Player Matchup

Ymir
Ymir
 
Ymir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Falcon_aniki
Bakasura
Level 157
God Stats
57W - 59L
1,536 SR
Queue Stats
631W - 709L
1,490 Elo+
Party 2
Zeus
Zeus
Kensan1201
Zeus
Level 147
God Stats
5W - 4L
1,549 SR
Queue Stats
390W - 451L
1,430 Elo+
Party 2
Bellona
Bellona
Sncere3302
Bellona
Level 80
God Stats
1W - 1L
1,311 SR
Queue Stats
134W - 123L
1,471 Elo+
Party 1
Horus
Horus
TMB101
Horus
Level 119
God Stats
2W - 2L
1,595 SR
Queue Stats
302W - 270L
1,524 Elo+
Party 1
Team Averages
Level 131
1,498 SR
1,483 Elo+

VS

Team Averages
Level 146
1,462 SR
1,494 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
SKELLY444
Charybdis
Level 160
God Stats
0W - 2L
1,284 SR
Queue Stats
157W - 157L
1,536 Elo+
Solo
Sylvanus
Sylvanus
Unmotivated
Sylvanus
Level 186
God Stats
219W - 192L
1,598 SR
Queue Stats
816W - 758L
1,523 Elo+
Solo
Kumbhakarna
Kumbhakarna
blackmamba2405
Kumbhakarna
Level 106
God Stats
2W - 2L
1,428 SR
Queue Stats
38W - 37L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 2 / 1
5,597
622
3,927
5,738
2,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Falcon_aniki
Bakasura
10
1 / 0 / 2
5,022
558
2,734
6,450
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

9
0 / 1 / 2
4,909
545
4,007
2,743
743
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Sncere3302
Bellona
9
0 / 1 / 0
5,043
560
1,607
8,158
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Horus
TMB101
Horus
9
0 / 0 / 2
5,648
628
2,207
4,383
2,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 0
5,950
661
5,015
3,210
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
 
Chang'e
8
0 / 1 / 1
4,680
520
3,051
3,760
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
SKELLY444
Charybdis
8
0 / 0 / 0
4,177
464
1,250
3,214
664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Unmotivated
Sylvanus
11
2 / 2 / 0
5,440
604
3,001
7,023
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
blackmamba2405
Kumbhakarna
8
1 / 1 / 0
4,469
497
1,278
7,357
4,639
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
3
Kills
4
4
Deaths
4
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
1
1.25
L
Cthulhu
 
Cthulhu
1
0
0
1
L
Chang'e
 
Chang'e
0
1
1
0.5
W
Bakasura
Falcon_aniki
Bakasura
1
0
2
2
W
0
1
2
1
L
Charybdis
SKELLY444
Charybdis
0
0
0
0
W
Bellona
Sncere3302
Bellona
0
1
0
0
W
Horus
TMB101
Horus
0
0
2
1
L
Sylvanus
Unmotivated
Sylvanus
2
2
0
1
L
Kumbhakarna
blackmamba2405
Kumbhakarna
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,482
Damage
13,595
27,472
Taken
24,564
13,329
Mitigated
11,718
8,177
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,927
936
0
1,505
5,738
2,602
0
3,207
2,175
28,393
2,418
L
Cthulhu
 
Cthulhu
5,015
983
0
1,000
3,210
2,399
0
0
3,210
35,166
0
L
Chang'e
 
Chang'e
3,051
235
197
1,533
3,760
973
0
2,132
1,628
24,572
0
W
Bakasura
Falcon_aniki
Bakasura
2,734
2,029
0
1,901
6,450
1,995
0
2,786
3,545
0
29,305
W
4,007
769
0
804
2,743
743
343
653
2,090
34,111
1,463
L
Charybdis
SKELLY444
Charybdis
1,250
376
0
961
3,214
664
0
510
2,539
0
21,293
W
Bellona
Sncere3302
Bellona
1,607
757
0
2,514
8,158
5,332
0
4,309
3,849
0
25,280
W
Horus
TMB101
Horus
2,207
883
120
1,333
4,383
2,657
160
827
3,556
540
14,642
L
Sylvanus
Unmotivated
Sylvanus
3,001
508
116
2,182
7,023
3,043
0
2,143
4,610
28,805
13,056
L
Kumbhakarna
blackmamba2405
Kumbhakarna
1,278
83
135
1,257
7,357
4,639
0
3,081
4,276
13,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,219
Gold Earned
24,716
263
Minions Killed
258
0
Camps Cleared
0
1,006,250
Distance Traveled
820,124
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,597
622
48
5
0
187,962
2
L
Cthulhu
5,950
661
71
8
0
176,491
2
L
Chang'e
4,680
520
51
6
0
144,733
2
W
Bakasura
5,022
558
75
8
0
250,713
1
W
Zeus
4,909
545
67
7
0
167,715
0
L
Charybdis
4,177
464
44
5
0
130,225
0
W
Bellona
5,043
560
48
5
0
187,174
0
W
Horus
5,648
628
25
3
0
212,686
4
L
Sylvanus
5,440
604
77
9
0
210,925
2
L
Kumbhakarna
4,469
497
15
2
0
157,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role