Player Matchup

Vamana
Vamana
AngelMiguelYP
Vamana
Level 127
God Stats
5W - 4L
1,768 SR
Queue Stats
144W - 114L
1,595 Elo+
Solo
Chaac
Chaac
Discount Satan
Chaac
Level 159
God Stats
4W - 6L
1,439 SR
Queue Stats
398W - 409L
1,558 Elo+
Solo
Ravana
Ravana
JefeZilla
Ravana
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 123L
1,471 Elo+
Solo
Chiron
Chiron
KobeForPrez2020
Chiron
Level 16
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 6L
1,416 Elo+
Solo
Lancelot
Lancelot
Stonhenge
Lancelot
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 66L
1,550 Elo+
Solo
Team Averages
Level 91
1,501 SR
1,518 Elo+

VS

Team Averages
Level 147
1,514 SR
1,538 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
A Rogue Boulder
Cerberus
Level 154
God Stats
11W - 4L
1,689 SR
Queue Stats
347W - 371L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
Pouncer_xb5
Zhong Kui
Level 126
God Stats
4W - 2L
1,550 SR
Queue Stats
79W - 74L
1,531 Elo+
Solo
Thor
Thor
crawlingcomic19
Thor
Level 159
God Stats
1W - 3L
1,329 SR
Queue Stats
132W - 105L
1,628 Elo+
Solo
Raijin
Raijin
manfromspace
Raijin
Level 137
God Stats
4W - 0L
1,500 SR
Queue Stats
376W - 334L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
7,323
732
9,069
15,104
11,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
5 / 6 / 1
8,601
860
12,276
13,283
11,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
JefeZilla
Ravana
12
3 / 4 / 5
7,507
751
5,651
10,196
9,144
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

13
2 / 6 / 6
7,288
729
8,046
9,926
2,998
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Stonhenge
Lancelot
11
0 / 8 / 4
6,898
690
7,479
12,183
4,768
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
9 / 5 / 10
9,499
950
13,584
9,820
5,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
17
5 / 2 / 23
9,533
953
9,124
15,681
20,690
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Pouncer_xb5
Zhong Kui
15
5 / 3 / 12
9,578
958
9,753
12,447
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 17
8,771
877
9,632
9,223
4,097
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
18
7 / 0 / 18
10,120
1,012
13,626
6,890
3,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
110
12
Kills
30
30
Deaths
14
21
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
5
10
2.8
W
Cerberus
5
2
23
8.25
L
2
6
5
0.75
L
5
6
1
0.92
L
Ravana
JefeZilla
Ravana
3
4
5
1.38
L
2
6
6
0.83
W
Zhong Kui
Pouncer_xb5
Zhong Kui
5
3
12
3.67
L
Lancelot
Stonhenge
Lancelot
0
8
4
0.25
W
4
4
17
3.13
W
Raijin
7
0
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,521
Damage
55,719
60,692
Taken
54,061
40,364
Mitigated
44,030
11,093
Healing
19,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
13,584
2,277
783
328
9,820
5,798
1,018
0
9,820
0
21,646
W
Cerberus
9,124
332
489
6,784
15,681
20,690
9
0
15,681
22,212
0
L
9,069
3,589
1,300
2,500
15,104
11,849
0
7,495
7,609
0
19,991
L
12,276
742
0
1,991
13,283
11,605
0
7,312
5,971
0
27,841
L
Ravana
JefeZilla
Ravana
5,651
1,149
418
1,045
10,196
9,144
0
4,523
5,673
0
9,449
L
8,046
1,576
547
1,620
9,926
2,998
0
6,169
3,756
0
16,925
W
Zhong Kui
Pouncer_xb5
Zhong Kui
9,753
1,605
770
2,955
12,447
10,228
1,371
0
12,447
18,823
409
L
Lancelot
Stonhenge
Lancelot
7,479
821
922
750
12,183
4,768
0
7,251
4,932
0
9,397
W
9,632
1,122
649
429
9,223
4,097
916
0
9,223
695
13,908
W
Raijin
13,626
1,387
2,363
3,645
6,890
3,217
514
0
6,890
30,326
1,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,617
Gold Earned
47,501
94
Minions Killed
140
0
Camps Cleared
0
885,246
Distance Traveled
937,697
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,499
950
15
2
0
181,435
0
W
Cerberus
9,533
953
48
5
0
222,835
0
L
Vamana
7,323
732
17
2
0
189,665
0
L
Chaac
8,601
860
41
4
0
177,970
0
L
Ravana
7,507
751
9
1
0
160,815
0
L
Chiron
7,288
729
20
2
0
166,078
0
W
Zhong Kui
9,578
958
23
2
0
163,317
0
L
Lancelot
6,898
690
7
1
0
190,718
0
W
Thor
8,771
877
15
2
0
177,810
0
W
Raijin
10,120
1,012
39
4
0
192,300
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role