Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Ap3xR1ft
Da Ji
Level 128
God Stats
1W - 1L
1,604 SR
Queue Stats
15W - 15L
1,593 Elo+
Party 1
Sun Wukong
Sun Wukong
ChungusUgfuglio
Sun Wukong
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 63L
1,574 Elo+
Solo
Merlin
Merlin
CleverPun96
Merlin
Level 124
God Stats
4W - 8L
1,469 SR
Queue Stats
116W - 122L
1,496 Elo+
Solo
Chiron
Chiron
Oballs737
Chiron
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,471 Elo+
Solo
Team Averages
Level 110
1,514 SR
1,527 Elo+

VS

Team Averages
Level 119
1,576 SR
1,522 Elo+
Charybdis
Charybdis
Cösmo
Charybdis
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Xavi1004
Surtr
Level 157
God Stats
13W - 10L
1,525 SR
Queue Stats
99W - 103L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
canofbeans0116
Tsukuyomi
Level 128
God Stats
1W - 0L
1,626 SR
Queue Stats
30W - 33L
1,495 Elo+
Party 2
Atlas
Atlas
majinmullet
Atlas
Level 113
God Stats
8W - 8L
1,603 SR
Queue Stats
82W - 88L
1,554 Elo+
Party 2
Vulcan
Vulcan
ФAbaddonФ
Vulcan
Level 119
God Stats
16W - 12L
1,626 SR
Queue Stats
63W - 58L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 2 / 1
5,173
517
2,901
5,836
3,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Ap3xR1ft
Da Ji
9
3 / 4 / 0
5,020
502
3,981
8,335
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
ChungusUgfuglio
Sun Wukong
9
1 / 5 / 0
5,133
513
4,038
10,122
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
10
1 / 1 / 0
5,815
582
2,356
2,817
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Oballs737
Chiron
8
0 / 4 / 0
4,377
438
4,104
8,145
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cösmo
Charybdis
10
6 / 2 / 2
6,218
622
5,252
5,000
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Surtr
Xavi1004
Surtr
13
8 / 0 / 0
7,758
776
7,910
12,509
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
canofbeans0116
Tsukuyomi
10
2 / 3 / 3
5,667
567
3,114
7,378
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 0 / 8
5,921
592
4,208
7,275
4,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vulcan
9
0 / 1 / 0
5,336
534
2,902
3,429
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
6
Kills
16
16
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
L
Da Ji
Ap3xR1ft
Da Ji
3
4
0
0.75
L
Sun Wukong
ChungusUgfuglio
Sun Wukong
1
5
0
0.2
L
Merlin
1
1
0
1
W
Charybdis
Cösmo
Charybdis
6
2
2
3.5
L
Chiron
Oballs737
Chiron
0
4
0
0
W
Surtr
Xavi1004
Surtr
8
0
0
8
W
Tsukuyomi
canofbeans0116
Tsukuyomi
2
3
3
1.17
W
0
0
8
4
W
Vulcan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,380
Damage
23,386
35,255
Taken
35,591
15,418
Mitigated
15,815
10,470
Healing
12,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,901
429
131
2,548
5,836
3,532
0
2,950
2,886
17,745
0
L
Da Ji
Ap3xR1ft
Da Ji
3,981
999
0
1,048
8,335
2,999
0
1,676
6,659
0
30,188
L
Sun Wukong
ChungusUgfuglio
Sun Wukong
4,038
288
0
3,564
10,122
5,903
0
378
9,744
0
30,239
L
Merlin
2,356
83
0
783
2,817
839
0
1,412
1,405
38,322
579
W
Charybdis
Cösmo
Charybdis
5,252
2,565
0
1,568
5,000
1,691
801
1,235
3,765
0
31,421
L
Chiron
Oballs737
Chiron
4,104
1,201
182
2,214
8,145
2,145
0
1,072
6,954
0
27,294
W
Surtr
Xavi1004
Surtr
7,910
2,477
0
4,270
12,509
6,566
44
206
11,816
1,122
54,273
W
Tsukuyomi
canofbeans0116
Tsukuyomi
3,114
525
0
2,766
7,378
2,215
44
313
6,954
0
27,295
W
4,208
1,560
0
2,759
7,275
4,341
256
1,923
5,352
19,856
1,489
W
Vulcan
2,902
76
0
1,319
3,429
1,002
0
1,423
2,006
34,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,518
Gold Earned
30,900
264
Minions Killed
293
0
Camps Cleared
0
925,446
Distance Traveled
1,034,219
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,173
517
30
3
0
188,332
0
L
Da Ji
5,020
502
54
5
0
219,379
0
L
Sun Wukong
5,133
513
55
6
0
166,105
0
L
Merlin
5,815
582
80
8
0
187,044
0
W
Charybdis
6,218
622
63
6
0
187,463
0
L
Chiron
4,377
438
45
5
0
164,586
0
W
Surtr
7,758
776
83
8
0
204,689
2
W
Tsukuyomi
5,667
567
56
6
0
216,733
0
W
Atlas
5,921
592
27
3
0
204,995
2
W
Vulcan
5,336
534
64
6
0
220,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role