Player Matchup

Rama
Rama
 
Rama
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DAN0963
Merlin
Level 59
God Stats
1W - 1L
1,694 SR
Queue Stats
26W - 36L
1,359 Elo+
Party 2
Da Ji
Da Ji
Dieser_Dude
Da Ji
Level 129
God Stats
7W - 5L
1,638 SR
Queue Stats
161W - 176L
1,492 Elo+
Party 3
Aphrodite
Aphrodite
Helderffg
Aphrodite
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,348 Elo+
Solo
Fafnir
Fafnir
TrineJu
Fafnir
Level 40
God Stats
6W - 2L
1,706 SR
Queue Stats
135W - 150L
1,488 Elo+
Party 3
Team Averages
Level 80
1,608 SR
1,437 Elo+

VS

Team Averages
Level 100
1,430 SR
1,458 Elo+
Sol
Sol
Evil_Princess_89
Sol
Level 124
God Stats
4W - 1L
1,598 SR
Queue Stats
175W - 189L
1,445 Elo+
Party 1
Ares
Ares
Sissy13
Ares
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 136L
1,475 Elo+
Solo
Hel
Hel
Techno-freack201
Hel
Level 127
God Stats
1W - 5L
1,051 SR
Queue Stats
194W - 209L
1,440 Elo+
Party 1
Merlin
Merlin
drive3928
Merlin
Level 118
God Stats
3W - 7L
1,220 SR
Queue Stats
290W - 297L
1,472 Elo+
Solo
Maui
Maui
shorty_1989
Maui
Level 69
God Stats
9W - 3L
1,781 SR
Queue Stats
179W - 193L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 6 / 5
8,851
805
9,664
13,532
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
DAN0963
Merlin
14
0 / 5 / 8
7,549
686
10,040
10,688
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 6 / 3
7,652
696
12,287
14,067
6,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Helderffg
Aphrodite
14
2 / 5 / 6
7,885
717
8,942
14,162
7,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
TrineJu
Fafnir
15
1 / 4 / 10
8,919
811
4,707
22,527
16,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 18
9,476
861
17,755
10,049
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
Sissy13
Ares
15
4 / 5 / 16
9,429
857
10,565
16,169
15,978
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
8 / 3 / 15
9,865
897
17,025
9,207
4,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
drive3928
Merlin
17
8 / 2 / 13
10,145
922
15,921
10,287
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 24
10,072
916
8,401
14,744
12,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
112
12
Kills
26
26
Deaths
12
32
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
6
5
1.25
L
Merlin
DAN0963
Merlin
0
5
8
0.8
L
4
6
3
0.92
W
4
1
18
13
L
Aphrodite
Helderffg
Aphrodite
2
5
6
1
W
Ares
Sissy13
Ares
4
5
16
2.4
W
8
3
15
5.17
L
Fafnir
TrineJu
Fafnir
1
4
10
1.5
W
Merlin
drive3928
Merlin
8
2
13
7.25
W
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,640
Damage
69,667
74,976
Taken
60,456
39,888
Mitigated
41,119
25,857
Healing
27,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,664
6,766
0
1,223
13,532
4,957
0
11,875
1,657
0
19,348
L
Merlin
DAN0963
Merlin
10,040
466
475
1,267
10,688
3,802
0
10,165
523
21,209
0
L
12,287
1,765
842
1,090
14,067
6,993
0
12,374
1,693
0
20,150
W
17,755
3,007
353
2,738
10,049
4,055
2,288
3,719
6,330
31,619
996
L
Aphrodite
Helderffg
Aphrodite
8,942
1,328
6,999
5,755
14,162
7,808
0
13,485
677
18,682
0
W
Ares
Sissy13
Ares
10,565
642
1,207
1,131
16,169
15,978
706
7,286
8,883
14,718
851
W
17,025
562
11,213
3,245
9,207
4,198
464
4,103
5,104
29,007
70
L
Fafnir
TrineJu
Fafnir
4,707
1,244
2,977
5,229
22,527
16,328
0
21,238
1,289
7,893
0
W
Merlin
drive3928
Merlin
15,921
322
1,104
2,030
10,287
4,505
760
2,896
7,391
33,302
266
W
8,401
402
1,838
2,596
14,744
12,383
594
5,685
9,059
11,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
48,987
87
Minions Killed
126
0
Camps Cleared
0
953,922
Distance Traveled
1,024,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,851
805
14
1
0
177,084
0
L
Merlin
7,549
686
29
3
0
199,123
0
L
Da Ji
7,652
696
12
1
0
200,381
0
W
Sol
9,476
861
39
4
0
158,817
0
L
Aphrodite
7,885
717
30
3
0
186,567
0
W
Ares
9,429
857
24
2
0
210,952
0
W
Hel
9,865
897
26
2
0
211,830
0
L
Fafnir
8,919
811
2
0
0
190,767
0
W
Merlin
10,145
922
30
3
0
223,194
0
W
Maui
10,072
916
7
1
0
219,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role