Player Matchup

Anubis
Anubis
BunkBudBros
Anubis
Level 36
God Stats
7W - 4L
1,684 SR
Queue Stats
256W - 259L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
CABJ2017YT
Gilgamesh
Level 101
God Stats
9W - 8L
1,549 SR
Queue Stats
87W - 77L
1,497 Elo+
Solo
Cthulhu
Cthulhu
PR0XY6058
Cthulhu
Level 49
God Stats
12W - 21L
1,408 SR
Queue Stats
76W - 105L
1,437 Elo+
Party 2
Medusa
Medusa
REAPERX57
Medusa
Level 18
God Stats
1W - 3L
1,288 SR
Queue Stats
2W - 7L
1,232 Elo+
Party 2
Fenrir
Fenrir
cizixlzen
Fenrir
Level 45
God Stats
1W - 1L
1,589 SR
Queue Stats
16W - 34L
1,355 Elo+
Party 2
Team Averages
Level 50
1,504 SR
1,396 Elo+

VS

Team Averages
Level 51
1,401 SR
1,430 Elo+
Izanami
Izanami
Chilldaddy1989
Izanami
Level 37
God Stats
2W - 3L
1,096 SR
Queue Stats
77W - 84L
1,474 Elo+
Solo
Bakasura
Bakasura
Jm665174
Bakasura
Level 80
God Stats
13W - 12L
1,555 SR
Queue Stats
437W - 447L
1,415 Elo+
Solo
Bacchus
Bacchus
NoIThinkNot
Bacchus
Level 40
God Stats
1W - 1L
1,307 SR
Queue Stats
159W - 142L
1,363 Elo+
Party 1
King Arthur
King Arthur
Sharkslayer23
King Arthur
Level 68
God Stats
6W - 4L
1,617 SR
Queue Stats
112W - 90L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wergarr
Morgan Le Fay
Level 29
God Stats
78W - 81L
1,432 SR
Queue Stats
301W - 282L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 13 / 2
7,739
516
6,846
16,957
5,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
CABJ2017YT
Gilgamesh
15
0 / 0 / 0
7,584
506
4,742
13,685
12,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
PR0XY6058
Cthulhu
11
3 / 5 / 3
7,519
501
7,940
16,934
10,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
REAPERX57
Medusa
11
0 / 5 / 4
6,563
438
6,124
12,095
3,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
cizixlzen
Fenrir
14
6 / 5 / 1
8,407
560
9,514
14,827
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
8,831
589
9,803
11,818
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Jm665174
Bakasura
17
10 / 2 / 6
10,098
673
10,573
14,978
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
NoIThinkNot
Bacchus
13
5 / 2 / 8
8,557
570
9,389
14,863
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Sharkslayer23
King Arthur
16
0 / 0 / 0
9,608
641
8,753
10,722
9,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Morgan Le Fay
Wergarr
Morgan Le Fay
15
10 / 3 / 6
9,752
650
15,736
9,715
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
11
Kills
28
28
Deaths
12
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
13
2
0.23
L
Gilgamesh
CABJ2017YT
Gilgamesh
0
0
0
0
W
3
5
5
1.1
W
Bakasura
Jm665174
Bakasura
10
2
6
6.5
W
Bacchus
NoIThinkNot
Bacchus
5
2
8
4.5
L
Cthulhu
PR0XY6058
Cthulhu
3
5
3
0.9
L
Medusa
REAPERX57
Medusa
0
5
4
0.4
W
King Arthur
Sharkslayer23
King Arthur
0
0
0
0
W
Morgan Le Fay
Wergarr
Morgan Le Fay
10
3
6
4.33
L
Fenrir
cizixlzen
Fenrir
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,166
Damage
54,254
74,498
Taken
62,096
38,009
Mitigated
36,611
14,360
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,846
352
145
2,693
16,957
5,319
0
10,634
6,163
37,574
0
L
Gilgamesh
CABJ2017YT
Gilgamesh
4,742
966
0
3,373
13,685
12,556
0
0
13,685
0
60,716
W
9,803
5,548
0
3,269
11,818
3,807
2,435
2,982
8,836
0
80,387
W
Bakasura
Jm665174
Bakasura
10,573
8,178
0
5,203
14,978
6,922
1,251
3,958
11,020
0
61,450
W
Bacchus
NoIThinkNot
Bacchus
9,389
2,109
0
3,312
14,863
13,142
160
3,701
11,162
19,236
0
L
Cthulhu
PR0XY6058
Cthulhu
7,940
800
1,574
3,134
16,934
10,392
0
4,520
11,724
38,171
0
L
Medusa
REAPERX57
Medusa
6,124
3,778
0
1,241
12,095
3,839
0
4,529
7,566
0
37,934
W
King Arthur
Sharkslayer23
King Arthur
8,753
385
0
4,273
10,722
9,758
0
0
10,722
0
77,063
W
Morgan Le Fay
Wergarr
Morgan Le Fay
15,736
1,262
0
1,975
9,715
2,982
300
4,145
5,570
56,669
862
L
Fenrir
cizixlzen
Fenrir
9,514
2,103
0
2,200
14,827
5,903
0
5,270
9,397
0
54,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
46,846
372
Minions Killed
512
0
Camps Cleared
0
1,332,967
Distance Traveled
1,523,476
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,739
516
69
5
0
222,975
0
L
Gilgamesh
7,584
506
123
8
0
209,901
1
W
Izanami
8,831
589
132
9
0
252,122
0
W
Bakasura
10,098
673
124
8
0
365,213
1
W
Bacchus
8,557
570
25
2
0
335,339
10
L
Cthulhu
7,519
501
50
3
0
284,371
3
L
Medusa
6,563
438
59
4
0
286,828
0
W
King Arthur
9,608
641
134
9
0
287,428
0
W
Morgan Le Fay
9,752
650
97
6
0
283,374
0
L
Fenrir
8,407
560
71
5
0
328,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role