Player Matchup

Set
Set
Platinum II
 
Set
Platinum II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum V
ANDERSON1999
He Bo
Platinum V
Level 158
God Stats
43W - 38L
1,641 SR
Queue Stats
264W - 259L
1,595 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
Legend4113
Kuzenbo
Platinum IV
Level 109
God Stats
95W - 95L
1,601 SR
Queue Stats
121W - 122L
1,775 MMR
Party 3
Izanami
Izanami
Platinum III
grayson951
Izanami
Platinum III
Level 88
God Stats
115W - 105L
1,638 SR
Queue Stats
134W - 134L
1,805 MMR
Party 3
Scylla
Scylla
Platinum I
noreportplease10
Scylla
Platinum I
Level 105
God Stats
2W - 5L
1,743 SR
Queue Stats
359W - 344L
1,968 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,625 SR
1,729 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,565 SR
1,625 MMR
Freya
Freya
Platinum I
 
Freya
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum III
 
Janus
Platinum III
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum I
 
Ravana
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Diamond V
Azghost01
King Arthur
Diamond V
Level 160
God Stats
4W - 3L
1,600 SR
Queue Stats
88W - 65L
1,892 MMR
Party 1
Geb
Geb
Platinum III
FattyBacon
Geb
Platinum III
Level 157
God Stats
4W - 2L
1,723 SR
Queue Stats
160W - 134L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 1 / 1
5,113
568
2,389
6,453
3,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 0
5,308
590
3,574
5,694
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Legend4113
Kuzenbo
7
0 / 1 / 1
4,690
521
2,406
6,244
4,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
grayson951
Izanami
9
1 / 3 / 0
4,907
545
3,470
5,927
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 0
3,927
436
0
1,550
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnhurAo KuangNu WaAres

VS

Bans
BakasuraSusanoLokiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
4 / 1 / 0
6,011
668
4,452
6,030
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
 
Janus
11
2 / 0 / 0
5,943
660
2,546
1,166
366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
 
Ravana
10
0 / 1 / 3
5,144
572
3,513
4,546
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Azghost01
King Arthur
10
2 / 1 / 1
6,063
674
4,461
8,183
4,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 3
5,432
604
2,774
7,359
3,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
8
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
1
1
0.5
W
Freya
 
Freya
4
1
0
4
W
Janus
 
Janus
2
0
0
2
W
Ravana
 
Ravana
0
1
3
1.5
L
3
2
0
1.5
W
King Arthur
Azghost01
King Arthur
2
1
1
2.5
W
0
1
3
1.5
L
Kuzenbo
Legend4113
Kuzenbo
0
1
1
0.5
L
Izanami
grayson951
Izanami
1
3
0
0.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,839
Damage
17,746
25,868
Taken
27,284
11,523
Mitigated
12,496
7,908
Healing
11,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,389
757
0
1,218
6,453
3,500
0
0
6,453
0
32,396
W
Freya
 
Freya
4,452
1,681
0
2,599
6,030
1,888
29
1,127
4,903
33,917
6,906
W
Janus
 
Janus
2,546
55
0
220
1,166
366
0
477
689
38,732
1,339
W
Ravana
 
Ravana
3,513
735
0
2,571
4,546
1,583
21
1,116
3,430
0
37,044
L
3,574
200
0
2,297
5,694
1,392
0
1,059
4,515
35,208
0
W
King Arthur
Azghost01
King Arthur
4,461
662
0
1,674
8,183
4,858
0
2,011
6,172
0
38,313
W
2,774
111
1,818
2,468
7,359
3,801
0
1,350
6,009
17,472
0
L
Kuzenbo
Legend4113
Kuzenbo
2,406
834
1,392
2,025
6,244
4,373
0
3,072
3,108
11,534
0
L
Izanami
grayson951
Izanami
3,470
2,527
0
886
5,927
1,893
0
3,855
2,072
0
36,597
L
0
0
0
90
1,550
365
0
1,110
362
11,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,945
Gold Earned
28,593
233
Minions Killed
318
0
Camps Cleared
0
809,207
Distance Traveled
982,666
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,113
568
69
8
0
180,020
0
W
Freya
6,011
668
88
10
0
178,439
0
W
Janus
5,943
660
81
9
0
181,548
4
W
Ravana
5,144
572
75
8
0
225,529
0
L
He Bo
5,308
590
56
6
0
189,193
0
W
King Arthur
6,063
674
59
7
0
206,443
0
W
Geb
5,432
604
15
2
0
190,707
2
L
Kuzenbo
4,690
521
20
2
0
179,415
4
L
Izanami
4,907
545
63
7
0
156,924
0
L
Scylla
3,927
436
25
3
0
103,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role