Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CT Winter2470
Hercules
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 201L
1,403 Elo+
Solo
Hou Yi
Hou Yi
ItzIllusionz
Hou Yi
Level 53
God Stats
3W - 5L
1,478 SR
Queue Stats
119W - 124L
1,405 Elo+
Solo
Nu Wa
Nu Wa
Linas1705
Nu Wa
Level 40
God Stats
15W - 20L
1,450 SR
Queue Stats
153W - 183L
1,366 Elo+
Party 1
Kali
Kali
NichtZanken
Kali
Level 29
God Stats
4W - 4L
1,508 SR
Queue Stats
150W - 166L
1,370 Elo+
Party 1
Team Averages
Level 61
1,487 SR
1,409 Elo+

VS

Team Averages
Level 72
1,553 SR
1,406 Elo+
Bacchus
Bacchus
Im_Jaxboy
Bacchus
Level 60
God Stats
4W - 4L
1,429 SR
Queue Stats
92W - 95L
1,455 Elo+
Solo
Fenrir
Fenrir
Maxipadprot3ct
Fenrir
Level 97
God Stats
15W - 8L
1,519 SR
Queue Stats
139W - 127L
1,424 Elo+
Solo
Aphrodite
Aphrodite
Not Jazmyn
Aphrodite
Level 65
God Stats
8W - 2L
1,654 SR
Queue Stats
48W - 41L
1,427 Elo+
Solo
Medusa
Medusa
racimmaloum
Medusa
Level 90
God Stats
8W - 8L
1,477 SR
Queue Stats
145W - 149L
1,410 Elo+
Solo
Anubis
Anubis
xxxcacheroxxx
Anubis
Level 48
God Stats
5W - 1L
1,687 SR
Queue Stats
8W - 5L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 2
6,428
459
1,976
6,977
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hercules
CT Winter2470
Hercules
10
0 / 4 / 1
6,323
452
5,485
11,111
5,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
12
7 / 7 / 1
8,198
586
10,783
10,585
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Linas1705
Nu Wa
12
1 / 4 / 2
6,786
485
5,438
7,403
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 4
7,674
548
5,332
12,832
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Im_Jaxboy
Bacchus
12
4 / 0 / 4
7,181
513
9,776
11,269
11,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
3 / 4 / 2
7,337
524
3,826
9,905
3,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Not Jazmyn
Aphrodite
11
2 / 3 / 7
7,485
535
3,490
12,196
6,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Medusa
14
6 / 2 / 4
8,133
581
7,540
8,470
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 3 / 1
7,524
537
4,147
7,134
2,780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
11
Kills
17
17
Deaths
12
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
2
1
L
Hercules
CT Winter2470
Hercules
0
4
1
0.13
W
Bacchus
Im_Jaxboy
Bacchus
4
0
4
6
L
Hou Yi
7
7
1
1.07
L
Nu Wa
Linas1705
Nu Wa
1
4
2
0.5
W
3
4
2
1
L
3
2
4
2.5
W
Aphrodite
Not Jazmyn
Aphrodite
2
3
7
1.83
W
Medusa
6
2
4
4
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,014
Damage
28,779
48,908
Taken
48,974
20,130
Mitigated
27,175
13,981
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,976
414
22
2,489
6,977
5,232
0
1,473
5,470
24,406
0
L
Hercules
CT Winter2470
Hercules
5,485
2,050
0
3,069
11,111
5,698
141
5,972
4,578
0
26,923
W
Bacchus
Im_Jaxboy
Bacchus
9,776
531
123
1,845
11,269
11,264
256
1,376
9,364
22,436
4,446
L
Hou Yi
10,783
5,341
0
1,840
10,585
2,963
352
2,772
7,729
0
50,313
L
Nu Wa
Linas1705
Nu Wa
5,438
430
0
1,540
7,403
1,918
90
2,362
4,957
34,588
1,773
W
3,826
306
0
787
9,905
3,717
686
1,986
7,586
0
41,924
L
5,332
2,259
0
5,021
12,832
4,319
0
2,967
9,624
0
52,749
W
Aphrodite
Not Jazmyn
Aphrodite
3,490
873
5,041
5,595
12,196
6,567
368
1,571
10,441
23,664
0
W
Medusa
7,540
2,669
0
684
8,470
2,847
330
1,065
7,229
0
59,236
W
4,147
102
0
2,189
7,134
2,780
104
719
6,191
51,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,409
Gold Earned
37,660
285
Minions Killed
309
0
Camps Cleared
0
1,404,532
Distance Traveled
1,427,793
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,428
459
31
2
0
300,158
0
L
Hercules
6,323
452
46
3
0
277,521
0
W
Bacchus
7,181
513
32
2
0
315,391
0
L
Hou Yi
8,198
586
75
5
0
227,650
0
L
Nu Wa
6,786
485
56
4
0
268,071
0
W
Fenrir
7,337
524
59
4
0
275,639
0
L
Kali
7,674
548
77
6
0
331,132
0
W
Aphrodite
7,485
535
28
2
0
276,990
1
W
Medusa
8,133
581
93
7
0
280,334
0
W
Anubis
7,524
537
97
7
0
279,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role