Player Matchup

Scylla
Scylla
Diamond II
Deitred
Scylla
Diamond II
Level 146
God Stats
5W - 4L
1,777 SR
Queue Stats
106W - 78L
2,165 MMR
Party 1
Chaac
Chaac
Diamond IV
GoatGrl
Chaac
Diamond IV
Level 97
God Stats
3W - 5L
1,631 SR
Queue Stats
67W - 51L
1,829 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
NotPunky
Kumbhakarna
Diamond IV
Level 163
God Stats
2W - 2L
1,721 SR
Queue Stats
73W - 47L
1,977 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,710 SR
1,990 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 169
1,523 SR
2,103 MMR
Ganesha
Ganesha
Masters
Darkskies19
Ganesha
Masters
Level 159
God Stats
4W - 2L
1,501 SR
Queue Stats
373W - 290L
2,432 MMR
Solo
Ravana
Ravana
Platinum IV
Goatedcook
Ravana
Platinum IV
Level 66
God Stats
0W - 2L
1,428 SR
Queue Stats
199W - 209L
1,915 MMR
Solo
Vulcan
Vulcan
Diamond V
oRurik
Vulcan
Diamond V
Level 283
God Stats
51W - 34L
1,641 SR
Queue Stats
417W - 467L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Deitred
Scylla
20
9 / 0 / 5
14,847
990
27,149
9,940
3,198
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
GoatGrl
Chaac
17
2 / 3 / 9
11,370
758
10,539
22,210
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
NotPunky
Kumbhakarna
19
3 / 4 / 10
12,131
809
8,317
23,635
22,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
SerqetCthulhuKuzenboFafnirCerberus

VS

Bans
Xing TianGilgameshMedusaMulanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Darkskies19
Ganesha
18
3 / 4 / 4
11,084
739
14,167
24,498
26,653
Ravana
Goatedcook
Ravana
16
2 / 4 / 3
10,872
725
11,494
16,624
16,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
oRurik
Vulcan
17
2 / 6 / 3
11,239
749
15,659
10,003
3,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
7
7
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Darkskies19
Ganesha
3
4
4
1.25
W
Scylla
Deitred
Scylla
9
0
5
11.5
W
Chaac
GoatGrl
Chaac
2
3
9
2.17
L
Ravana
Goatedcook
Ravana
2
4
3
0.88
W
Kumbhakarna
NotPunky
Kumbhakarna
3
4
10
2
L
Vulcan
oRurik
Vulcan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,005
Damage
41,320
55,785
Taken
51,125
40,459
Mitigated
46,645
11,810
Healing
13,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Darkskies19
Ganesha
14,167
1,314
0
6,670
24,498
26,653
0
16,687
6,446
28,703
3,089
W
Scylla
Deitred
Scylla
27,149
3,754
0
1,945
9,940
3,198
2,109
5,892
3,937
103,630
0
W
Chaac
GoatGrl
Chaac
10,539
2,611
0
7,035
22,210
14,608
332
12,343
9,473
0
32,211
L
Ravana
Goatedcook
Ravana
11,494
2,442
0
5,459
16,624
16,796
0
9,268
5,995
1,669
42,911
W
Kumbhakarna
NotPunky
Kumbhakarna
8,317
508
0
2,830
23,635
22,653
287
9,690
13,308
21,659
902
L
Vulcan
oRurik
Vulcan
15,659
106
0
1,447
10,003
3,196
0
7,111
2,453
48,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,348
Gold Earned
33,195
228
Minions Killed
170
0
Camps Cleared
0
871,209
Distance Traveled
809,173
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,084
739
6
0
0
280,435
0
W
Scylla
14,847
990
167
11
0
301,181
0
W
Chaac
11,370
758
35
2
0
298,468
0
L
Ravana
10,872
725
68
5
0
271,087
0
W
Kumbhakarna
12,131
809
26
2
0
271,560
0
L
Vulcan
11,239
749
96
6
0
257,651
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role