Player Matchup

Xing Tian
Xing Tian
Silver II
 
Xing Tian
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
AttractedCastle
Anubis
Silver II
Level 124
God Stats
6W - 12L
1,449 SR
Queue Stats
240W - 267L
1,108 MMR
Solo
Vulcan
Vulcan
Silver III
Mateushenry
Vulcan
Silver III
Level 87
God Stats
15W - 22L
1,435 SR
Queue Stats
100W - 129L
1,137 MMR
Solo
Xbalanque
Xbalanque
Silver I
ivicrak222
Xbalanque
Silver I
Level 140
God Stats
0W - 2L
1,360 SR
Queue Stats
188W - 197L
1,110 MMR
Solo
Ne Zha
Ne Zha
Silver III
rednaxelaecra
Ne Zha
Silver III
Level 149
God Stats
2W - 2L
1,317 SR
Queue Stats
21W - 24L
1,134 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,412 SR
1,198 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,619 SR
1,096 MMR
Bake Kujira
Bake Kujira
Silver III
Alexkill01
Bake Kujira
Silver III
Level 93
God Stats
4W - 0L
1,737 SR
Queue Stats
49W - 66L
1,106 MMR
Solo
Fenrir
Fenrir
Silver II
RhythmP
Fenrir
Silver II
Level 60
God Stats
27W - 19L
1,543 SR
Queue Stats
48W - 64L
1,140 MMR
Party 1
King Arthur
King Arthur
Silver II
SuperSaiyanMamba
King Arthur
Silver II
Level 103
God Stats
22W - 21L
1,485 SR
Queue Stats
157W - 184L
1,121 MMR
Party 1
Skadi
Skadi
Silver IV
X2-Sindi
Skadi
Silver IV
Level 69
God Stats
3W - 2L
1,739 SR
Queue Stats
22W - 36L
916 MMR
Party 2
Chang'e
Chang'e
Silver IV
juandavidg19
Chang'e
Silver IV
Level 108
God Stats
4W - 3L
1,591 SR
Queue Stats
16W - 30L
1,198 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 0 / 6
6,950
496
2,728
11,309
6,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 1
7,169
512
2,950
5,734
2,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
12
3 / 3 / 3
7,458
533
9,447
5,946
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
ivicrak222
Xbalanque
12
1 / 3 / 3
6,772
484
8,526
10,507
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 4 / 5
7,151
511
4,382
12,312
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AwilixMedusaNu WaPoseidon

VS

Bans
CthulhuThanatosAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Alexkill01
Bake Kujira
11
2 / 3 / 4
7,270
519
5,966
11,888
9,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
RhythmP
Fenrir
14
2 / 4 / 6
7,835
560
4,129
9,641
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
SuperSaiyanMamba
King Arthur
14
2 / 3 / 1
8,509
608
3,191
10,827
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Skadi
X2-Sindi
Skadi
12
2 / 1 / 3
7,458
533
8,298
4,526
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
juandavidg19
Chang'e
14
4 / 1 / 1
8,252
589
7,182
8,128
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
12
Kills
12
12
Deaths
12
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
0
6
4
W
Bake Kujira
Alexkill01
Bake Kujira
2
3
4
1.33
L
3
2
1
1.75
L
Vulcan
3
3
3
1.5
W
Fenrir
RhythmP
Fenrir
2
4
6
1.25
W
King Arthur
SuperSaiyanMamba
King Arthur
2
3
1
0.83
W
Skadi
X2-Sindi
Skadi
2
1
3
3.5
L
Xbalanque
ivicrak222
Xbalanque
1
3
3
0.83
W
Chang'e
juandavidg19
Chang'e
4
1
1
4.5
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,033
Damage
28,766
45,808
Taken
45,010
17,945
Mitigated
21,046
13,191
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,728
445
1,734
2,714
11,309
6,707
0
3,509
7,656
17,352
0
W
Bake Kujira
Alexkill01
Bake Kujira
5,966
2,718
0
3,386
11,888
9,379
270
3,722
7,997
28,050
1,748
L
2,950
140
0
2,761
5,734
2,208
279
0
5,734
42,746
1,084
L
Vulcan
9,447
408
0
636
5,946
1,531
0
2,433
3,368
39,364
0
W
Fenrir
RhythmP
Fenrir
4,129
525
0
645
9,641
3,454
0
2,562
6,952
0
64,824
W
King Arthur
SuperSaiyanMamba
King Arthur
3,191
311
0
2,151
10,827
5,470
389
2,550
8,251
240
57,949
W
Skadi
X2-Sindi
Skadi
8,298
2,675
0
365
4,526
931
559
1,824
2,675
0
51,503
L
Xbalanque
ivicrak222
Xbalanque
8,526
3,790
0
3,456
10,507
2,862
920
3,324
7,137
0
48,760
W
Chang'e
juandavidg19
Chang'e
7,182
317
1,187
4,330
8,128
1,812
71
3,810
4,067
52,333
552
L
4,382
1,792
0
1,890
12,312
4,637
0
3,427
8,683
0
49,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
39,324
329
Minions Killed
435
0
Camps Cleared
0
1,252,650
Distance Traveled
1,496,238
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,950
496
35
3
0
267,896
0
W
Bake Kujira
7,270
519
43
3
0
286,811
0
L
Anubis
7,169
512
74
5
0
174,037
6
L
Vulcan
7,458
533
63
5
0
267,057
1
W
Fenrir
7,835
560
94
7
0
326,094
0
W
King Arthur
8,509
608
100
7
0
289,845
3
W
Skadi
7,458
533
80
6
0
293,892
1
L
Xbalanque
6,772
484
81
6
0
244,417
0
W
Chang'e
8,252
589
118
8
0
299,596
0
L
Ne Zha
7,151
511
76
5
0
299,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role