Player Matchup

Tyr
Tyr
LancealottXeo
Tyr
Level 83
God Stats
0W - 1L
1,393 SR
Queue Stats
6W - 8L
1,479 Elo+
Party 1
Ne Zha
Ne Zha
TheTensionXp
Ne Zha
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,486 Elo+
Party 1
Nike
Nike
TunableCar332
Nike
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,539 Elo+
Party 1
Team Averages
Level 74
1,464 SR
1,501 Elo+

VS

Team Averages
Level 61
1,444 SR
1,454 Elo+
Baron Samedi
Baron Samedi
Brickyard19
Baron Samedi
Level 67
God Stats
30W - 8L
1,797 SR
Queue Stats
128W - 105L
1,451 Elo+
Solo
Neith
Neith
FlummoxedFriar
Neith
Level 68
God Stats
3W - 4L
1,245 SR
Queue Stats
228W - 259L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
Hypnoob
Kuzenbo
Level 49
God Stats
3W - 6L
1,291 SR
Queue Stats
124W - 146L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,019
644
6,572
14,786
16,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ne Zha
16
2 / 4 / 2
10,170
726
6,758
10,118
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
2 / 3 / 2
9,568
683
8,588
15,898
14,476
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brickyard19
Baron Samedi
18
3 / 3 / 7
11,657
833
8,457
12,666
6,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

18
6 / 1 / 4
11,706
836
15,839
6,293
2,872
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Hypnoob
Kuzenbo
16
3 / 0 / 8
10,703
765
9,111
9,406
13,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
12
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Brickyard19
Baron Samedi
3
3
7
2.17
W
6
1
4
8
W
Kuzenbo
Hypnoob
Kuzenbo
3
0
8
7
L
0
5
1
0.1
L
Ne Zha
2
4
2
0.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
33,407
40,802
Taken
28,365
36,874
Mitigated
22,434
3,810
Healing
10,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Brickyard19
Baron Samedi
8,457
441
2,033
5,550
12,666
6,327
204
12
12,620
47,281
1,195
W
15,839
4,671
0
1,993
6,293
2,872
565
0
6,259
0
49,243
W
Kuzenbo
Hypnoob
Kuzenbo
9,111
3,727
0
1,257
9,406
13,235
240
38
9,318
21,979
1,862
L
6,572
1,439
0
1,657
14,786
16,854
0
5,888
8,875
0
24,603
L
Ne Zha
6,758
935
0
621
10,118
5,544
0
3,921
6,120
0
23,520
L
8,588
960
0
1,532
15,898
14,476
0
6,446
9,356
0
28,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,757
Gold Earned
34,066
98
Minions Killed
179
0
Camps Cleared
0
706,025
Distance Traveled
707,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,657
833
80
6
0
247,808
0
W
Neith
11,706
836
67
5
0
237,060
0
W
Kuzenbo
10,703
765
32
2
0
222,207
0
L
Tyr
9,019
644
34
2
0
230,196
0
L
Ne Zha
10,170
726
22
2
0
223,581
0
L
Nike
9,568
683
42
3
0
252,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role