Player Matchup

Kuzenbo
Kuzenbo
BronzeSquirrel
Kuzenbo
Level 159
God Stats
9W - 6L
1,629 SR
Queue Stats
108W - 93L
1,598 Elo+
Solo
Vamana
Vamana
DoqterDre
Vamana
Level 188
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 38L
1,626 Elo+
Solo
Hades
Hades
ToxiicBayoune
Hades
Level 168
God Stats
5W - 6L
1,526 SR
Queue Stats
355W - 346L
1,564 Elo+
Solo
Cu Chulainn
Cu Chulainn
photohitman
Cu Chulainn
Level 149
God Stats
6W - 3L
1,683 SR
Queue Stats
71W - 57L
1,594 Elo+
Solo
Neith
Neith
xMOUTHxBREATHERx
Neith
Level 125
God Stats
1W - 0L
1,608 SR
Queue Stats
27W - 19L
1,570 Elo+
Solo
Team Averages
Level 158
1,589 SR
1,591 Elo+

VS

Team Averages
Level 157
1,573 SR
1,556 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Arueshalae
The Morrigan
Level 158
God Stats
1W - 1L
1,780 SR
Queue Stats
206W - 168L
1,636 Elo+
Solo
Rama
Rama
Checksterr
Rama
Level 153
God Stats
12W - 11L
1,604 SR
Queue Stats
142W - 142L
1,571 Elo+
Solo
Hera
Hera
Elmo694893
Hera
Level 153
God Stats
21W - 38L
1,432 SR
Queue Stats
716W - 721L
1,568 Elo+
Solo
Geb
Geb
Ruthvin
Geb
Level 174
God Stats
8W - 7L
1,549 SR
Queue Stats
141W - 139L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,815
682
4,555
7,662
6,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
DoqterDre
Vamana
12
2 / 0 / 5
6,429
643
4,092
7,497
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
1 / 0 / 4
6,135
614
2,582
7,428
2,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
photohitman
Cu Chulainn
12
3 / 2 / 0
7,314
731
6,539
8,002
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 2
6,680
668
4,953
6,526
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
1 / 4 / 0
5,821
582
4,509
9,704
6,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
Arueshalae
The Morrigan
10
0 / 1 / 1
5,352
535
4,264
6,972
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,259
626
4,816
7,277
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,173
517
3,663
4,810
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Geb
9
1 / 3 / 0
5,316
532
3,527
7,046
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
4
0
0.25
L
The Morrigan
Arueshalae
The Morrigan
0
1
1
0.5
W
5
0
1
5.5
L
1
3
0
0.33
W
Vamana
DoqterDre
Vamana
2
0
5
4.5
L
0
3
0
0
L
Geb
1
3
0
0.33
W
1
0
4
3
W
Cu Chulainn
photohitman
Cu Chulainn
3
2
0
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,721
Damage
20,779
37,115
Taken
35,809
19,140
Mitigated
16,358
13,782
Healing
8,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,509
220
0
1,527
9,704
6,361
0
1,384
8,320
8,198
33,923
L
The Morrigan
Arueshalae
The Morrigan
4,264
1,308
0
2,967
6,972
2,191
0
1,915
5,049
38,104
0
W
4,555
1,594
0
3,170
7,662
6,929
21
3,118
4,413
13,821
2,688
L
4,816
3,232
0
2,747
7,277
2,028
0
500
6,777
0
49,698
W
Vamana
DoqterDre
Vamana
4,092
2,070
0
1,172
7,497
3,562
15
1,299
6,096
0
55,885
L
3,663
795
0
427
4,810
1,267
0
2,350
2,460
33,572
0
L
Geb
3,527
412
0
1,284
7,046
4,511
0
1,435
5,611
16,037
2,289
W
2,582
258
1,163
4,558
7,428
2,626
0
4,167
3,054
49,126
0
W
Cu Chulainn
photohitman
Cu Chulainn
6,539
1,109
0
2,122
8,002
4,189
0
2,784
5,218
5,583
51,086
W
4,953
1,681
0
1,597
6,526
1,834
0
1,021
5,505
0
46,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
27,921
387
Minions Killed
361
0
Camps Cleared
0
1,110,179
Distance Traveled
1,019,236
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,821
582
82
8
0
198,075
0
L
The Morrigan
5,352
535
81
8
0
222,727
0
W
Kuzenbo
6,815
682
18
2
0
238,227
1
L
Rama
6,259
626
100
10
0
186,644
2
W
Vamana
6,429
643
97
10
0
259,132
0
L
Hera
5,173
517
59
6
0
195,481
0
L
Geb
5,316
532
39
4
0
216,309
2
W
Hades
6,135
614
93
9
0
229,891
2
W
Cu Chulainn
7,314
731
102
10
0
194,728
2
W
Neith
6,680
668
77
8
0
188,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role