Player Matchup

Bastet
Bastet
HawWaterNLemons
Bastet
Level 163
God Stats
23W - 30L
1,552 SR
Queue Stats
306W - 401L
1,510 Elo+
Party 1
Thoth
Thoth
MnliteCrickt
Thoth
Level 67
God Stats
1W - 3L
1,452 SR
Queue Stats
188W - 185L
1,526 Elo+
Party 1
Zhong Kui
Zhong Kui
MysteriousJ99
Zhong Kui
Level 151
God Stats
0W - 1L
1,321 SR
Queue Stats
32W - 51L
1,456 Elo+
Party 1
Charon
Charon
SavageSilasDK
Charon
Level 107
God Stats
26W - 18L
1,633 SR
Queue Stats
448W - 431L
1,506 Elo+
Party 1
Da Ji
Da Ji
XShaman6
Da Ji
Level 158
God Stats
1W - 3L
1,392 SR
Queue Stats
156W - 229L
1,441 Elo+
Party 1
Team Averages
Level 129
1,470 SR
1,488 Elo+

VS

Team Averages
Level 108
1,637 SR
1,480 Elo+
Shiva
Shiva
Aduery
Shiva
Level 125
God Stats
2W - 1L
1,623 SR
Queue Stats
440W - 402L
1,435 Elo+
Party 2
Merlin
Merlin
Corrps
Merlin
Level 124
God Stats
2W - 0L
1,630 SR
Queue Stats
40W - 48L
1,489 Elo+
Party 2
Artemis
Artemis
Hexiiii
Artemis
Level 117
God Stats
51W - 41L
1,530 SR
Queue Stats
151W - 135L
1,425 Elo+
Party 3
Athena
Athena
NotLamo
Athena
Level 125
God Stats
8W - 5L
1,616 SR
Queue Stats
253W - 223L
1,569 Elo+
Party 3
Horus
Horus
trav2s
Horus
Level 49
God Stats
13W - 4L
1,788 SR
Queue Stats
175W - 142L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,666
467
1,868
6,264
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
5,806
581
4,053
2,806
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
MysteriousJ99
Zhong Kui
9
1 / 3 / 2
4,989
499
3,293
7,265
3,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 3 / 0
4,656
466
1,568
6,667
3,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
XShaman6
Da Ji
10
2 / 3 / 1
5,466
547
3,005
8,179
2,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Aduery
Shiva
11
4 / 1 / 0
6,264
626
2,182
4,766
2,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Corrps
Merlin
12
1 / 1 / 2
6,334
633
3,157
3,700
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Hexiiii
Artemis
10
5 / 2 / 1
5,596
560
6,452
3,671
1,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
NotLamo
Athena
10
2 / 1 / 5
5,477
548
3,452
7,442
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
trav2s
Horus
10
0 / 1 / 8
5,902
590
3,865
7,853
4,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
12
12
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Shiva
Aduery
Shiva
4
1
0
4
W
Merlin
Corrps
Merlin
1
1
2
2
L
1
2
1
0.75
W
Artemis
Hexiiii
Artemis
5
2
1
2.75
L
1
1
3
2.5
L
Zhong Kui
MysteriousJ99
Zhong Kui
1
3
2
0.67
W
Athena
NotLamo
Athena
2
1
5
4.5
L
0
3
0
0
L
Da Ji
XShaman6
Da Ji
2
3
1
0.83
W
Horus
trav2s
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,787
Damage
19,108
31,181
Taken
27,432
10,999
Mitigated
11,893
6,252
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Aduery
Shiva
2,182
576
0
1,144
4,766
2,019
0
1,990
2,714
145
31,201
W
Merlin
Corrps
Merlin
3,157
171
0
740
3,700
936
0
1,146
2,426
40,748
691
L
1,868
180
0
2,025
6,264
1,272
1
208
6,056
0
18,743
W
Artemis
Hexiiii
Artemis
6,452
2,688
0
100
3,671
1,066
47
1,438
2,153
0
41,368
L
4,053
267
0
727
2,806
620
0
1,456
1,112
32,605
0
L
Zhong Kui
MysteriousJ99
Zhong Kui
3,293
163
65
2,578
7,265
3,513
0
1,587
5,540
24,802
0
W
Athena
NotLamo
Athena
3,452
1,404
0
3,863
7,442
3,141
0
2,132
5,288
30,593
747
L
1,568
86
0
612
6,667
3,231
0
392
6,275
15,160
867
L
Da Ji
XShaman6
Da Ji
3,005
558
0
245
8,179
2,363
0
2,210
5,679
0
35,101
W
Horus
trav2s
Horus
3,865
1,018
308
2,441
7,853
4,731
0
2,016
5,773
0
17,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
29,573
233
Minions Killed
311
0
Camps Cleared
0
958,578
Distance Traveled
991,863
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,264
626
58
6
0
195,203
2
W
Merlin
6,334
633
92
9
0
192,132
0
L
Bastet
4,666
467
41
4
0
207,727
0
W
Artemis
5,596
560
57
6
0
176,436
0
L
Thoth
5,806
581
71
7
0
198,641
0
L
Zhong Kui
4,989
499
37
4
0
147,223
3
W
Athena
5,477
548
59
6
0
225,519
0
L
Charon
4,656
466
19
2
0
185,931
1
L
Da Ji
5,466
547
65
7
0
219,056
0
W
Horus
5,902
590
45
5
0
202,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role