Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 293
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
BreadYeesus
Ares
Level 146
God Stats
5W - 1L
1,715 SR
Queue Stats
101W - 104L
1,505 Elo+
Party 4
Surtr
Surtr
Joe_Lee20102
Surtr
Level 182
God Stats
19W - 16L
1,591 SR
Queue Stats
223W - 196L
1,475 Elo+
Party 3
Medusa
Medusa
PapiZolo
Medusa
Level 32
God Stats
3W - 3L
1,341 SR
Queue Stats
13W - 24L
1,288 Elo+
Solo
Chronos
Chronos
YeastAngel
Chronos
Level 131
God Stats
2W - 0L
1,733 SR
Queue Stats
81W - 88L
1,504 Elo+
Party 4
Team Averages
Level 157
1,576 SR
1,454 Elo+

VS

Team Averages
Level 106
1,619 SR
1,436 Elo+
Ah Puch
Ah Puch
Da_Real_302
Ah Puch
Level 152
God Stats
62W - 45L
1,740 SR
Queue Stats
240W - 220L
1,508 Elo+
Party 2
Atlas
Atlas
Grincrant
Atlas
Level 55
God Stats
1W - 4L
1,343 SR
Queue Stats
321W - 297L
1,466 Elo+
Party 1
Cerberus
Cerberus
SVMBiN0
Cerberus
Level 31
God Stats
22W - 18L
1,720 SR
Queue Stats
90W - 99L
1,305 Elo+
Solo
Neith
Neith
Texap
Neith
Level 144
God Stats
49W - 31L
1,609 SR
Queue Stats
530W - 478L
1,424 Elo+
Party 1
Bacchus
Bacchus
phillykilla60
Bacchus
Level 147
God Stats
30W - 31L
1,681 SR
Queue Stats
428W - 420L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 1 / 2
6,931
578
6,992
12,885
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 4
6,087
507
4,622
9,476
6,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

12
4 / 0 / 1
7,164
597
6,745
9,288
4,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
PapiZolo
Medusa
10
0 / 3 / 3
5,812
484
3,599
7,479
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chronos
YeastAngel
Chronos
11
0 / 0 / 1
6,092
508
3,070
5,745
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Da_Real_302
Ah Puch
12
2 / 1 / 1
7,188
599
9,053
4,353
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Atlas
Grincrant
Atlas
10
0 / 4 / 0
5,734
478
4,152
9,817
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
SVMBiN0
Cerberus
8
1 / 4 / 2
5,642
470
4,494
12,017
6,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Texap
Neith
13
0 / 0 / 1
6,872
573
5,913
4,259
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
9
1 / 2 / 0
5,262
439
4,204
8,731
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
2
6
W
2
0
4
4
L
Ah Puch
Da_Real_302
Ah Puch
2
1
1
2.5
L
Atlas
Grincrant
Atlas
0
4
0
0
W
4
0
1
4.5
W
Medusa
PapiZolo
Medusa
0
3
3
0.5
L
Cerberus
SVMBiN0
Cerberus
1
4
2
0.5
L
Neith
Texap
Neith
0
0
1
0.5
W
Chronos
YeastAngel
Chronos
0
0
1
0.5
L
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,028
Damage
27,816
44,873
Taken
39,177
20,382
Mitigated
18,143
11,635
Healing
12,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,992
1,865
0
3,342
12,885
5,269
0
5,078
7,771
0
56,182
W
4,622
442
219
2,779
9,476
6,118
0
5,312
4,164
17,077
0
L
Ah Puch
Da_Real_302
Ah Puch
9,053
211
0
1,688
4,353
1,540
0
1,049
3,304
50,406
1,543
L
Atlas
Grincrant
Atlas
4,152
1,186
0
1,366
9,817
3,836
0
95
9,292
28,289
2,141
W
6,745
2,296
0
3,682
9,288
4,593
0
4,474
4,304
355
44,688
W
Medusa
PapiZolo
Medusa
3,599
1,096
0
204
7,479
2,603
0
5,959
1,520
0
37,158
L
Cerberus
SVMBiN0
Cerberus
4,494
416
0
3,433
12,017
6,810
0
3,708
8,309
22,971
2,037
L
Neith
Texap
Neith
5,913
1,988
0
1,726
4,259
1,438
0
1,910
2,349
0
58,824
W
Chronos
YeastAngel
Chronos
3,070
702
0
1,409
5,745
1,799
0
82
5,663
41,683
1,591
L
Bacchus
4,204
358
0
4,441
8,731
4,519
0
1,085
7,510
33,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
30,698
336
Minions Killed
415
0
Camps Cleared
0
1,281,697
Distance Traveled
1,200,297
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,931
578
84
7
0
288,953
0
W
Ares
6,087
507
26
2
0
266,182
0
L
Ah Puch
7,188
599
111
9
0
245,990
0
L
Atlas
5,734
478
63
5
0
193,640
0
W
Surtr
7,164
597
78
7
0
237,931
6
W
Medusa
5,812
484
72
6
0
243,366
0
L
Cerberus
5,642
470
75
6
0
247,733
7
L
Neith
6,872
573
114
10
0
234,568
4
W
Chronos
6,092
508
76
6
0
245,265
6
L
Bacchus
5,262
439
52
4
0
278,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role