Player Matchup

Odin
Odin
Silver I
DarthJohnson876
Odin
Silver I
Level 152
God Stats
58W - 45L
1,548 SR
Queue Stats
146W - 156L
1,134 MMR
Solo
Neith
Neith
Gold V
FIREHAWK26
Neith
Gold V
Level 155
God Stats
13W - 14L
1,482 SR
Queue Stats
34W - 37L
1,261 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
MrPeanutbutter4
Sun Wukong
Silver I
Level 157
God Stats
9W - 4L
1,500 SR
Queue Stats
384W - 402L
1,118 MMR
Solo
Ra
Ra
Silver III
SnackyCamote
Ra
Silver III
Level 140
God Stats
2W - 0L
1,748 SR
Queue Stats
23W - 26L
1,266 MMR
Solo
Anubis
Anubis
Silver I
ibeizzy
Anubis
Silver I
Level 154
God Stats
12W - 12L
1,510 SR
Queue Stats
241W - 252L
1,176 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,557 SR
1,191 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,530 SR
1,265 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver III
JamesOfEarth
Chiron
Silver III
Level 159
God Stats
10W - 13L
1,436 SR
Queue Stats
322W - 352L
1,022 MMR
Solo
Chaac
Chaac
Gold V
Rocket_G_IGPX
Chaac
Gold V
Level 157
God Stats
39W - 44L
1,495 SR
Queue Stats
71W - 77L
1,312 MMR
Solo
Nu Wa
Nu Wa
Silver II
TadeElMago
Nu Wa
Silver II
Level 104
God Stats
0W - 2L
1,718 SR
Queue Stats
64W - 77L
1,198 MMR
Solo
Da Ji
Da Ji
Gold V
X_Sanemi_
Da Ji
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
415W - 430L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
9,537
681
5,398
9,492
7,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
15
8 / 1 / 5
9,583
685
13,000
8,458
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
MrPeanutbutter4
Sun Wukong
12
4 / 1 / 9
8,302
593
5,758
11,707
9,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 5
9,341
667
7,487
7,148
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
ibeizzy
Anubis
16
7 / 1 / 9
9,699
693
11,060
8,902
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
JanusAwilixXbalanqueLancelot

VS

Bans
ThanatosCthulhuKing ArthurCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 7 / 2
6,323
452
3,614
13,379
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
12
0 / 3 / 3
7,047
503
4,187
10,525
3,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 1
7,379
527
4,818
12,694
6,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
12
2 / 6 / 1
7,280
520
8,218
10,462
2,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
X_Sanemi_
Da Ji
10
2 / 7 / 2
6,306
450
5,010
14,396
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
26
Kills
5
5
Deaths
26
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
7
2
0.29
W
2
1
3
3.5
W
Neith
8
1
5
10.5
L
Chiron
0
3
3
0.5
W
Sun Wukong
MrPeanutbutter4
Sun Wukong
4
1
9
8.5
L
0
3
1
0.17
W
5
1
5
7.5
L
Nu Wa
2
6
1
0.42
L
Da Ji
X_Sanemi_
Da Ji
2
7
2
0.43
W
Anubis
ibeizzy
Anubis
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,703
Damage
25,847
45,707
Taken
61,456
27,191
Mitigated
28,514
18,508
Healing
15,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,614
530
0
1,541
13,379
12,028
0
3,577
9,637
12,177
1,016
W
5,398
813
0
1,500
9,492
7,497
783
369
9,123
10,690
66,588
W
Neith
13,000
4,890
0
2,856
8,458
3,131
1,775
1,744
6,714
0
65,797
L
Chiron
4,187
758
129
2,660
10,525
3,249
0
209
10,316
0
57,899
W
Sun Wukong
MrPeanutbutter4
Sun Wukong
5,758
708
0
4,397
11,707
9,732
577
3,294
8,413
0
29,912
L
4,818
1,351
0
5,181
12,694
6,272
0
3,617
9,077
0
52,431
W
7,487
836
2,410
2,542
7,148
2,594
939
3,173
3,975
69,446
0
L
Nu Wa
8,218
1,834
0
2,248
10,462
2,850
0
6,244
3,922
44,601
1,627
L
Da Ji
X_Sanemi_
Da Ji
5,010
751
0
3,770
14,396
4,115
0
5,485
8,733
0
35,193
W
Anubis
ibeizzy
Anubis
11,060
761
0
4,803
8,902
4,237
1,721
3,532
5,370
77,831
2,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,462
Gold Earned
34,335
536
Minions Killed
344
0
Camps Cleared
0
1,400,437
Distance Traveled
1,235,484
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,323
452
20
1
0
243,117
2
W
Odin
9,537
681
136
10
0
259,732
2
W
Neith
9,583
685
112
8
0
268,830
0
L
Chiron
7,047
503
99
7
0
267,180
0
W
Sun Wukong
8,302
593
39
3
0
309,229
2
L
Chaac
7,379
527
90
6
0
199,564
0
W
Ra
9,341
667
124
9
0
290,961
0
L
Nu Wa
7,280
520
77
6
0
234,972
2
L
Da Ji
6,306
450
58
4
0
290,651
0
W
Anubis
9,699
693
125
9
0
271,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role