Player Matchup

Geb
Geb
Platinum II
 
Geb
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond IV
EdiciusPenguin
Anubis
Diamond IV
Level 158
God Stats
7W - 0L
1,752 SR
Queue Stats
112W - 86L
2,258 MMR
Solo
Scylla
Scylla
Diamond III
Pei2Win
Scylla
Diamond III
Level 156
God Stats
92W - 79L
1,626 SR
Queue Stats
163W - 156L
2,271 MMR
Solo
Charybdis
Charybdis
Diamond V
T0tal90
Charybdis
Diamond V
Level 218
God Stats
15W - 13L
1,621 SR
Queue Stats
80W - 62L
2,135 MMR
Solo
Danzaburou
Danzaburou
Diamond V
domppi99
Danzaburou
Diamond V
Level 149
God Stats
159W - 139L
1,602 SR
Queue Stats
886W - 885L
2,100 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,620 SR
2,053 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,521 SR
1,857 MMR
Tiamat
Tiamat
Diamond III
 
Tiamat
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Diamond IV
 
Ishtar
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
Natnek4
Janus
Diamond V
Level 106
God Stats
2W - 3L
1,510 SR
Queue Stats
134W - 141L
2,004 MMR
Solo
Chaac
Chaac
Platinum III
TheRococoBang
Chaac
Platinum III
Level 118
God Stats
3W - 5L
1,597 SR
Queue Stats
46W - 41L
1,901 MMR
Solo
Da Ji
Da Ji
Diamond II
kill98
Da Ji
Diamond II
Level 201
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 173L
2,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 3
5,853
650
1,570
6,928
3,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 0 / 1
6,795
755
4,029
2,481
1,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Pei2Win
Scylla
12
4 / 0 / 3
6,607
734
1,807
2,152
716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
T0tal90
Charybdis
11
3 / 1 / 1
6,296
700
5,486
7,137
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
domppi99
Danzaburou
12
2 / 0 / 1
6,946
772
5,435
6,778
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KumbhakarnaCerberusMedusaCthulhu

VS

Bans
Chang'eAo KuangCharonMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 2 / 1
4,814
535
2,351
5,953
2,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
 
Ishtar
9
0 / 3 / 1
4,774
530
4,536
6,617
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Natnek4
Janus
7
0 / 4 / 0
4,503
500
126
3,772
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,286
587
3,621
8,148
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
kill98
Da Ji
9
1 / 3 / 0
5,028
559
1,916
7,063
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
13
Kills
1
1
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
3
1.5
L
Tiamat
 
Tiamat
0
2
1
0.25
L
Ishtar
 
Ishtar
0
3
1
0.17
W
4
0
1
4.5
L
Janus
Natnek4
Janus
0
4
0
0
W
Scylla
Pei2Win
Scylla
4
0
3
5.5
W
Charybdis
T0tal90
Charybdis
3
1
1
3.5
L
0
2
0
0
W
Danzaburou
domppi99
Danzaburou
2
0
1
2.5
L
Da Ji
kill98
Da Ji
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,327
Damage
12,550
25,476
Taken
31,553
9,024
Mitigated
9,618
12,605
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,570
376
1,661
2,877
6,928
3,029
0
1,061
5,867
11,170
2,320
L
Tiamat
 
Tiamat
2,351
508
0
1,529
5,953
2,740
0
2,179
3,774
17,601
0
L
Ishtar
 
Ishtar
4,536
2,648
0
2,294
6,617
1,526
0
890
5,727
0
28,056
W
4,029
0
0
1,242
2,481
1,087
0
449
1,992
50,174
412
L
Janus
Natnek4
Janus
126
0
0
460
3,772
587
0
1,953
1,819
15,929
0
W
Scylla
Pei2Win
Scylla
1,807
331
0
194
2,152
716
0
0
2,152
52,987
0
W
Charybdis
T0tal90
Charybdis
5,486
3,081
0
4,025
7,137
2,157
0
1,299
5,838
0
51,722
L
3,621
156
0
2,096
8,148
3,064
0
787
7,361
0
41,484
W
Danzaburou
domppi99
Danzaburou
5,435
404
0
2,606
6,778
2,035
0
0
6,778
0
53,334
L
Da Ji
kill98
Da Ji
1,916
298
0
2,526
7,063
1,701
0
1,467
5,596
0
30,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,497
Gold Earned
24,405
387
Minions Killed
290
0
Camps Cleared
0
998,907
Distance Traveled
853,453
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,853
650
23
3
0
206,355
1
L
Tiamat
4,814
535
36
4
0
193,345
2
L
Ishtar
4,774
530
61
7
0
162,251
2
W
Anubis
6,795
755
92
10
0
200,559
0
L
Janus
4,503
500
40
4
0
109,709
0
W
Scylla
6,607
734
90
10
0
242,146
0
W
Charybdis
6,296
700
92
10
0
169,759
1
L
Chaac
5,286
587
79
9
0
186,874
4
W
Danzaburou
6,946
772
90
10
0
180,088
2
L
Da Ji
5,028
559
74
8
0
201,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role