Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Gothic_12
Gilgamesh
Level 138
God Stats
6W - 3L
1,640 SR
Queue Stats
27W - 26L
1,581 Elo+
Party 1
Izanami
Izanami
Izumii2474
Izanami
Level 193
God Stats
16W - 13L
1,782 SR
Queue Stats
32W - 25L
1,581 Elo+
Party 1
Ares
Ares
dukedeniro
Ares
Level 119
God Stats
10W - 9L
1,547 SR
Queue Stats
108W - 100L
1,489 Elo+
Solo
Ra
Ra
stream mobile
Ra
Level 108
God Stats
5W - 3L
1,589 SR
Queue Stats
135W - 132L
1,486 Elo+
Solo
Team Averages
Level 132
1,612 SR
1,527 Elo+

VS

Team Averages
Level 94
1,658 SR
1,412 Elo+
Osiris
Osiris
Cynx-_-24
Osiris
Level 64
God Stats
4W - 2L
1,594 SR
Queue Stats
153W - 171L
1,344 Elo+
Solo
Neith
Neith
GingaNinja64
Neith
Level 87
God Stats
3W - 1L
1,806 SR
Queue Stats
34W - 20L
1,432 Elo+
Party 2
Athena
Athena
ReiBasil
Athena
Level 97
God Stats
71W - 83L
1,504 SR
Queue Stats
545W - 568L
1,433 Elo+
Solo
Sobek
Sobek
Unbeerlievable7
Sobek
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 21L
1,432 Elo+
Party 2
Sol
Sol
imcanceled4760
Sol
Level 129
God Stats
5W - 0L
1,889 SR
Queue Stats
60W - 68L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 5 / 1
5,367
488
6,073
8,977
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
Gothic_12
Gilgamesh
9
2 / 1 / 0
5,447
495
2,539
7,396
6,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Izumii2474
Izanami
9
1 / 3 / 0
5,441
495
2,790
5,445
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
5,075
461
3,241
10,574
7,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,402
491
3,040
4,933
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cynx-_-24
Osiris
12
1 / 1 / 0
6,832
621
4,191
6,795
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 0 / 2
6,118
556
5,835
3,572
1,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
ReiBasil
Athena
10
1 / 2 / 4
5,542
504
3,459
10,220
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 3
6,136
558
3,751
9,767
7,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 0
6,510
592
4,487
5,351
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
12
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
1
0.3
W
Osiris
Cynx-_-24
Osiris
1
1
0
1
W
4
0
2
5
L
Gilgamesh
Gothic_12
Gilgamesh
2
1
0
2
L
Izanami
Izumii2474
Izanami
1
3
0
0.33
W
Athena
ReiBasil
Athena
1
2
4
1.5
W
2
1
3
3.5
L
0
2
1
0.25
W
4
0
0
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,683
Damage
21,723
37,325
Taken
35,705
18,565
Mitigated
18,784
7,073
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,073
1,283
0
2,505
8,977
2,432
0
3,528
5,421
0
38,069
W
Osiris
Cynx-_-24
Osiris
4,191
1,454
0
3,080
6,795
4,726
0
0
6,424
0
48,149
W
5,835
1,402
0
967
3,572
1,098
0
1,236
2,336
0
38,760
L
Gilgamesh
Gothic_12
Gilgamesh
2,539
533
37
1,369
7,396
6,003
0
221
6,717
0
22,066
L
Izanami
Izumii2474
Izanami
2,790
2,112
127
329
5,445
1,648
0
710
4,735
0
33,370
W
Athena
ReiBasil
Athena
3,459
737
0
4,058
10,220
4,200
0
1,355
8,788
28,652
1,117
W
3,751
477
82
4,237
9,767
7,285
0
2,069
7,606
20,449
749
L
3,241
632
0
1,405
10,574
7,022
0
3,575
6,999
13,619
0
W
4,487
1,033
0
2,684
5,351
1,475
0
1,242
4,048
46,507
497
L
3,040
349
227
1,074
4,933
1,460
0
3,171
1,762
30,635
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,732
Gold Earned
31,138
247
Minions Killed
304
0
Camps Cleared
0
1,129,094
Distance Traveled
1,071,628
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,367
488
62
6
0
256,867
0
W
Osiris
6,832
621
81
7
0
207,925
0
W
Neith
6,118
556
69
6
0
195,483
0
L
Gilgamesh
5,447
495
40
4
0
242,493
0
L
Izanami
5,441
495
69
6
0
213,187
0
W
Athena
5,542
504
46
4
0
259,105
2
W
Sobek
6,136
558
22
2
0
224,435
0
L
Ares
5,075
461
13
1
0
214,335
2
W
Sol
6,510
592
86
8
0
184,680
4
L
Ra
5,402
491
63
6
0
202,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role