Player Matchup

Danzaburou
Danzaburou
CharlonsAlv
Danzaburou
Level 143
God Stats
2W - 2L
1,395 SR
Queue Stats
13W - 10L
1,607 Elo+
Party 1
Ao Kuang
Ao Kuang
Dunkys_Dones
Ao Kuang
Level 105
God Stats
8W - 5L
1,710 SR
Queue Stats
120W - 138L
1,503 Elo+
Solo
Achilles
Achilles
Jaxer14
Achilles
Level 157
God Stats
1W - 1L
1,338 SR
Queue Stats
106W - 107L
1,485 Elo+
Solo
Ix Chel
Ix Chel
LordOfTheCube
Ix Chel
Level 141
God Stats
6W - 5L
1,564 SR
Queue Stats
110W - 103L
1,527 Elo+
Party 1
Hercules
Hercules
elcoYOTECOJO
Hercules
Level 108
God Stats
1W - 0L
1,288 SR
Queue Stats
12W - 7L
1,569 Elo+
Party 1
Team Averages
Level 131
1,459 SR
1,538 Elo+

VS

Team Averages
Level 159
1,531 SR
1,487 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
JoeGhatto
Mulan
Level 157
God Stats
30W - 26L
1,622 SR
Queue Stats
330W - 319L
1,559 Elo+
Party 2
Neith
Neith
off_thieves
Neith
Level 102
God Stats
14W - 12L
1,534 SR
Queue Stats
432W - 431L
1,401 Elo+
Solo
Artio
Artio
smokinthekush420
Artio
Level 159
God Stats
18W - 22L
1,498 SR
Queue Stats
519W - 501L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CharlonsAlv
Danzaburou
11
1 / 1 / 1
6,421
584
3,230
5,204
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
Dunkys_Dones
Ao Kuang
10
0 / 0 / 3
5,671
516
1,325
6,047
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
Jaxer14
Achilles
11
2 / 1 / 2
7,177
652
3,335
6,051
2,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
12
4 / 0 / 0
6,788
617
2,982
5,697
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
elcoYOTECOJO
Hercules
11
3 / 0 / 6
6,894
627
5,862
10,017
5,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 1 / 0
5,731
521
3,479
7,645
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
 
Eset
9
0 / 6 / 1
5,095
463
5,652
8,012
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
JoeGhatto
Mulan
1
0 / 0 / 0
3,606
328
0
219
85
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 1
5,326
484
4,471
5,599
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 1
5,222
475
2,449
6,674
3,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
2
2
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
1
0
2
L
Eset
 
Eset
0
6
1
0.08
W
Danzaburou
CharlonsAlv
Danzaburou
1
1
1
1.5
W
Ao Kuang
Dunkys_Dones
Ao Kuang
0
0
3
1.5
W
Achilles
Jaxer14
Achilles
2
1
2
3
L
Mulan
JoeGhatto
Mulan
0
0
0
0
W
Ix Chel
4
0
0
4
W
Hercules
elcoYOTECOJO
Hercules
3
0
6
6
L
0
3
1
0.17
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,734
Damage
16,051
33,016
Taken
28,149
13,648
Mitigated
9,864
12,252
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,479
824
0
1,760
7,645
2,889
0
876
6,597
0
39,231
L
Eset
 
Eset
5,652
321
0
1,026
8,012
2,116
0
1,606
6,111
23,687
0
W
Danzaburou
CharlonsAlv
Danzaburou
3,230
2,278
0
2,013
5,204
1,377
0
975
4,229
0
44,552
W
Ao Kuang
Dunkys_Dones
Ao Kuang
1,325
287
0
1,755
6,047
1,823
1,187
1,131
4,830
27,799
1,096
W
Achilles
Jaxer14
Achilles
3,335
642
0
1,660
6,051
2,987
523
757
5,206
0
38,476
L
Mulan
JoeGhatto
Mulan
0
0
0
0
219
85
0
0
219
0
935
W
Ix Chel
2,982
484
1,112
2,494
5,697
1,469
1,488
2,353
3,110
38,664
0
W
Hercules
elcoYOTECOJO
Hercules
5,862
2,055
0
3,218
10,017
5,992
0
3,245
6,528
0
18,105
L
4,471
1,746
0
1,083
5,599
1,504
0
1,374
4,169
0
42,382
L
2,449
578
200
2,998
6,674
3,270
0
131
6,543
12,192
2,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
24,980
308
Minions Killed
227
0
Camps Cleared
0
1,104,449
Distance Traveled
815,369
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,731
521
63
6
0
218,931
0
L
Eset
5,095
463
51
5
0
205,018
0
W
Danzaburou
6,421
584
72
7
0
188,983
1
W
Ao Kuang
5,671
516
53
5
0
255,027
0
W
Achilles
7,177
652
76
7
0
243,330
2
L
Mulan
3,606
328
3
0
0
19,776
0
W
Ix Chel
6,788
617
83
8
0
196,228
0
W
Hercules
6,894
627
24
2
0
220,881
1
L
Neith
5,326
484
83
8
0
203,392
0
L
Artio
5,222
475
27
2
0
168,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role