1,869
175
2,293
4,423
1,013
0
409
4,014
34,822
4,201
L
4,228
2,003
19
310
5,197
1,608
0
172
4,989
27,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,799
Gold Earned
28,890
155
Minions Killed
275
0
Camps Cleared
0
683,732
Distance Traveled
972,841
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,283
587
28
3
0
186,424
0
L
Chiron
5,113
568
67
7
0
172,020
2
W
Athena
5,012
557
15
2
0
196,715
4
W
Mercury
5,710
634
67
7
0
235,128
0
W
Medusa
5,994
666
64
7
0
172,588
0
W
Horus
6,792
755
67
7
0
180,393
2
L
Awilix
4,026
447
19
2
0
134,506
2
L
Bellona
3,461
385
9
1
0
27,823
0
W
Sol
5,382
598
62
7
0
188,017
0
L
Nu Wa
4,916
546
32
4
0
162,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role