Player Matchup

Da Ji
Da Ji
JohnnyIsTrolling
Da Ji
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 53L
1,524 Elo+
Solo
Cerberus
Cerberus
Medies
Cerberus
Level 29
God Stats
12W - 14L
1,500 SR
Queue Stats
121W - 132L
1,420 Elo+
Party 2
Serqet
Serqet
NoIThinkNot
Serqet
Level 32
God Stats
4W - 10L
1,196 SR
Queue Stats
159W - 142L
1,420 Elo+
Party 2
King Arthur
King Arthur
Wergarr
King Arthur
Level 27
God Stats
34W - 45L
1,174 SR
Queue Stats
301W - 282L
1,420 Elo+
Party 2
Hera
Hera
flyers00101100
Hera
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 131L
1,466 Elo+
Solo
Team Averages
Level 72
1,374 SR
1,450 Elo+

VS

Team Averages
Level 150
1,503 SR
1,489 Elo+
Arachne
Arachne
Blunt4_2_0Force
Arachne
Level 127
God Stats
49W - 35L
1,587 SR
Queue Stats
384W - 358L
1,481 Elo+
Solo
Hera
Hera
GAMMY_zw
Hera
Level 64
God Stats
52W - 29L
1,699 SR
Queue Stats
496W - 493L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
NotoriousPaiin
Baron Samedi
Level 153
God Stats
1W - 1L
1,505 SR
Queue Stats
4W - 7L
1,428 Elo+
Solo
Ishtar
Ishtar
Scudberries
Ishtar
Level 140
God Stats
1W - 1L
1,297 SR
Queue Stats
127W - 114L
1,513 Elo+
Party 1
Bacchus
Bacchus
Xaltedd
Bacchus
Level 268
God Stats
8W - 5L
1,426 SR
Queue Stats
180W - 168L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 4 / 0
6,802
523
7,280
9,865
3,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Medies
Cerberus
8
0 / 2 / 4
5,814
447
2,575
11,531
5,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
10
2 / 4 / 2
6,329
487
4,294
10,451
3,205
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Wergarr
King Arthur
8
0 / 5 / 0
5,230
402
3,381
10,995
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 3 / 1
6,295
484
1,463
7,198
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,743
519
4,550
9,228
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Hera
14
9 / 1 / 2
8,495
653
11,009
3,912
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
NotoriousPaiin
Baron Samedi
11
2 / 1 / 6
7,218
555
5,290
7,582
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
11
2 / 4 / 4
6,621
509
5,653
8,389
2,484
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Xaltedd
Bacchus
13
4 / 0 / 3
8,392
646
6,908
6,708
6,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
18
18
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
4
4
0.75
W
Hera
9
1
2
10
L
7
4
0
1.75
L
Cerberus
Medies
Cerberus
0
2
4
1
L
Serqet
2
4
2
0.75
W
Baron Samedi
NotoriousPaiin
Baron Samedi
2
1
6
5
W
Ishtar
2
4
4
1
L
King Arthur
Wergarr
King Arthur
0
5
0
0
W
Bacchus
Xaltedd
Bacchus
4
0
3
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,993
Damage
33,410
50,040
Taken
35,819
19,331
Mitigated
17,386
12,521
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,550
3,466
0
4,032
9,228
2,537
0
943
8,123
0
47,874
W
Hera
11,009
1,773
0
1,191
3,912
1,288
226
994
2,764
64,450
0
L
7,280
1,545
0
667
9,865
3,035
0
3,269
6,596
0
36,395
L
Cerberus
Medies
Cerberus
2,575
230
1,573
3,985
11,531
5,992
0
5,992
5,399
11,256
572
L
Serqet
4,294
852
0
2,856
10,451
3,205
0
2,709
7,702
0
31,520
W
Baron Samedi
NotoriousPaiin
Baron Samedi
5,290
897
310
2,704
7,582
4,694
80
1,215
6,367
24,164
890
W
Ishtar
5,653
4,318
0
2,774
8,389
2,484
472
601
7,589
0
27,388
L
King Arthur
Wergarr
King Arthur
3,381
769
0
2,071
10,995
5,381
0
5,990
4,487
0
24,936
W
Bacchus
Xaltedd
Bacchus
6,908
822
0
1,940
6,708
6,383
0
406
5,915
41,908
1,931
L
1,463
435
0
1,369
7,198
1,718
0
4,431
2,767
49,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,470
Gold Earned
37,469
298
Minions Killed
327
0
Camps Cleared
0
1,268,204
Distance Traveled
1,237,908
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,743
519
74
6
0
249,533
0
W
Hera
8,495
653
103
8
0
254,400
1
L
Da Ji
6,802
523
65
5
0
254,878
0
L
Cerberus
5,814
447
29
2
0
253,570
4
L
Serqet
6,329
487
59
5
0
275,052
0
W
Baron Samedi
7,218
555
35
3
0
238,961
0
W
Ishtar
6,621
509
39
3
0
257,921
0
L
King Arthur
5,230
402
41
3
0
237,569
1
W
Bacchus
8,392
646
76
6
0
237,093
0
L
Hera
6,295
484
104
8
0
247,135
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role