Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
SonchoPonch
Skadi
Gold IV
Level 153
God Stats
24W - 16L
1,696 SR
Queue Stats
192W - 215L
1,541 MMR
Party 2
Ganesha
Ganesha
Silver I
Zan4y
Ganesha
Silver I
Level 67
God Stats
3W - 4L
1,536 SR
Queue Stats
126W - 140L
1,270 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,578 SR
1,437 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,510 SR
1,346 MMR
Poseidon
Poseidon
Silver I
A1lmpact
Poseidon
Silver I
Level 87
God Stats
13W - 8L
1,412 SR
Queue Stats
226W - 268L
1,121 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
BDB x JDATCH
Jormungandr
Platinum IV
Level 147
God Stats
212W - 147L
1,668 SR
Queue Stats
651W - 694L
1,576 MMR
Party 1
Medusa
Medusa
Gold IV
BDB x SOL
Medusa
Gold IV
Level 125
God Stats
26W - 28L
1,451 SR
Queue Stats
359W - 384L
1,341 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 7 / 3
8,233
686
7,325
9,520
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 6 / 1
10,131
844
9,837
13,059
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Zan4y
Ganesha
16
4 / 2 / 4
10,296
858
5,993
13,260
13,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
AchillesBastetKuzenbo

VS

Bans
ThothVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
A1lmpact
Poseidon
17
4 / 2 / 9
10,768
897
9,657
11,000
3,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
BDB x JDATCH
Jormungandr
16
3 / 2 / 9
10,080
840
10,503
10,879
9,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
BDB x SOL
Medusa
17
8 / 4 / 6
11,242
937
12,286
12,334
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
15
15
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
7
3
0.21
W
Poseidon
A1lmpact
Poseidon
4
2
9
4.25
W
Jormungandr
BDB x JDATCH
Jormungandr
3
2
9
3.75
W
Medusa
BDB x SOL
Medusa
8
4
6
2.75
L
4
6
1
0.75
L
Ganesha
Zan4y
Ganesha
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,155
Damage
32,446
35,839
Taken
34,213
21,177
Mitigated
18,170
4,736
Healing
11,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,325
1,832
0
499
9,520
2,684
0
4,492
4,648
24,933
0
W
Poseidon
A1lmpact
Poseidon
9,657
1,340
0
5,675
11,000
3,839
867
4,559
6,229
49,889
0
W
Jormungandr
BDB x JDATCH
Jormungandr
10,503
1,441
516
3,378
10,879
9,493
624
3,593
7,057
37,589
1,457
W
Medusa
BDB x SOL
Medusa
12,286
4,313
0
1,510
12,334
4,838
1,980
4,565
7,577
0
52,787
L
9,837
4,174
0
1,826
13,059
4,542
0
6,043
6,492
0
35,619
L
Ganesha
Zan4y
Ganesha
5,993
270
0
2,411
13,260
13,951
0
7,978
4,656
14,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,660
Gold Earned
32,090
97
Minions Killed
216
0
Camps Cleared
0
540,162
Distance Traveled
650,827
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,233
686
30
3
0
161,669
0
W
Poseidon
10,768
897
86
7
0
227,800
0
W
Jormungandr
10,080
840
45
4
0
217,050
0
W
Medusa
11,242
937
85
7
0
205,977
1
L
Skadi
10,131
844
63
5
0
175,899
3
L
Ganesha
10,296
858
4
0
0
202,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role