Player Matchup

Horus
Horus
BALDHEADJOEY
Horus
Level 146
God Stats
16W - 12L
1,602 SR
Queue Stats
339W - 360L
1,471 Elo+
Party 2
Nemesis
Nemesis
CBG Crews
Nemesis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,579 Elo+
Party 2
Heimdallr
Heimdallr
KINGxSKORCH
Heimdallr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 202L
1,479 Elo+
Party 2
Zeus
Zeus
cbgfounk
Zeus
Level 158
God Stats
9W - 6L
1,713 SR
Queue Stats
407W - 420L
1,528 Elo+
Party 2
Cerberus
Cerberus
tonysnow305
Cerberus
Level 147
God Stats
2W - 5L
1,258 SR
Queue Stats
204W - 205L
1,499 Elo+
Party 2
Team Averages
Level 139
1,515 SR
1,511 Elo+

VS

Team Averages
Level 145
1,576 SR
1,509 Elo+
Thor
Thor
Adaptative
Thor
Level 124
God Stats
3W - 1L
1,559 SR
Queue Stats
19W - 10L
1,633 Elo+
Solo
Hachiman
Hachiman
Carl Green
Hachiman
Level 188
God Stats
11W - 8L
1,480 SR
Queue Stats
204W - 210L
1,425 Elo+
Party 3
Zhong Kui
Zhong Kui
DARK HOTSTREET
Zhong Kui
Level 125
God Stats
8W - 6L
1,620 SR
Queue Stats
112W - 135L
1,483 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jazze Senpai
Kumbhakarna
Level 138
God Stats
19W - 14L
1,698 SR
Queue Stats
441W - 491L
1,497 Elo+
Party 1
Artio
Artio
SSGZane
Artio
Level 151
God Stats
2W - 2L
1,522 SR
Queue Stats
86W - 67L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,548
385
6,418
18,530
12,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
CBG Crews
Nemesis
14
0 / 3 / 0
7,445
438
5,225
13,604
5,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
KINGxSKORCH
Heimdallr
13
2 / 4 / 0
8,078
475
8,696
11,301
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
2 / 4 / 0
8,617
507
15,931
8,033
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
tonysnow305
Cerberus
15
1 / 2 / 0
8,622
507
8,171
13,818
11,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
9,908
583
9,629
16,059
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Carl Green
Hachiman
15
3 / 1 / 4
8,638
508
10,334
13,448
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
DARK HOTSTREET
Zhong Kui
15
2 / 1 / 6
9,552
562
9,301
10,882
6,290
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Jazze Senpai
Kumbhakarna
16
6 / 0 / 4
9,326
549
5,153
11,413
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
SSGZane
Artio
14
1 / 2 / 9
8,592
505
8,479
17,294
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
5
Kills
16
16
Deaths
5
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
0
3
1
0.17
L
Nemesis
CBG Crews
Nemesis
0
3
0
0
W
Hachiman
Carl Green
Hachiman
3
1
4
5
W
Zhong Kui
DARK HOTSTREET
Zhong Kui
2
1
6
5
W
Kumbhakarna
Jazze Senpai
Kumbhakarna
6
0
4
8
L
Heimdallr
KINGxSKORCH
Heimdallr
2
4
0
0.5
W
Artio
SSGZane
Artio
1
2
9
2.75
L
Zeus
2
4
0
0.5
L
Cerberus
tonysnow305
Cerberus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,441
Damage
42,896
65,286
Taken
69,096
35,921
Mitigated
31,879
14,285
Healing
33,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,629
2,221
0
6,238
16,059
5,390
123
8,601
6,676
0
57,042
L
6,418
2,957
1,260
3,467
18,530
12,955
0
7,368
11,078
0
29,733
L
Nemesis
CBG Crews
Nemesis
5,225
944
0
3,380
13,604
5,019
0
4,511
8,931
0
69,464
W
Hachiman
Carl Green
Hachiman
10,334
6,186
0
5,196
13,448
3,803
29
2,274
11,092
0
64,147
W
Zhong Kui
DARK HOTSTREET
Zhong Kui
9,301
1,022
0
8,292
10,882
6,290
175
5,145
5,273
68,924
1,089
W
Kumbhakarna
Jazze Senpai
Kumbhakarna
5,153
1,209
0
5,737
11,413
4,387
0
2,453
8,718
56,298
0
L
Heimdallr
KINGxSKORCH
Heimdallr
8,696
2,735
0
500
11,301
3,926
369
3,533
7,768
0
59,960
W
Artio
SSGZane
Artio
8,479
1,289
808
7,194
17,294
12,009
30
4,639
12,389
32,958
1,252
L
Zeus
15,931
1,201
0
564
8,033
2,399
0
4,329
3,619
68,613
539
L
Cerberus
tonysnow305
Cerberus
8,171
652
0
5,114
13,818
11,622
0
2,928
10,303
50,735
3,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
46,016
504
Minions Killed
451
0
Camps Cleared
0
1,720,008
Distance Traveled
1,716,697
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,908
583
105
6
0
302,587
0
L
Horus
6,548
385
32
2
0
346,255
8
L
Nemesis
7,445
438
102
6
0
396,488
8
W
Hachiman
8,638
508
92
5
0
338,422
0
W
Zhong Kui
9,552
562
128
8
0
332,639
4
W
Kumbhakarna
9,326
549
89
5
0
384,439
0
L
Heimdallr
8,078
475
107
6
0
305,746
2
W
Artio
8,592
505
37
2
0
358,610
3
L
Zeus
8,617
507
113
7
0
318,967
2
L
Cerberus
8,622
507
150
9
0
352,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role