Player Matchup

Nemesis
Nemesis
KendrickDurbin
Nemesis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,442 Elo+
Party 1
Thoth
Thoth
Nopnom
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,447 Elo+
Party 1
Cabrakan
Cabrakan
casualplayer2005
Cabrakan
Level 49
God Stats
0W - 1L
1,649 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Shiva
Shiva
wouldjabowme
Shiva
Level 105
God Stats
7W - 7L
1,522 SR
Queue Stats
41W - 35L
1,500 Elo+
Solo
Nut
Nut
xRiftyx
Nut
Level 135
God Stats
10W - 15L
1,494 SR
Queue Stats
99W - 113L
1,549 Elo+
Solo
Team Averages
Level 84
1,533 SR
1,487 Elo+

VS

Team Averages
Level 114
1,672 SR
1,520 Elo+
Kumbhakarna
Kumbhakarna
LetMeHerSOLO
Kumbhakarna
Level 58
God Stats
14W - 7L
1,617 SR
Queue Stats
116W - 132L
1,522 Elo+
Solo
Skadi
Skadi
SteamyFeetPics
Skadi
Level 127
God Stats
8W - 4L
1,915 SR
Queue Stats
316W - 277L
1,552 Elo+
Solo
Yemoja
Yemoja
Uoaz
Yemoja
Level 148
God Stats
3W - 0L
1,569 SR
Queue Stats
78W - 81L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
WarchiefMowgli
Sun Wukong
Level 81
God Stats
64W - 37L
1,608 SR
Queue Stats
401W - 349L
1,509 Elo+
Solo
Bastet
Bastet
ligthyerzero
Bastet
Level 156
God Stats
4W - 2L
1,654 SR
Queue Stats
314W - 307L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,400
463
4,792
9,440
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Nopnom
Thoth
10
0 / 5 / 0
6,314
395
2,776
6,257
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 6
8,120
508
5,138
13,522
15,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 3 / 1
8,326
520
12,786
17,445
17,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nut
16
5 / 0 / 2
9,464
592
8,735
5,129
2,158
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LetMeHerSOLO
Kumbhakarna
14
4 / 2 / 3
9,284
580
6,032
12,372
9,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 3 / 3
9,018
564
5,756
8,043
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Uoaz
Yemoja
15
4 / 2 / 6
9,404
588
7,768
10,735
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
WarchiefMowgli
Sun Wukong
14
1 / 3 / 5
8,901
556
9,463
16,287
13,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
12
0 / 1 / 3
7,348
459
4,584
11,182
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
11
Kills
12
12
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Kumbhakarna
LetMeHerSOLO
Kumbhakarna
4
2
3
2.75
L
Thoth
Nopnom
Thoth
0
5
0
0
W
3
3
3
1.5
W
Yemoja
Uoaz
Yemoja
4
2
6
3.5
W
Sun Wukong
WarchiefMowgli
Sun Wukong
1
3
5
1.17
L
1
2
6
2
W
Bastet
0
1
3
1.5
L
2
3
1
0.83
L
Nut
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,227
Damage
33,603
51,793
Taken
58,619
41,095
Mitigated
34,258
12,129
Healing
16,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,792
2,048
0
802
9,440
3,713
0
2,095
7,345
0
49,126
W
Kumbhakarna
LetMeHerSOLO
Kumbhakarna
6,032
840
40
3,452
12,372
9,904
32
2,214
10,158
31,902
0
L
Thoth
Nopnom
Thoth
2,776
86
0
242
6,257
1,798
0
3,349
2,908
29,694
0
W
5,756
2,077
0
1,688
8,043
2,842
1,625
904
7,139
0
68,661
W
Yemoja
Uoaz
Yemoja
7,768
1,586
2,009
880
10,735
4,474
586
2,885
7,850
51,493
4,129
W
Sun Wukong
WarchiefMowgli
Sun Wukong
9,463
3,070
0
4,569
16,287
13,459
0
1,163
15,124
0
64,184
L
5,138
993
0
3,806
13,522
15,427
0
4,713
8,809
25,514
0
W
Bastet
4,584
1,113
0
4,339
11,182
3,579
0
1,315
9,867
0
50,309
L
12,786
1,932
0
4,661
17,445
17,999
0
1,568
15,877
0
63,365
L
Nut
8,735
5,726
0
2,618
5,129
2,158
1,166
1,916
3,213
0
82,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,624
Gold Earned
43,955
412
Minions Killed
456
0
Camps Cleared
0
1,396,643
Distance Traveled
1,666,077
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,400
463
79
5
0
265,429
0
W
Kumbhakarna
9,284
580
47
3
0
375,583
10
L
Thoth
6,314
395
48
3
0
211,992
1
W
Skadi
9,018
564
133
8
0
331,802
8
W
Yemoja
9,404
588
100
6
0
297,012
0
W
Sun Wukong
8,901
556
106
7
0
287,542
0
L
Cabrakan
8,120
508
36
2
0
315,447
3
W
Bastet
7,348
459
70
4
0
374,138
0
L
Shiva
8,326
520
104
7
0
305,367
0
L
Nut
9,464
592
145
9
0
298,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role