Player Matchup

Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold IV
ABLuna
Loki
Gold IV
Level 154
God Stats
2W - 1L
1,678 SR
Queue Stats
60W - 58L
1,612 MMR
Party 1
Amaterasu
Amaterasu
Gold IV
TheTrueCatMan
Amaterasu
Gold IV
Level 288
God Stats
1W - 2L
1,424 SR
Queue Stats
251W - 252L
1,450 MMR
Solo
Chernobog
Chernobog
Silver II
Wilsonblaze
Chernobog
Silver II
Level 123
God Stats
12W - 6L
1,721 SR
Queue Stats
45W - 24L
1,471 MMR
Solo
Chang'e
Chang'e
Gold IV
junglefeva
Chang'e
Gold IV
Level 159
God Stats
40W - 39L
1,624 SR
Queue Stats
522W - 531L
1,517 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 177
1,589 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,494 SR
1,508 MMR
Aphrodite
Aphrodite
Gold III
BeanxXxBean
Aphrodite
Gold III
Level 127
God Stats
2W - 0L
1,532 SR
Queue Stats
67W - 72L
1,491 MMR
Solo
Athena
Athena
Silver II
Emimu
Athena
Silver II
Level 137
God Stats
1W - 0L
1,147 SR
Queue Stats
10W - 11L
1,498 MMR
Solo
Hun Batz
Hun Batz
Gold I
IncaCold
Hun Batz
Gold I
Level 51
God Stats
7W - 8L
1,521 SR
Queue Stats
234W - 226L
1,552 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
MurkinUP
Sun Wukong
Gold IV
Level 187
God Stats
342W - 259L
1,641 SR
Queue Stats
495W - 492L
1,446 MMR
Solo
Skadi
Skadi
Gold III
NIGHTWING37
Skadi
Gold III
Level 100
God Stats
70W - 40L
1,631 SR
Queue Stats
198W - 205L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 2 / 4
8,904
469
12,967
20,561
18,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
ABLuna
Loki
15
2 / 4 / 2
8,578
451
8,273
17,227
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
TheTrueCatMan
Amaterasu
16
0 / 7 / 0
9,389
494
8,831
22,171
21,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Wilsonblaze
Chernobog
15
5 / 5 / 4
9,612
506
15,173
18,014
6,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
junglefeva
Chang'e
17
3 / 3 / 0
9,820
517
7,802
16,201
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Nu WaCthulhuEsetThanatos

VS

Bans
UllrSurtrMaman BrigitteMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BeanxXxBean
Aphrodite
18
3 / 2 / 6
10,600
558
15,556
12,216
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Emimu
Athena
14
1 / 3 / 8
9,671
509
6,460
17,386
16,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
IncaCold
Hun Batz
20
6 / 1 / 4
11,452
603
12,152
14,999
7,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
MurkinUP
Sun Wukong
19
8 / 0 / 5
12,532
660
20,229
21,579
22,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 6 / 1
10,219
538
11,940
13,155
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
12
Kills
21
21
Deaths
12
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
4
2
L
Loki
ABLuna
Loki
2
4
2
0.75
W
Aphrodite
BeanxXxBean
Aphrodite
3
2
6
3
W
Athena
Emimu
Athena
1
3
8
1.67
W
Hun Batz
IncaCold
Hun Batz
6
1
4
8
W
Sun Wukong
MurkinUP
Sun Wukong
8
0
5
10.5
W
3
6
1
0.58
L
Amaterasu
TheTrueCatMan
Amaterasu
0
7
0
0
L
Chernobog
Wilsonblaze
Chernobog
5
5
4
1.4
L
Chang'e
junglefeva
Chang'e
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,046
Damage
66,337
94,174
Taken
79,335
56,573
Mitigated
54,881
30,050
Healing
23,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,967
3,596
320
5,836
20,561
18,660
686
5,583
14,978
71,044
3,156
L
Loki
ABLuna
Loki
8,273
1,160
0
5,405
17,227
4,863
0
5,767
11,460
0
74,047
W
Aphrodite
BeanxXxBean
Aphrodite
15,556
1,379
3,628
7,743
12,216
4,935
1,386
4,793
6,904
86,916
0
W
Athena
Emimu
Athena
6,460
2,440
0
2,390
17,386
16,330
419
5,576
11,187
18,259
1,548
W
Hun Batz
IncaCold
Hun Batz
12,152
3,856
0
3,796
14,999
7,320
408
3,193
11,313
0
120,620
W
Sun Wukong
MurkinUP
Sun Wukong
20,229
4,885
0
4,748
21,579
22,708
658
2,406
17,911
2,366
103,117
W
11,940
4,186
0
1,360
13,155
3,588
0
1,922
11,085
0
74,200
L
Amaterasu
TheTrueCatMan
Amaterasu
8,831
3,527
0
5,846
22,171
21,143
0
2,826
19,345
0
79,389
L
Chernobog
Wilsonblaze
Chernobog
15,173
10,138
0
5,168
18,014
6,593
505
3,563
14,451
0
69,243
L
Chang'e
junglefeva
Chang'e
7,802
749
985
6,490
16,201
5,314
179
5,683
10,518
60,696
3,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,303
Gold Earned
54,474
594
Minions Killed
607
0
Camps Cleared
0
1,832,584
Distance Traveled
2,054,712
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,904
469
110
6
0
344,949
0
L
Loki
8,578
451
99
5
0
414,108
0
W
Aphrodite
10,600
558
142
7
0
389,672
6
W
Athena
9,671
509
19
1
0
409,061
4
W
Hun Batz
11,452
603
165
9
0
485,552
0
W
Sun Wukong
12,532
660
169
9
0
400,191
1
W
Skadi
10,219
538
112
6
0
370,236
0
L
Amaterasu
9,389
494
129
7
0
342,983
0
L
Chernobog
9,612
506
107
6
0
363,202
0
L
Chang'e
9,820
517
149
8
0
367,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role