Player Matchup

Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Silver II
KillacCive05
Nike
Silver II
Level 144
God Stats
42W - 27L
1,650 SR
Queue Stats
115W - 126L
1,180 MMR
Solo
Fenrir
Fenrir
Silver III
SQD11CPT
Fenrir
Silver III
Level 61
God Stats
2W - 1L
1,700 SR
Queue Stats
57W - 71L
1,080 MMR
Solo
Horus
Horus
Silver III
Sneekattackonu
Horus
Silver III
Level 127
God Stats
17W - 18L
1,505 SR
Queue Stats
27W - 45L
1,087 MMR
Party 1
Hera
Hera
Silver I
Wrld x Zilla
Hera
Silver I
Level 159
God Stats
73W - 50L
1,541 SR
Queue Stats
240W - 259L
1,180 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,579 SR
1,205 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,502 SR
1,099 MMR
Tyr
Tyr
Silver II
Esdot
Tyr
Silver II
Level 141
God Stats
7W - 7L
1,572 SR
Queue Stats
106W - 120L
1,087 MMR
Solo
Apollo
Apollo
Silver IV
I AKZii I
Apollo
Silver IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,018 MMR
Solo
Nemesis
Nemesis
Silver II
Notyalc2
Nemesis
Silver II
Level 86
God Stats
20W - 20L
1,472 SR
Queue Stats
294W - 309L
1,081 MMR
Solo
Nu Wa
Nu Wa
Silver I
Relikmoon
Nu Wa
Silver I
Level 158
God Stats
3W - 3L
1,437 SR
Queue Stats
124W - 131L
1,188 MMR
Solo
Bacchus
Bacchus
Silver II
Vayzar
Bacchus
Silver II
Level 163
God Stats
10W - 10L
1,531 SR
Queue Stats
293W - 308L
1,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
4 / 1 / 3
5,751
639
4,880
5,149
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 0 / 0
6,529
725
3,971
5,299
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
SQD11CPT
Fenrir
9
2 / 2 / 6
5,398
600
3,475
4,863
1,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
5 / 0 / 4
5,405
601
2,386
3,976
2,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 1 / 1
5,826
647
4,270
3,840
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
KaliAnubisJormungandrAthena

VS

Bans
CupidSkadiAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Esdot
Tyr
7
0 / 4 / 0
4,263
474
1,632
6,155
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
I AKZii I
Apollo
7
2 / 4 / 0
4,543
505
2,299
5,794
1,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Notyalc2
Nemesis
8
1 / 2 / 0
4,852
539
1,749
6,904
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Relikmoon
Nu Wa
10
1 / 2 / 1
5,786
643
4,513
3,708
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Vayzar
Bacchus
6
0 / 5 / 1
4,235
471
1,778
7,956
5,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
4
4
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
1
3
5.5
L
Tyr
Esdot
Tyr
0
4
0
0
L
Apollo
I AKZii I
Apollo
2
4
0
0.5
W
3
0
0
3
L
Nemesis
Notyalc2
Nemesis
1
2
0
0.5
L
Nu Wa
Relikmoon
Nu Wa
1
2
1
0.75
W
Fenrir
SQD11CPT
Fenrir
2
2
6
2.5
W
5
0
4
7
L
Bacchus
Vayzar
Bacchus
0
5
1
0.1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,982
Damage
11,971
23,127
Taken
30,517
8,777
Mitigated
12,983
9,165
Healing
6,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,880
908
0
1,207
5,149
1,790
355
1,715
3,334
28,699
636
L
Tyr
Esdot
Tyr
1,632
309
0
1,258
6,155
3,301
0
0
6,155
0
17,306
L
Apollo
I AKZii I
Apollo
2,299
1,515
0
733
5,794
1,494
0
1,873
3,717
0
21,098
W
3,971
264
0
1,650
5,299
1,617
252
386
4,817
0
44,846
L
Nemesis
Notyalc2
Nemesis
1,749
758
0
2,143
6,904
1,770
0
1,135
5,693
0
32,514
L
Nu Wa
Relikmoon
Nu Wa
4,513
781
0
896
3,708
1,037
657
3,167
501
30,643
651
W
Fenrir
SQD11CPT
Fenrir
3,475
891
0
455
4,863
1,770
282
663
4,144
0
25,152
W
2,386
1,174
1,494
2,534
3,976
2,650
301
948
2,901
0
7,409
L
Bacchus
Vayzar
Bacchus
1,778
101
579
1,366
7,956
5,381
0
2,217
5,404
9,271
0
W
4,270
866
0
1,825
3,840
950
0
2,032
1,640
31,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,909
Gold Earned
23,679
262
Minions Killed
197
0
Camps Cleared
0
902,013
Distance Traveled
832,488
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
5,751
639
53
6
0
175,186
1
L
Tyr
4,263
474
28
3
0
150,441
0
L
Apollo
4,543
505
32
4
0
172,265
0
W
Nike
6,529
725
97
11
0
163,019
0
L
Nemesis
4,852
539
59
7
0
186,800
0
L
Nu Wa
5,786
643
64
7
0
157,442
2
W
Fenrir
5,398
600
37
4
0
193,910
2
W
Horus
5,405
601
14
2
0
191,898
3
L
Bacchus
4,235
471
14
2
0
165,540
3
W
Hera
5,826
647
61
7
0
178,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role