Player Matchup

Chiron
Chiron
Bronze III
BullKingOP
Chiron
Bronze III
Level 36
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 3L
1,439 MMR
Party 2
Ravana
Ravana
Bronze III
Mem0sH
Ravana
Bronze III
Level 65
God Stats
1W - 1L
1,414 SR
Queue Stats
62W - 69L
1,485 MMR
Solo
Mulan
Mulan
Gold IV
Phyifty
Mulan
Gold IV
Level 124
God Stats
5W - 7L
1,841 SR
Queue Stats
172W - 178L
1,473 MMR
Solo
Atlas
Atlas
Silver III
Takjng
Atlas
Silver III
Level 83
God Stats
0W - 1L
1,689 SR
Queue Stats
12W - 18L
1,326 MMR
Party 2
Anubis
Anubis
Gold IV
vaibhavking3
Anubis
Gold IV
Level 102
God Stats
78W - 73L
1,658 SR
Queue Stats
163W - 169L
1,414 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 82
1,580 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,633 SR
1,445 MMR
Janus
Janus
Gold II
Glossery
Janus
Gold II
Level 109
God Stats
41W - 40L
1,514 SR
Queue Stats
117W - 112L
1,556 MMR
Party 1
Hun Batz
Hun Batz
Gold V
I-xCluTcH-----
Hun Batz
Gold V
Level 157
God Stats
5W - 3L
1,658 SR
Queue Stats
335W - 344L
1,374 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TheFirstInDaZone
Cthulhu
Gold IV
Level 122
God Stats
8W - 1L
1,935 SR
Queue Stats
193W - 212L
1,442 MMR
Solo
Neith
Neith
Gold II
Ventrëss
Neith
Gold II
Level 183
God Stats
50W - 48L
1,556 SR
Queue Stats
235W - 247L
1,578 MMR
Solo
Chaac
Chaac
Silver I
dogju
Chaac
Silver I
Level 140
God Stats
7W - 7L
1,505 SR
Queue Stats
144W - 148L
1,273 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BullKingOP
Chiron
14
2 / 5 / 0
8,320
489
7,242
11,997
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ravana
Mem0sH
Ravana
15
2 / 0 / 2
8,379
493
5,349
9,726
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Phyifty
Mulan
15
1 / 4 / 0
8,618
507
8,303
22,864
22,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Takjng
Atlas
12
1 / 1 / 5
7,889
464
5,417
13,633
9,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
14
5 / 6 / 2
8,959
527
13,390
15,126
6,100
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
Nu WaMedusaCu ChulainnAo Kuang

VS

Bans
KuzenboArtemisGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Glossery
Janus
13
1 / 5 / 5
7,590
446
7,804
9,379
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
18
7 / 1 / 5
9,940
585
13,101
12,912
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 4 / 6
8,367
492
7,587
14,446
9,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Ventrëss
Neith
17
4 / 1 / 1
10,050
591
10,768
8,411
3,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chaac
dogju
Chaac
17
3 / 0 / 1
10,695
629
17,766
13,090
18,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
11
Kills
16
16
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chiron
BullKingOP
Chiron
2
5
0
0.4
W
Janus
Glossery
Janus
1
5
5
0.7
W
Hun Batz
7
1
5
9.5
L
Ravana
Mem0sH
Ravana
2
0
2
3
L
Mulan
Phyifty
Mulan
1
4
0
0.25
L
Atlas
Takjng
Atlas
1
1
5
3.5
W
1
4
6
1
W
Neith
Ventrëss
Neith
4
1
1
4.5
W
Chaac
dogju
Chaac
3
0
1
3.5
L
Anubis
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,701
Damage
57,026
73,346
Taken
58,238
45,193
Mitigated
38,073
28,378
Healing
16,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BullKingOP
Chiron
7,242
2,222
415
2,052
11,997
3,338
0
477
11,480
0
62,183
W
Janus
Glossery
Janus
7,804
571
0
1,143
9,379
2,119
0
5,352
4,027
45,371
0
W
Hun Batz
13,101
3,630
0
585
12,912
5,039
316
4,172
8,740
0
91,875
L
Ravana
Mem0sH
Ravana
5,349
1,623
0
6,175
9,726
3,759
0
2,898
6,534
0
65,800
L
Mulan
Phyifty
Mulan
8,303
1,266
0
7,907
22,864
22,475
0
470
22,394
1,107
68,581
L
Atlas
Takjng
Atlas
5,417
1,446
58
4,458
13,633
9,521
0
4,101
9,254
25,848
2,769
W
7,587
1,112
2,207
4,244
14,446
9,147
0
6,608
7,838
31,471
920
W
Neith
Ventrëss
Neith
10,768
3,591
0
3,046
8,411
3,080
0
858
7,553
0
87,109
W
Chaac
dogju
Chaac
17,766
2,109
0
5,607
13,090
18,688
0
1,742
11,348
0
97,523
L
Anubis
13,390
264
0
7,313
15,126
6,100
0
6,461
8,348
70,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,165
Gold Earned
46,642
525
Minions Killed
565
0
Camps Cleared
0
1,656,841
Distance Traveled
1,755,540
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,320
489
123
7
0
304,848
0
W
Janus
7,590
446
70
4
0
341,530
6
W
Hun Batz
9,940
585
123
7
0
384,397
0
L
Ravana
8,379
493
119
7
0
407,683
0
L
Mulan
8,618
507
146
9
0
284,178
0
L
Atlas
7,889
464
32
2
0
355,799
4
W
Cthulhu
8,367
492
60
4
0
343,924
2
W
Neith
10,050
591
142
8
0
327,726
5
W
Chaac
10,695
629
170
10
0
357,963
1
L
Anubis
8,959
527
105
6
0
304,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role