Player Matchup

Pele
Pele
 
Pele
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Gangmemberfo
Lancelot
Level 64
God Stats
18W - 10L
1,644 SR
Queue Stats
173W - 162L
1,560 Elo+
Party 1
Ra
Ra
dutiful-grace4
Ra
Level 45
God Stats
18W - 16L
1,447 SR
Queue Stats
115W - 118L
1,497 Elo+
Solo
Chronos
Chronos
fran6A_010
Chronos
Level 92
God Stats
5W - 4L
1,552 SR
Queue Stats
133W - 85L
1,568 Elo+
Solo
King Arthur
King Arthur
maulvi420
King Arthur
Level 146
God Stats
16W - 9L
1,646 SR
Queue Stats
43W - 40L
1,509 Elo+
Solo
Team Averages
Level 79
1,558 SR
1,527 Elo+

VS

Team Averages
Level 101
1,477 SR
1,495 Elo+
Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Vilarda
Ao Kuang
Level 165
God Stats
0W - 2L
1,255 SR
Queue Stats
169W - 157L
1,518 Elo+
Party 3
Neith
Neith
grudzi
Neith
Level 115
God Stats
3W - 2L
1,632 SR
Queue Stats
84W - 72L
1,457 Elo+
Solo
Izanami
Izanami
kingkez99
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
offHisRocker90
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 3 / 0
5,752
575
3,746
8,927
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
Gangmemberfo
Lancelot
12
5 / 2 / 1
7,524
752
4,223
6,423
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 0 / 1
6,395
640
1,604
2,495
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
fran6A_010
Chronos
11
2 / 0 / 2
6,048
605
3,933
3,251
953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

King Arthur
maulvi420
King Arthur
10
4 / 0 / 0
6,410
641
4,520
4,295
2,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 0 / 0
4,857
486
1,265
5,575
3,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Vilarda
Ao Kuang
11
3 / 1 / 1
5,737
574
5,078
7,529
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
grudzi
Neith
11
2 / 0 / 1
5,712
571
2,787
4,640
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
kingkez99
Izanami
5
0 / 5 / 0
3,871
387
865
5,545
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
offHisRocker90
Sun Wukong
6
0 / 6 / 1
4,270
427
1,017
5,126
2,086
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
12
Kills
5
5
Deaths
12
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
3
0
0.33
L
Atlas
 
Atlas
0
0
0
0
W
Lancelot
Gangmemberfo
Lancelot
5
2
1
2.75
L
Ao Kuang
Vilarda
Ao Kuang
3
1
1
3.5
W
0
0
1
0.5
W
Chronos
fran6A_010
Chronos
2
0
2
3
L
Neith
grudzi
Neith
2
0
1
2.5
L
Izanami
kingkez99
Izanami
0
5
0
0
W
King Arthur
maulvi420
King Arthur
4
0
0
4
L
Sun Wukong
offHisRocker90
Sun Wukong
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,026
Damage
11,012
25,391
Taken
28,415
10,145
Mitigated
11,095
9,160
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,746
518
0
1,908
8,927
3,088
0
1,912
7,015
0
42,891
L
Atlas
 
Atlas
1,265
535
0
2,001
5,575
3,470
0
427
5,108
18,426
329
W
Lancelot
Gangmemberfo
Lancelot
4,223
873
0
2,110
6,423
2,477
102
1,437
4,986
0
44,680
L
Ao Kuang
Vilarda
Ao Kuang
5,078
1,077
0
1,554
7,529
2,845
0
862
6,625
44,160
1,359
W
1,604
91
305
1,603
2,495
810
0
683
1,812
39,795
0
W
Chronos
fran6A_010
Chronos
3,933
2,012
0
1,998
3,251
953
2,843
463
2,788
35,313
5,536
L
Neith
grudzi
Neith
2,787
680
0
1,284
4,640
1,388
0
606
3,924
0
37,067
L
Izanami
kingkez99
Izanami
865
736
0
336
5,545
1,306
0
3,250
2,295
0
10,430
W
King Arthur
maulvi420
King Arthur
4,520
358
0
1,236
4,295
2,817
0
1,549
2,746
0
22,079
L
Sun Wukong
offHisRocker90
Sun Wukong
1,017
307
0
290
5,126
2,086
0
0
5,126
0
7,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,129
Gold Earned
24,447
342
Minions Killed
221
0
Camps Cleared
0
1,099,687
Distance Traveled
935,290
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,752
575
90
9
0
234,018
0
L
Atlas
4,857
486
22
2
0
197,597
0
W
Lancelot
7,524
752
74
7
0
216,571
0
L
Ao Kuang
5,737
574
80
8
0
242,319
1
W
Ra
6,395
640
90
9
0
230,451
2
W
Chronos
6,048
605
63
6
0
187,246
0
L
Neith
5,712
571
84
8
0
189,543
4
L
Izanami
3,871
387
18
2
0
154,247
0
W
King Arthur
6,410
641
25
3
0
231,401
0
L
Sun Wukong
4,270
427
17
2
0
151,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role