Player Matchup

Skadi
Skadi
BiiYuShiDo
Skadi
Level 62
God Stats
3W - 1L
1,843 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 2
Ganesha
Ganesha
Eraser-Head101
Ganesha
Level 79
God Stats
3W - 2L
1,503 SR
Queue Stats
13W - 12L
1,545 Elo+
Party 1
Cerberus
Cerberus
Goink_
Cerberus
Level 166
God Stats
1W - 2L
1,249 SR
Queue Stats
87W - 82L
1,537 Elo+
Party 1
Set
Set
I_Wanheda21_I
Set
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 2
Discordia
Discordia
poxypringle57
Discordia
Level 179
God Stats
2W - 1L
1,438 SR
Queue Stats
71W - 69L
1,526 Elo+
Party 1
Team Averages
Level 118
1,507 SR
1,511 Elo+

VS

Team Averages
Level 90
1,569 SR
1,450 Elo+
Cthulhu
Cthulhu
Dogfun_YT
Cthulhu
Level 91
God Stats
4W - 5L
1,534 SR
Queue Stats
500W - 454L
1,533 Elo+
Party 3
Jing Wei
Jing Wei
Hamsa9898
Jing Wei
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 63L
1,183 Elo+
Solo
Zhong Kui
Zhong Kui
JakeyPooBear878
Zhong Kui
Level 63
God Stats
9W - 6L
1,482 SR
Queue Stats
99W - 87L
1,507 Elo+
Solo
Kukulkan
Kukulkan
Pitus-11
Kukulkan
Level 84
God Stats
4W - 6L
1,531 SR
Queue Stats
478W - 475L
1,538 Elo+
Party 3
Odin
Odin
shadowdryad
Odin
Level 103
God Stats
6W - 2L
1,796 SR
Queue Stats
138W - 119L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
4 / 0 / 0
6,327
633
6,076
4,190
1,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 0 / 8
6,034
603
2,821
7,468
3,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Goink_
Cerberus
11
1 / 0 / 1
6,131
613
2,717
8,599
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
2 / 2 / 5
5,381
538
3,137
6,637
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
poxypringle57
Discordia
11
4 / 0 / 1
6,328
633
6,341
3,897
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dogfun_YT
Cthulhu
10
0 / 3 / 1
5,790
579
5,589
5,682
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
Hamsa9898
Jing Wei
10
0 / 1 / 0
5,384
538
3,441
6,744
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
JakeyPooBear878
Zhong Kui
9
1 / 3 / 0
5,350
535
3,366
6,225
3,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kukulkan
Pitus-11
Kukulkan
10
0 / 3 / 1
5,606
561
1,729
5,913
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,003
500
1,876
6,693
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
4
0
0
4
L
Cthulhu
Dogfun_YT
Cthulhu
0
3
1
0.17
W
0
0
8
4
W
Cerberus
Goink_
Cerberus
1
0
1
1.5
L
Jing Wei
Hamsa9898
Jing Wei
0
1
0
0
W
2
2
5
2.25
L
Zhong Kui
JakeyPooBear878
Zhong Kui
1
3
0
0.33
L
Kukulkan
Pitus-11
Kukulkan
0
3
1
0.17
W
Discordia
poxypringle57
Discordia
4
0
1
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,092
Damage
16,001
30,791
Taken
31,257
13,798
Mitigated
14,499
11,364
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
6,076
2,358
0
1,368
4,190
1,202
0
67
4,123
0
44,559
L
Cthulhu
Dogfun_YT
Cthulhu
5,589
0
0
830
5,682
3,146
0
2,263
3,074
31,224
1,630
W
2,821
274
2,116
2,598
7,468
3,958
0
1,526
5,942
14,951
0
W
Cerberus
Goink_
Cerberus
2,717
266
0
3,442
8,599
4,854
0
4,874
3,109
33,597
0
L
Jing Wei
Hamsa9898
Jing Wei
3,441
1,648
0
2,658
6,744
2,109
317
148
6,596
0
40,138
W
3,137
1,050
0
907
6,637
2,556
0
1,266
5,341
0
30,895
L
Zhong Kui
JakeyPooBear878
Zhong Kui
3,366
647
0
2,276
6,225
3,606
0
1,838
4,275
33,462
7,351
L
Kukulkan
Pitus-11
Kukulkan
1,729
340
0
1,190
5,913
1,813
184
4,310
1,161
35,592
0
W
Discordia
poxypringle57
Discordia
6,341
331
0
933
3,897
1,228
184
1,819
2,078
43,575
619
L
1,876
322
0
2,515
6,693
3,825
0
2,309
4,272
0
5,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
27,133
323
Minions Killed
294
0
Camps Cleared
0
1,015,529
Distance Traveled
980,776
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,327
633
76
8
0
212,537
3
L
Cthulhu
5,790
579
72
7
0
193,035
0
W
Ganesha
6,034
603
7
1
0
208,100
3
W
Cerberus
6,131
613
98
10
0
183,351
0
L
Jing Wei
5,384
538
73
7
0
199,590
0
W
Set
5,381
538
53
5
0
219,031
0
L
Zhong Kui
5,350
535
67
7
0
203,306
0
L
Kukulkan
5,606
561
75
8
0
177,406
0
W
Discordia
6,328
633
89
9
0
192,510
2
L
Odin
5,003
500
7
1
0
207,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role