Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Insane_Devil_Dog
Chaac
Level 89
God Stats
0W - 1L
1,319 SR
Queue Stats
23W - 21L
1,467 Elo+
Solo
Bake Kujira
Bake Kujira
PartyHorse15
Bake Kujira
Level 107
God Stats
3W - 2L
1,681 SR
Queue Stats
105W - 107L
1,507 Elo+
Solo
Ra
Ra
Tbands215
Ra
Level 149
God Stats
2W - 7L
1,659 SR
Queue Stats
185W - 177L
1,461 Elo+
Solo
Anhur
Anhur
TheMeds
Anhur
Level 126
God Stats
0W - 2L
1,287 SR
Queue Stats
12W - 10L
1,572 Elo+
Solo
Team Averages
Level 119
1,489 SR
1,501 Elo+

VS

Team Averages
Level 104
1,469 SR
1,463 Elo+
Athena
Athena
BruhBeat
Athena
Level 81
God Stats
13W - 9L
1,374 SR
Queue Stats
325W - 335L
1,472 Elo+
Solo
Anhur
Anhur
Geirsteinn
Anhur
Level 39
God Stats
8W - 8L
1,277 SR
Queue Stats
107W - 102L
1,509 Elo+
Solo
Janus
Janus
Nisshmare
Janus
Level 144
God Stats
7W - 10L
1,449 SR
Queue Stats
17W - 21L
1,407 Elo+
Solo
Shiva
Shiva
RealMolagDBal
Shiva
Level 102
God Stats
6W - 3L
1,626 SR
Queue Stats
118W - 103L
1,475 Elo+
Solo
Kali
Kali
T0nyTw0Sh0T
Kali
Level 154
God Stats
11W - 8L
1,621 SR
Queue Stats
352W - 342L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 2 / 1
5,977
598
4,828
8,709
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 5 / 1
5,824
582
4,646
7,565
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bake Kujira
PartyHorse15
Bake Kujira
6
0 / 6 / 1
4,282
428
1,737
7,164
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 2 / 0
4,862
486
234
4,032
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
TheMeds
Anhur
10
2 / 0 / 3
5,932
593
4,007
5,177
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BruhBeat
Athena
9
2 / 1 / 8
5,970
597
3,829
6,770
4,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
4 / 3 / 2
6,470
647
6,506
5,714
1,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Nisshmare
Janus
11
5 / 0 / 0
6,215
622
4,404
3,523
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 2 / 3
6,405
641
5,089
8,360
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 1 / 3
4,943
494
937
7,086
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
15
15
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
2
1
2.25
W
Athena
BruhBeat
Athena
2
1
8
6
W
Anhur
4
3
2
1.67
L
1
5
1
0.3
W
Janus
Nisshmare
Janus
5
0
0
5
L
Bake Kujira
PartyHorse15
Bake Kujira
0
6
1
0.08
W
4
2
3
2.75
W
0
1
3
1.5
L
0
2
0
0
L
Anhur
TheMeds
Anhur
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,452
Damage
20,765
32,647
Taken
31,453
10,386
Mitigated
13,869
6,735
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,828
1,482
0
2,259
8,709
2,510
0
1,715
6,879
0
36,089
W
Athena
BruhBeat
Athena
3,829
1,426
0
1,754
6,770
4,874
0
841
5,877
15,155
0
W
Anhur
6,506
4,058
0
2,142
5,714
1,703
0
688
5,026
0
43,738
L
4,646
941
0
1,367
7,565
3,194
0
919
6,267
0
34,700
W
Janus
Nisshmare
Janus
4,404
138
0
728
3,523
946
0
42
3,481
38,137
1,046
L
Bake Kujira
PartyHorse15
Bake Kujira
1,737
819
0
252
7,164
2,663
0
2,761
4,308
8,872
2,414
W
5,089
2,018
0
2,022
8,360
4,451
0
0
8,360
116
36,351
W
937
659
0
3,496
7,086
1,895
0
154
6,932
0
31,611
L
234
58
96
1,173
4,032
1,033
0
1,874
2,000
20,712
466
L
Anhur
TheMeds
Anhur
4,007
1,648
0
1,588
5,177
986
0
894
4,283
0
31,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,877
Gold Earned
30,003
268
Minions Killed
295
0
Camps Cleared
0
956,086
Distance Traveled
1,051,011
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,977
598
63
6
0
227,906
0
W
Athena
5,970
597
20
2
0
210,743
0
W
Anhur
6,470
647
74
7
0
191,492
1
L
Chaac
5,824
582
58
6
0
183,444
0
W
Janus
6,215
622
76
8
0
217,620
0
L
Bake Kujira
4,282
428
27
3
0
187,310
4
W
Shiva
6,405
641
68
7
0
200,539
0
W
Kali
4,943
494
57
6
0
230,617
0
L
Ra
4,862
486
51
5
0
166,880
0
L
Anhur
5,932
593
69
7
0
190,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role