Player Matchup

Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
AlanC2617
Chaac
Level 103
God Stats
6W - 4L
1,684 SR
Queue Stats
25W - 24L
1,470 Elo+
Solo
Ymir
Ymir
Hammer_Bro99
Ymir
Level 158
God Stats
0W - 2L
1,947 SR
Queue Stats
32W - 26L
1,595 Elo+
Party 1
Sol
Sol
IronCityLight412
Sol
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lmdonut
Ah Muzen Cab
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
1,401 Elo+
Party 2
Team Averages
Level 115
1,626 SR
1,498 Elo+

VS

Team Averages
Level 139
1,600 SR
1,548 Elo+
Heimdallr
Heimdallr
AFDTJ
Heimdallr
Level 109
God Stats
9W - 1L
1,865 SR
Queue Stats
96W - 58L
1,641 Elo+
Solo
Merlin
Merlin
CabezaDeTermo
Merlin
Level 184
God Stats
12W - 13L
1,455 SR
Queue Stats
120W - 125L
1,551 Elo+
Solo
Zeus
Zeus
CalvinAndMobs
Zeus
Level 132
God Stats
7W - 4L
1,580 SR
Queue Stats
43W - 43L
1,519 Elo+
Solo
King Arthur
King Arthur
Its Haon
King Arthur
Level 146
God Stats
3W - 4L
1,360 SR
Queue Stats
58W - 62L
1,509 Elo+
Solo
Ares
Ares
Romainthegawd
Ares
Level 123
God Stats
2W - 0L
1,742 SR
Queue Stats
59W - 50L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 4 / 0
4,600
920
732
5,285
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Chaac
AlanC2617
Chaac
7
0 / 0 / 0
4,362
872
0
0
0
11
2 / 1 / 0
5,599
1,120
4,066
6,139
4,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 1 / 0
5,006
1,001
1,988
2,827
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
lmdonut
Ah Muzen Cab
10
0 / 0 / 0
4,877
975
1,627
2,162
693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AFDTJ
Heimdallr
10
1 / 0 / 2
5,212
1,042
3,168
3,676
1,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
5,330
1,066
2,671
2,197
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 3
5,326
1,065
3,530
3,183
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Its Haon
King Arthur
11
1 / 0 / 2
5,388
1,078
2,733
3,297
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
1 / 0 / 3
5,173
1,035
1,380
1,983
1,612
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
6
6
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
W
Heimdallr
AFDTJ
Heimdallr
1
0
2
2
L
Chaac
AlanC2617
Chaac
0
0
0
0
W
1
1
1
1.5
W
2
1
3
3.5
L
2
1
0
2
L
0
1
0
0
W
King Arthur
Its Haon
King Arthur
1
0
2
2
W
1
0
3
2.5
L
Ah Muzen Cab
lmdonut
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,413
Damage
13,482
16,413
Taken
14,336
8,217
Mitigated
6,319
4,620
Healing
3,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
732
103
0
1,060
5,285
1,787
0
2,607
2,678
0
3,918
W
Heimdallr
AFDTJ
Heimdallr
3,168
1,899
0
1,443
3,676
1,198
0
1,422
2,212
0
14,938
L
Chaac
AlanC2617
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
2,671
64
0
500
2,197
713
142
1,320
813
14,960
174
W
3,530
74
0
943
3,183
996
573
1,891
1,175
13,003
0
L
4,066
180
0
1,578
6,139
4,731
0
1,742
4,397
18,754
0
L
1,988
126
0
953
2,827
1,006
0
1,603
1,224
13,875
0
W
King Arthur
Its Haon
King Arthur
2,733
116
0
699
3,297
1,800
0
493
2,739
0
10,600
W
1,380
166
0
0
1,983
1,612
410
562
1,343
3,025
105
L
Ah Muzen Cab
lmdonut
Ah Muzen Cab
1,627
0
0
1,029
2,162
693
0
1,553
609
0
10,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,444
Gold Earned
26,429
94
Minions Killed
123
0
Camps Cleared
0
420,877
Distance Traveled
534,257
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,600
920
11
2
0
110,401
0
W
Heimdallr
5,212
1,042
33
7
0
98,781
0
L
Chaac
4,362
872
0
0
0
0
0
W
Merlin
5,330
1,066
32
6
0
104,278
0
W
Zeus
5,326
1,065
27
5
0
106,475
2
L
Ymir
5,599
1,120
34
7
0
98,629
0
L
Sol
5,006
1,001
23
5
0
102,001
0
W
King Arthur
5,388
1,078
28
6
0
120,387
0
W
Ares
5,173
1,035
3
1
0
104,336
0
L
Ah Muzen Cab
4,877
975
26
5
0
109,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role