Player Matchup

Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
Keltos1
Bacchus
Platinum V
Level 113
God Stats
31W - 36L
1,573 SR
Queue Stats
164W - 181L
1,741 MMR
Party 1
Martichoras
Martichoras
Gold I
SUCHARAvjope
Martichoras
Gold I
Level 118
God Stats
29W - 19L
1,624 SR
Queue Stats
276W - 311L
1,632 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,566 SR
1,625 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,591 SR
1,396 MMR
Poseidon
Poseidon
Silver III
CusicPL
Poseidon
Silver III
Level 155
God Stats
0W - 1L
1,878 SR
Queue Stats
14W - 18L
1,396 MMR
Party 2
Medusa
Medusa
Silver III
Milki322
Medusa
Silver III
Level 101
God Stats
0W - 2L
1,275 SR
Queue Stats
14W - 18L
1,396 MMR
Party 2
Charon
Charon
Silver III
Sulu5
Charon
Silver III
Level 129
God Stats
1W - 1L
1,621 SR
Queue Stats
14W - 18L
1,396 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
2 / 0 / 6
10,446
871
4,892
5,565
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Keltos1
Bacchus
17
4 / 1 / 8
10,742
895
7,195
13,264
18,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
SUCHARAvjope
Martichoras
18
7 / 1 / 5
11,446
954
10,922
10,096
3,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesDiscordiaThothHeraNe Zha

VS

Bans
Hou YiCthulhuVulcanAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CusicPL
Poseidon
16
1 / 3 / 0
9,213
768
7,866
6,966
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
Milki322
Medusa
14
0 / 5 / 1
8,368
697
4,983
8,161
2,660
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Sulu5
Charon
14
1 / 5 / 1
9,122
760
7,505
10,842
7,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
0
6
5
L
Poseidon
CusicPL
Poseidon
1
3
0
0.33
W
Bacchus
Keltos1
Bacchus
4
1
8
8
L
Medusa
Milki322
Medusa
0
5
1
0.1
W
Martichoras
SUCHARAvjope
Martichoras
7
1
5
9.5
L
Charon
Sulu5
Charon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,009
Damage
20,354
28,925
Taken
25,969
23,325
Mitigated
11,860
10,420
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,892
354
0
1,901
5,565
1,802
1,492
2,299
3,004
42,817
0
L
Poseidon
CusicPL
Poseidon
7,866
1,350
0
836
6,966
2,089
0
1,968
4,764
37,027
0
W
Bacchus
Keltos1
Bacchus
7,195
891
0
3,689
13,264
18,412
498
4,239
8,328
18,458
2,301
L
Medusa
Milki322
Medusa
4,983
1,738
0
1,011
8,161
2,660
0
4,374
3,177
0
23,172
W
Martichoras
SUCHARAvjope
Martichoras
10,922
2,448
0
4,830
10,096
3,111
1,965
6,798
2,620
0
50,316
L
Charon
Sulu5
Charon
7,505
328
0
936
10,842
7,111
0
4,187
5,922
16,138
1,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,634
Gold Earned
26,703
187
Minions Killed
143
0
Camps Cleared
0
717,096
Distance Traveled
690,685
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,446
871
104
9
0
226,433
0
L
Poseidon
9,213
768
80
7
0
237,093
1
W
Bacchus
10,742
895
19
2
0
234,165
0
L
Medusa
8,368
697
32
3
0
231,301
0
W
Martichoras
11,446
954
64
5
0
256,498
0
L
Charon
9,122
760
31
3
0
222,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role