Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Blakk Lavendr
Nu Wa
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 104L
1,516 Elo+
Party 1
Xing Tian
Xing Tian
Raw Rangler
Xing Tian
Level 185
God Stats
12W - 9L
1,644 SR
Queue Stats
119W - 110L
1,576 Elo+
Party 1
Anhur
Anhur
unfrndlyfyr
Anhur
Level 194
God Stats
7W - 7L
1,622 SR
Queue Stats
146W - 133L
1,580 Elo+
Party 1
Pele
Pele
yungfudgesicle
Pele
Level 128
God Stats
1W - 1L
1,305 SR
Queue Stats
149W - 129L
1,494 Elo+
Solo
Team Averages
Level 153
1,514 SR
1,533 Elo+

VS

Team Averages
Level 135
1,523 SR
1,521 Elo+
Horus
Horus
CharmlessDeath
Horus
Level 33
God Stats
1W - 5L
1,313 SR
Queue Stats
6W - 12L
1,413 Elo+
Party 2
Vulcan
Vulcan
DurpeySlayer899
Vulcan
Level 106
God Stats
8W - 7L
1,436 SR
Queue Stats
374W - 370L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
FisH1058
Zhong Kui
Level 185
God Stats
2W - 4L
1,643 SR
Queue Stats
140W - 131L
1,577 Elo+
Solo
Surtr
Surtr
Pi11ar0fAutumn
Surtr
Level 159
God Stats
3W - 4L
1,532 SR
Queue Stats
29W - 27L
1,515 Elo+
Party 2
Awilix
Awilix
Royyal
Awilix
Level 194
God Stats
5W - 2L
1,690 SR
Queue Stats
46W - 43L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 4
6,476
463
4,122
6,360
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 1 / 3
7,414
530
6,950
5,388
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Raw Rangler
Xing Tian
14
0 / 1 / 0
6,998
500
7,289
12,873
12,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
4 / 0 / 4
8,138
581
6,168
4,822
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 2 / 2
8,906
636
11,362
14,562
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,128
438
1,686
10,503
5,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 5 / 1
7,228
516
5,646
8,419
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
FisH1058
Zhong Kui
10
0 / 1 / 0
5,717
408
2,087
4,691
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 0 / 0
8,789
628
8,065
14,565
9,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
Royyal
Awilix
13
2 / 4 / 1
7,179
513
5,969
13,097
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
4
5
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
4
3
W
0
1
3
1.5
L
0
3
0
0
L
0
5
1
0.1
L
Zhong Kui
FisH1058
Zhong Kui
0
1
0
0
L
2
0
0
2
W
Xing Tian
Raw Rangler
Xing Tian
0
1
0
0
L
Awilix
Royyal
Awilix
2
4
1
0.63
W
4
0
4
6
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,891
Damage
23,453
44,005
Taken
51,275
24,140
Mitigated
23,439
15,028
Healing
13,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,122
723
0
1,153
6,360
4,666
49
735
5,591
0
22,230
W
6,950
1,145
0
616
5,388
1,380
396
2,184
2,960
53,307
0
L
1,686
1,024
387
2,685
10,503
5,002
0
994
9,242
0
22,114
L
5,646
0
0
745
8,419
2,594
0
2,116
6,269
53,511
0
L
Zhong Kui
FisH1058
Zhong Kui
2,087
278
0
930
4,691
2,526
0
580
3,936
24,863
9,001
L
8,065
2,621
0
4,667
14,565
9,338
0
8,404
6,161
2,024
69,877
W
Xing Tian
Raw Rangler
Xing Tian
7,289
297
0
2,597
12,873
12,198
0
596
11,320
51,827
565
L
Awilix
Royyal
Awilix
5,969
1,730
0
3,942
13,097
3,979
0
2,026
11,037
0
53,748
W
6,168
3,844
0
2,185
4,822
1,481
972
629
4,158
0
59,928
W
11,362
3,081
0
8,477
14,562
4,415
0
3,576
10,683
0
72,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,932
Gold Earned
35,041
426
Minions Killed
432
0
Camps Cleared
0
1,420,834
Distance Traveled
1,394,760
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,476
463
34
2
0
293,492
0
W
Nu Wa
7,414
530
93
7
0
273,934
2
L
Horus
6,128
438
42
3
0
293,382
0
L
Vulcan
7,228
516
106
8
0
260,487
4
L
Zhong Kui
5,717
408
67
5
0
222,859
0
L
Surtr
8,789
628
126
9
0
302,642
0
W
Xing Tian
6,998
500
70
5
0
271,163
2
L
Awilix
7,179
513
91
7
0
315,390
2
W
Anhur
8,138
581
110
8
0
257,762
3
W
Pele
8,906
636
119
9
0
324,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role