Player Matchup

Horus
Horus
Gold V
Carloslopram10
Horus
Gold V
Level 109
God Stats
4W - 1L
1,733 SR
Queue Stats
37W - 44L
1,408 MMR
Solo
Tiamat
Tiamat
Silver I
VictorTakacs
Tiamat
Silver I
Level 153
God Stats
1W - 0L
1,553 SR
Queue Stats
53W - 55L
1,373 MMR
Solo
Skadi
Skadi
Bronze III
baIdaddy
Skadi
Bronze III
Level 77
God Stats
4W - 4L
1,750 SR
Queue Stats
15W - 34L
1,400 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
cpmaster
Cu Chulainn
Bronze IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,461 MMR
Solo
Ra
Ra
Bronze III
xXKiLLaXx100
Ra
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,435 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,607 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,490 SR
1,414 MMR
Cabrakan
Cabrakan
Gold V
ArtoriasRin
Cabrakan
Gold V
Level 149
God Stats
3W - 4L
1,489 SR
Queue Stats
30W - 42L
1,481 MMR
Solo
Apollo
Apollo
Silver I
CapExcremento4
Apollo
Silver I
Level 142
God Stats
1W - 3L
1,251 SR
Queue Stats
73W - 92L
1,390 MMR
Solo
Fenrir
Fenrir
Gold III
EvBrownie
Fenrir
Gold III
Level 120
God Stats
6W - 4L
1,734 SR
Queue Stats
215W - 228L
1,373 MMR
Solo
Merlin
Merlin
Gold IV
MelaninGI
Merlin
Gold IV
Level 136
God Stats
0W - 2L
1,329 SR
Queue Stats
122W - 133L
1,346 MMR
Solo
Sobek
Sobek
Gold IV
relieved-scar9
Sobek
Gold IV
Level 89
God Stats
6W - 4L
1,648 SR
Queue Stats
445W - 449L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,271
610
1,843
4,563
2,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
9
0 / 0 / 1
4,287
612
803
3,825
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Skadi
baIdaddy
Skadi
7
1 / 3 / 0
4,027
575
2,679
3,370
903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cu Chulainn
cpmaster
Cu Chulainn
9
1 / 1 / 0
4,682
669
4,096
6,461
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 0
4,373
625
303
2,490
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
King ArthurArtioScyllaBacchus

VS

Bans
DanzaburouAresMulanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ArtoriasRin
Cabrakan
9
4 / 0 / 1
4,941
706
3,035
3,077
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
1 / 1 / 0
3,568
510
1,239
2,435
512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
EvBrownie
Fenrir
8
1 / 0 / 3
4,612
659
2,094
5,513
2,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
MelaninGI
Merlin
9
0 / 0 / 2
4,677
668
1,060
2,037
543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 1 / 0
4,746
678
4,010
7,121
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
7
7
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ArtoriasRin
Cabrakan
4
0
1
4.5
L
1
1
0
1
W
0
1
1
0.5
L
Fenrir
EvBrownie
Fenrir
1
0
3
2.5
L
Merlin
MelaninGI
Merlin
0
0
2
1
W
Tiamat
0
0
1
0.5
W
Skadi
baIdaddy
Skadi
1
3
0
0.33
W
Cu Chulainn
cpmaster
Cu Chulainn
1
1
0
1
L
1
1
0
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,724
Damage
11,438
20,709
Taken
20,183
9,286
Mitigated
8,621
5,837
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ArtoriasRin
Cabrakan
3,035
586
0
1,544
3,077
1,605
0
328
2,749
23,718
0
L
1,239
676
0
555
2,435
512
0
0
2,435
0
11,507
W
1,843
866
0
1,510
4,563
2,697
0
1,376
3,187
812
11,704
L
Fenrir
EvBrownie
Fenrir
2,094
442
0
1,519
5,513
2,300
0
47
5,466
0
14,630
L
Merlin
MelaninGI
Merlin
1,060
51
0
500
2,037
543
0
397
1,640
23,598
660
W
Tiamat
803
148
0
1,517
3,825
1,765
0
924
2,813
22,374
0
W
Skadi
baIdaddy
Skadi
2,679
982
0
90
3,370
903
0
679
2,691
0
19,435
W
Cu Chulainn
cpmaster
Cu Chulainn
4,096
1,053
0
2,023
6,461
3,266
0
2,872
2,967
0
25,918
L
4,010
242
0
3,805
7,121
3,661
0
406
6,715
26,754
0
W
303
145
36
661
2,490
655
0
1,340
978
25,904
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,640
Gold Earned
22,544
207
Minions Killed
198
0
Camps Cleared
0
754,975
Distance Traveled
708,458
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,941
706
50
7
0
162,710
0
L
Apollo
3,568
510
22
3
0
92,484
0
W
Horus
4,271
610
29
4
0
150,455
2
L
Fenrir
4,612
659
23
3
0
155,843
5
L
Merlin
4,677
668
54
8
0
146,652
0
W
Tiamat
4,287
612
52
7
0
161,747
0
W
Skadi
4,027
575
26
4
0
136,229
0
W
Cu Chulainn
4,682
669
46
7
0
157,693
2
L
Sobek
4,746
678
49
7
0
150,769
0
W
Ra
4,373
625
54
8
0
148,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role