Player Matchup

Chernobog
Chernobog
Alduwiener
Chernobog
Level 158
God Stats
1W - 1L
1,294 SR
Queue Stats
70W - 73L
1,482 Elo+
Party 2
Sobek
Sobek
Mamamutsuki
Sobek
Level 152
God Stats
5W - 3L
1,583 SR
Queue Stats
256W - 275L
1,455 Elo+
Solo
Geb
Geb
Milthred
Geb
Level 129
God Stats
5W - 8L
1,268 SR
Queue Stats
821W - 812L
1,438 Elo+
Solo
Raijin
Raijin
Nwari
Raijin
Level 152
God Stats
2W - 0L
1,722 SR
Queue Stats
27W - 31L
1,485 Elo+
Party 2
Ganesha
Ganesha
Pazuuzuuuu
Ganesha
Level 156
God Stats
2W - 1L
1,592 SR
Queue Stats
61W - 80L
1,384 Elo+
Solo
Team Averages
Level 149
1,492 SR
1,449 Elo+

VS

Team Averages
Level 157
1,480 SR
1,456 Elo+
Hercules
Hercules
 
Hercules
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ItsTragicGuy
Sol
Level 170
God Stats
5W - 9L
1,465 SR
Queue Stats
327W - 289L
1,511 Elo+
Solo
Bacchus
Bacchus
Smokejoker
Bacchus
Level 151
God Stats
1W - 2L
1,728 SR
Queue Stats
102W - 123L
1,464 Elo+
Solo
Ravana
Ravana
The_Maximuz_90
Ravana
Level 154
God Stats
0W - 1L
1,204 SR
Queue Stats
44W - 65L
1,381 Elo+
Party 1
Maui
Maui
micontre2001
Maui
Level 157
God Stats
0W - 2L
1,504 SR
Queue Stats
86W - 133L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Alduwiener
Chernobog
15
4 / 1 / 6
9,054
823
16,985
7,307
3,810
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
4 / 3 / 9
8,698
791
6,540
11,677
16,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 2 / 8
8,321
756
7,539
17,406
15,500
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Nwari
Raijin
15
5 / 1 / 8
9,060
824
12,728
7,230
3,679
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Pazuuzuuuu
Ganesha
14
0 / 3 / 14
9,032
821
7,185
12,236
15,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 4 / 8
7,583
689
7,742
12,315
13,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 3 / 6
9,092
827
17,913
10,513
4,729
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Smokejoker
Bacchus
13
1 / 4 / 9
7,777
707
4,486
12,862
15,184
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
3 / 1 / 4
8,070
734
4,432
9,995
9,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
1 / 2 / 8
8,465
770
6,965
13,375
16,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
14
Kills
10
10
Deaths
14
45
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
8
1.25
W
Chernobog
Alduwiener
Chernobog
4
1
6
7
L
4
3
6
2.33
W
4
3
9
2.83
W
1
2
8
2.5
W
Raijin
Nwari
Raijin
5
1
8
9
W
Ganesha
Pazuuzuuuu
Ganesha
0
3
14
2.33
L
Bacchus
Smokejoker
Bacchus
1
4
9
1.38
L
3
1
4
5
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,977
Damage
41,538
55,856
Taken
59,060
55,167
Mitigated
59,248
21,550
Healing
23,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,742
1,080
1,010
3,601
12,315
13,823
0
6,701
5,614
0
14,396
W
Chernobog
Alduwiener
Chernobog
16,985
9,858
2,054
1,839
7,307
3,810
1,230
4,187
3,120
0
39,700
L
17,913
7,244
1,553
5,134
10,513
4,729
0
5,551
4,962
45,257
0
W
6,540
685
1,282
1,842
11,677
16,568
571
6,281
5,396
10,402
1,044
W
7,539
488
1,924
6,673
17,406
15,500
0
6,915
10,491
13,595
1,851
W
Raijin
Nwari
Raijin
12,728
1,575
1,399
1,156
7,230
3,679
1,078
4,192
3,038
20,553
320
W
Ganesha
Pazuuzuuuu
Ganesha
7,185
352
1,511
1,870
12,236
15,610
598
7,789
4,447
13,361
1,826
L
Bacchus
Smokejoker
Bacchus
4,486
407
1,541
3,077
12,862
15,184
0
7,622
5,240
8,537
0
L
4,432
793
560
2,809
9,995
9,264
0
4,748
5,247
0
11,840
L
6,965
1,457
1,437
2,353
13,375
16,248
15
6,581
6,794
14,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,165
Gold Earned
40,987
122
Minions Killed
123
0
Camps Cleared
0
1,057,917
Distance Traveled
983,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,583
689
19
2
0
197,482
0
W
Chernobog
9,054
823
66
6
0
199,852
0
L
Sol
9,092
827
57
5
0
178,871
0
W
Sobek
8,698
791
17
2
0
184,169
0
W
Geb
8,321
756
17
2
0
228,429
0
W
Raijin
9,060
824
22
2
0
224,088
0
W
Ganesha
9,032
821
0
0
0
221,379
0
L
Bacchus
7,777
707
10
1
0
185,516
0
L
Ravana
8,070
734
18
2
0
216,052
0
L
Maui
8,465
770
19
2
0
205,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role