Player Matchup

Ix Chel
Ix Chel
Platinum III
 
Ix Chel
Platinum III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum III
 
Horus
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Demogrogasm
Jing Wei
Platinum I
Level 68
God Stats
0W - 3L
1,404 SR
Queue Stats
48W - 39L
1,877 MMR
Solo
Awilix
Awilix
Platinum III
Skraat
Awilix
Platinum III
Level 155
God Stats
8W - 9L
1,526 SR
Queue Stats
83W - 71L
1,780 MMR
Solo
Mulan
Mulan
Platinum IV
TheRedSmurfs
Mulan
Platinum IV
Level 108
God Stats
47W - 46L
1,603 SR
Queue Stats
129W - 131L
1,787 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,507 SR
1,689 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,563 SR
1,817 MMR
Nemesis
Nemesis
Platinum IV
Miiiii
Nemesis
Platinum IV
Level 159
God Stats
2W - 5L
1,261 SR
Queue Stats
135W - 131L
1,830 MMR
Solo
Ra
Ra
Platinum II
Musāshi
Ra
Platinum II
Level 63
God Stats
4W - 0L
1,843 SR
Queue Stats
86W - 66L
1,858 MMR
Solo
Chaac
Chaac
Platinum II
RemoVantriana
Chaac
Platinum II
Level 127
God Stats
27W - 26L
1,629 SR
Queue Stats
643W - 632L
1,809 MMR
Solo
Cupid
Cupid
Platinum II
minandmax
Cupid
Platinum II
Level 200
God Stats
46W - 26L
1,704 SR
Queue Stats
290W - 287L
1,779 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
碧桂园五星上将国米
Kumbhakarna
Platinum II
Level 272
God Stats
8W - 16L
1,376 SR
Queue Stats
1,196W - 1,211L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 4 / 0
5,029
559
1,267
5,512
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
7
0 / 2 / 1
4,903
545
1,857
6,972
4,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Demogrogasm
Jing Wei
10
1 / 1 / 1
5,558
618
2,527
5,897
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Skraat
Awilix
10
3 / 0 / 2
5,476
608
4,855
4,969
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 0
4,934
548
3,590
8,832
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
SusanoAnhurThorFreya

VS

Bans
ArtemisKuzenboChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Miiiii
Nemesis
11
3 / 0 / 3
5,525
614
4,620
4,156
1,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 3
6,275
697
4,866
4,073
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 0
6,282
698
5,981
8,412
7,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
minandmax
Cupid
10
0 / 3 / 0
5,640
627
3,747
5,001
1,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 1 / 3
5,323
591
1,479
6,433
3,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
10
10
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
4
0
0
L
Horus
 
Horus
0
2
1
0.25
L
Jing Wei
Demogrogasm
Jing Wei
1
1
1
1.5
W
Nemesis
Miiiii
Nemesis
3
0
3
4.5
W
3
0
3
4.5
W
2
1
0
2
L
Awilix
Skraat
Awilix
3
0
2
4
L
1
3
0
0.33
W
Cupid
minandmax
Cupid
0
3
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,096
Damage
20,693
32,182
Taken
28,075
12,531
Mitigated
15,181
10,413
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,267
43
100
1,108
5,512
1,360
0
2,530
2,808
40,893
1,570
L
Horus
 
Horus
1,857
910
120
1,934
6,972
4,557
0
2,071
4,779
0
9,984
L
Jing Wei
Demogrogasm
Jing Wei
2,527
1,764
0
1,331
5,897
1,849
0
677
5,220
0
41,119
W
Nemesis
Miiiii
Nemesis
4,620
1,951
0
1,667
4,156
1,431
0
219
3,937
0
35,993
W
4,866
513
552
1,839
4,073
1,390
0
640
3,433
51,326
265
W
5,981
620
0
3,328
8,412
7,437
0
0
8,412
1,507
44,685
L
Awilix
Skraat
Awilix
4,855
1,740
0
2,818
4,969
1,345
0
739
4,198
0
28,829
L
3,590
314
0
3,002
8,832
3,420
0
369
8,463
0
28,046
W
Cupid
minandmax
Cupid
3,747
2,301
87
1,885
5,001
1,232
0
0
5,001
0
43,717
W
1,479
137
0
1,202
6,433
3,691
9
408
6,025
10,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,900
Gold Earned
29,045
271
Minions Killed
345
0
Camps Cleared
0
958,954
Distance Traveled
1,031,229
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,029
559
83
9
0
162,035
0
L
Horus
4,903
545
16
2
0
183,581
5
L
Jing Wei
5,558
618
77
9
0
186,308
1
W
Nemesis
5,525
614
57
6
0
242,372
1
W
Ra
6,275
697
107
12
0
204,725
0
W
Chaac
6,282
698
78
9
0
182,351
0
L
Awilix
5,476
608
49
5
0
239,551
0
L
Mulan
4,934
548
46
5
0
187,479
2
W
Cupid
5,640
627
93
10
0
178,488
0
W
Kumbhakarna
5,323
591
10
1
0
223,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role