Player Matchup

Ah Puch
Ah Puch
CursedJonathan
Ah Puch
Level 114
God Stats
47W - 28L
1,564 SR
Queue Stats
99W - 90L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
EvilLuna3
Danzaburou
Level 128
God Stats
14W - 11L
1,501 SR
Queue Stats
66W - 67L
1,448 Elo+
Party 2
Nemesis
Nemesis
Gorthauron
Nemesis
Level 64
God Stats
27W - 28L
1,542 SR
Queue Stats
222W - 245L
1,437 Elo+
Solo
Merlin
Merlin
N0CTURN4L
Merlin
Level 149
God Stats
3W - 1L
1,403 SR
Queue Stats
20W - 24L
1,454 Elo+
Party 2
Geb
Geb
SainEU
Geb
Level 11
God Stats
1W - 1L
1,386 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 93
1,479 SR
1,453 Elo+

VS

Team Averages
Level 106
1,390 SR
1,478 Elo+
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
MaRIo-Prio
Cthulhu
Level 89
God Stats
1W - 5L
1,288 SR
Queue Stats
385W - 416L
1,423 Elo+
Solo
Loki
Loki
ZoroCb3
Loki
Level 115
God Stats
0W - 4L
1,166 SR
Queue Stats
192W - 208L
1,487 Elo+
Solo
Geb
Geb
pimpulin69
Geb
Level 49
God Stats
31W - 24L
1,514 SR
Queue Stats
112W - 125L
1,464 Elo+
Party 1
Janus
Janus
slayphil
Janus
Level 209
God Stats
41W - 66L
1,484 SR
Queue Stats
355W - 385L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
6,026
1,205
4,833
2,414
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
EvilLuna3
Danzaburou
11
1 / 0 / 7
5,973
1,195
4,023
4,289
2,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Gorthauron
Nemesis
11
4 / 1 / 4
6,599
1,320
5,221
5,027
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
N0CTURN4L
Merlin
12
7 / 0 / 4
7,324
1,465
10,633
2,560
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
SainEU
Geb
11
1 / 0 / 11
6,279
1,256
4,396
3,408
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

400

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 4 / 1
5,720
1,144
3,349
8,255
2,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MaRIo-Prio
Cthulhu
10
0 / 2 / 2
5,555
1,111
4,299
8,266
6,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
ZoroCb3
Loki
10
0 / 5 / 2
5,403
1,081
4,977
7,144
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 2
5,402
1,080
996
5,754
2,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
slayphil
Janus
10
1 / 1 / 1
5,675
1,135
2,400
2,895
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
14
Kills
2
2
Deaths
14
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
1
0.38
W
1
1
7
4.5
W
Danzaburou
EvilLuna3
Danzaburou
1
0
7
4.5
W
Nemesis
Gorthauron
Nemesis
4
1
4
6
L
Cthulhu
MaRIo-Prio
Cthulhu
0
2
2
0.5
W
Merlin
N0CTURN4L
Merlin
7
0
4
9
W
Geb
SainEU
Geb
1
0
11
6.5
L
Loki
ZoroCb3
Loki
0
5
2
0.2
L
0
2
2
0.5
L
Janus
slayphil
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,106
Damage
16,021
17,698
Taken
32,314
8,687
Mitigated
12,913
1,454
Healing
2,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,349
1,325
86
601
8,255
2,412
0
5,359
2,647
0
9,938
W
4,833
84
0
0
2,414
710
0
1,253
1,113
19,126
0
W
Danzaburou
EvilLuna3
Danzaburou
4,023
976
0
562
4,289
2,917
0
1,479
2,716
0
7,373
W
Nemesis
Gorthauron
Nemesis
5,221
2,199
0
422
5,027
1,890
0
2,541
2,446
0
8,046
L
Cthulhu
MaRIo-Prio
Cthulhu
4,299
390
64
697
8,266
6,403
0
3,803
4,104
13,068
0
W
Merlin
N0CTURN4L
Merlin
10,633
405
0
470
2,560
893
0
914
1,646
21,638
0
W
Geb
SainEU
Geb
4,396
524
0
0
3,408
2,277
0
1,172
2,178
6,866
0
L
Loki
ZoroCb3
Loki
4,977
1,007
0
449
7,144
1,497
0
5,242
1,635
0
13,743
L
996
100
605
403
5,754
2,019
0
2,774
2,725
2,109
0
L
Janus
slayphil
Janus
2,400
457
0
0
2,895
582
0
1,686
1,079
14,807
306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
27,755
84
Minions Killed
95
5
Camps Cleared
3
488,942
Distance Traveled
433,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,720
1,144
19
4
1
97,349
0
W
Ah Puch
6,026
1,205
44
9
1
105,245
0
W
Danzaburou
5,973
1,195
8
2
0
78,419
0
W
Nemesis
6,599
1,320
3
1
1
97,420
0
L
Cthulhu
5,555
1,111
19
4
0
97,476
0
W
Merlin
7,324
1,465
24
5
1
101,607
0
W
Geb
6,279
1,256
5
1
2
106,251
0
L
Loki
5,403
1,081
17
3
0
103,804
0
L
Geb
5,402
1,080
2
0
1
58,028
0
L
Janus
5,675
1,135
38
8
1
76,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role