Player Matchup

Thor
Thor
KrAzy805
Thor
Level 88
God Stats
1W - 5L
1,525 SR
Queue Stats
94W - 95L
1,517 Elo+
Solo
Cerberus
Cerberus
NicklearFallout
Cerberus
Level 109
God Stats
21W - 21L
1,469 SR
Queue Stats
279W - 255L
1,484 Elo+
Party 3
Janus
Janus
Rogue Necro
Janus
Level 105
God Stats
6W - 1L
1,786 SR
Queue Stats
95W - 80L
1,508 Elo+
Party 3
Jormungandr
Jormungandr
VoidRUwU
Jormungandr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 91L
1,419 Elo+
Party 3
Heimdallr
Heimdallr
austrev25
Heimdallr
Level 159
God Stats
1W - 0L
1,757 SR
Queue Stats
251W - 234L
1,487 Elo+
Party 3
Team Averages
Level 102
1,607 SR
1,483 Elo+

VS

Team Averages
Level 80
1,617 SR
1,477 Elo+
King Arthur
King Arthur
MaxGodzilla75
King Arthur
Level 45
God Stats
1W - 1L
1,413 SR
Queue Stats
84W - 100L
1,488 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Sodarcade
Kumbhakarna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,438 Elo+
Party 1
Anubis
Anubis
StmAlexVl
Anubis
Level 84
God Stats
52W - 39L
1,628 SR
Queue Stats
122W - 112L
1,546 Elo+
Party 2
Poseidon
Poseidon
fernand01223
Poseidon
Level 21
God Stats
1W - 1L
1,750 SR
Queue Stats
26W - 29L
1,443 Elo+
Party 1
Artemis
Artemis
rapni
Artemis
Level 124
God Stats
4W - 2L
1,793 SR
Queue Stats
98W - 93L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
9 / 2 / 5
11,238
624
10,310
12,860
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
17
4 / 3 / 10
10,735
596
9,334
18,414
13,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 2 / 8
10,314
573
10,854
7,448
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
VoidRUwU
Jormungandr
15
6 / 3 / 11
10,445
580
8,869
19,227
16,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
austrev25
Heimdallr
16
4 / 8 / 7
10,118
562
8,605
16,508
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MaxGodzilla75
King Arthur
4
0 / 1 / 0
5,806
323
107
1,703
303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kumbhakarna
Sodarcade
Kumbhakarna
14
2 / 6 / 10
9,212
512
9,477
20,667
18,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
StmAlexVl
Anubis
19
5 / 4 / 4
11,148
619
14,689
13,804
5,611
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
fernand01223
Poseidon
14
1 / 10 / 2
9,127
507
6,514
13,918
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
rapni
Artemis
16
10 / 6 / 3
10,491
583
17,355
13,363
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
27
Kills
18
18
Deaths
27
41
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thor
9
2
5
5.75
L
King Arthur
MaxGodzilla75
King Arthur
0
1
0
0
W
Cerberus
4
3
10
3
W
4
2
8
4
L
Kumbhakarna
Sodarcade
Kumbhakarna
2
6
10
1.17
L
Anubis
StmAlexVl
Anubis
5
4
4
1.75
W
Jormungandr
VoidRUwU
Jormungandr
6
3
11
3.83
W
Heimdallr
austrev25
Heimdallr
4
8
7
0.94
L
Poseidon
fernand01223
Poseidon
1
10
2
0.2
L
Artemis
rapni
Artemis
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,972
Damage
48,142
74,457
Taken
63,455
42,904
Mitigated
31,719
18,476
Healing
15,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,310
1,616
0
4,330
12,860
4,213
0
4,353
8,507
0
86,521
L
King Arthur
MaxGodzilla75
King Arthur
107
14
0
488
1,703
303
0
522
1,083
0
3,185
W
Cerberus
9,334
626
0
4,332
18,414
13,966
76
7,344
11,070
65,647
2,310
W
10,854
1
0
1,882
7,448
2,651
0
4,675
2,773
68,772
1,393
L
Kumbhakarna
Sodarcade
Kumbhakarna
9,477
784
0
2,831
20,667
18,825
0
10,062
10,101
31,728
2,106
L
Anubis
StmAlexVl
Anubis
14,689
732
0
6,913
13,804
5,611
792
4,787
8,635
104,708
0
W
Jormungandr
VoidRUwU
Jormungandr
8,869
2,914
0
3,722
19,227
16,647
147
6,403
12,824
31,638
346
W
Heimdallr
austrev25
Heimdallr
8,605
3,678
0
4,210
16,508
5,427
450
7,779
8,729
0
64,950
L
Poseidon
fernand01223
Poseidon
6,514
476
0
1,177
13,918
3,600
654
4,434
9,052
55,084
0
L
Artemis
rapni
Artemis
17,355
8,969
0
3,600
13,363
3,380
671
6,457
6,586
0
65,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,850
Gold Earned
45,784
526
Minions Killed
402
0
Camps Cleared
0
1,746,744
Distance Traveled
1,433,757
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,238
624
132
7
0
412,807
6
L
King Arthur
5,806
323
7
0
0
30,882
0
W
Cerberus
10,735
596
139
8
0
294,163
0
W
Janus
10,314
573
127
7
0
365,624
2
L
Kumbhakarna
9,212
512
49
3
0
356,235
3
L
Anubis
11,148
619
164
9
0
330,643
0
W
Jormungandr
10,445
580
33
2
0
363,533
6
W
Heimdallr
10,118
562
95
5
0
310,617
0
L
Poseidon
9,127
507
95
5
0
329,245
0
L
Artemis
10,491
583
87
5
0
386,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role