Player Matchup

Neith
Neith
Axelcortes117
Neith
Level 68
God Stats
10W - 13L
1,529 SR
Queue Stats
199W - 174L
1,452 Elo+
Solo
Nemesis
Nemesis
BosaGod
Nemesis
Level 39
God Stats
0W - 2L
1,204 SR
Queue Stats
20W - 17L
1,624 Elo+
Solo
Ares
Ares
HeyyBatMayne
Ares
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,374 Elo+
Solo
Lancelot
Lancelot
amedelavie
Lancelot
Level 120
God Stats
0W - 4L
1,283 SR
Queue Stats
27W - 47L
1,338 Elo+
Solo
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 158
God Stats
139W - 120L
1,599 SR
Queue Stats
212W - 201L
1,528 Elo+
Solo
Team Averages
Level 85
1,423 SR
1,463 Elo+

VS

Team Averages
Level 89
1,399 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
Level 142
God Stats
282W - 301L
1,453 SR
Queue Stats
659W - 639L
1,485 Elo+
Solo
Bakasura
Bakasura
Fire-DragoNoid
Bakasura
Level 46
God Stats
2W - 2L
1,310 SR
Queue Stats
46W - 57L
1,367 Elo+
Solo
Maui
Maui
HrseMan
Maui
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 33L
1,632 Elo+
Solo
Medusa
Medusa
Inforcer117
Medusa
Level 74
God Stats
15W - 7L
1,494 SR
Queue Stats
59W - 65L
1,415 Elo+
Solo
Surtr
Surtr
Sundown 9
Surtr
Level 124
God Stats
3W - 10L
1,240 SR
Queue Stats
15W - 21L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,822
620
4,002
3,720
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
BosaGod
Nemesis
12
2 / 1 / 0
6,117
556
4,874
7,754
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 6 / 1
4,900
445
2,373
11,400
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
amedelavie
Lancelot
6
0 / 5 / 0
4,753
432
1,067
10,435
2,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
ninjasasinn
Jormungandr
12
1 / 1 / 0
6,477
589
2,852
6,168
2,587
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
13
2 / 1 / 0
6,231
566
2,849
3,711
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
12
2 / 2 / 1
6,104
555
2,738
11,031
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Maui
HrseMan
Maui
9
2 / 0 / 7
6,421
584
4,632
4,602
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
11
8 / 0 / 2
6,754
614
9,254
4,977
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
Sundown 9
Surtr
11
0 / 1 / 1
6,083
553
2,894
6,767
3,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Nemesis
BosaGod
Nemesis
2
1
0
2
W
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
2
1
0
2
W
Bakasura
2
2
1
1.25
L
0
6
1
0.08
W
Maui
HrseMan
Maui
2
0
7
5.5
W
Medusa
8
0
2
9
W
Surtr
Sundown 9
Surtr
0
1
1
0.5
L
Lancelot
amedelavie
Lancelot
0
5
0
0
L
Jormungandr
ninjasasinn
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,168
Damage
22,367
39,477
Taken
31,088
15,909
Mitigated
14,268
8,810
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,002
1,036
0
1,046
3,720
1,091
0
829
2,725
0
56,701
L
Nemesis
BosaGod
Nemesis
4,874
2,127
0
3,451
7,754
2,564
0
1,079
6,105
0
43,020
W
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
2,849
148
0
500
3,711
1,331
0
23
3,688
42,526
0
W
Bakasura
2,738
1,626
0
2,676
11,031
4,829
0
234
10,797
0
31,765
L
2,373
697
0
1,011
11,400
6,789
0
2,996
8,286
11,962
0
W
Maui
HrseMan
Maui
4,632
1,946
0
1,325
4,602
2,918
0
910
3,692
17,842
0
W
Medusa
9,254
4,046
0
937
4,977
1,628
760
1,440
3,537
0
48,010
W
Surtr
Sundown 9
Surtr
2,894
1,177
0
1,611
6,767
3,562
0
2,583
4,184
387
34,392
L
Lancelot
amedelavie
Lancelot
1,067
79
659
878
10,435
2,878
0
2,263
8,126
0
13,643
L
Jormungandr
ninjasasinn
Jormungandr
2,852
352
0
1,765
6,168
2,587
0
65
5,505
38,851
2,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,069
Gold Earned
31,593
312
Minions Killed
312
0
Camps Cleared
0
1,138,165
Distance Traveled
1,171,393
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,822
620
105
10
0
218,906
0
L
Nemesis
6,117
556
89
8
0
252,562
0
W
Morgan Le Fay
6,231
566
85
8
0
229,214
0
W
Bakasura
6,104
555
67
6
0
244,590
0
L
Ares
4,900
445
14
1
0
198,849
0
W
Maui
6,421
584
29
3
0
250,600
1
W
Medusa
6,754
614
58
5
0
230,573
0
W
Surtr
6,083
553
73
7
0
216,416
3
L
Lancelot
4,753
432
23
2
0
264,220
6
L
Jormungandr
6,477
589
81
7
0
203,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role