Player Matchup

Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
GoodTryKid
Anubis
Level 68
God Stats
2W - 1L
1,582 SR
Queue Stats
16W - 15L
1,498 Elo+
Party 2
Lancelot
Lancelot
NDExWEST
Lancelot
Level 45
God Stats
1W - 0L
1,294 SR
Queue Stats
20W - 18L
1,503 Elo+
Party 2
Nu Wa
Nu Wa
WIZARDSTENCH69
Nu Wa
Level 115
God Stats
1W - 1L
1,239 SR
Queue Stats
133W - 122L
1,510 Elo+
Solo
Bacchus
Bacchus
XxjustenblowsxX
Bacchus
Level 74
God Stats
14W - 15L
1,464 SR
Queue Stats
68W - 63L
1,454 Elo+
Solo
Team Averages
Level 88
1,416 SR
1,493 Elo+

VS

Team Averages
Level 121
1,514 SR
1,501 Elo+
Kukulkan
Kukulkan
CoffinCat
Kukulkan
Level 140
God Stats
2W - 1L
1,866 SR
Queue Stats
54W - 62L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
CrazyDuker17
Sun Wukong
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,459 Elo+
Solo
Arachne
Arachne
Daedric_07
Arachne
Level 126
God Stats
2W - 4L
1,497 SR
Queue Stats
48W - 60L
1,475 Elo+
Party 1
Skadi
Skadi
Ectoplaxm
Skadi
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 23L
1,508 Elo+
Solo
Ah Puch
Ah Puch
Great_Heimdallr
Ah Puch
Level 121
God Stats
1W - 4L
1,206 SR
Queue Stats
32W - 38L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 5 / 2
6,004
546
4,170
8,077
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
GoodTryKid
Anubis
13
7 / 3 / 1
7,959
724
8,467
8,492
3,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
NDExWEST
Lancelot
10
2 / 3 / 1
5,676
516
3,346
7,871
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 2
5,470
497
5,353
4,503
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
3 / 3 / 2
6,371
579
4,087
7,375
4,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CoffinCat
Kukulkan
9
0 / 2 / 7
5,807
528
3,871
7,303
1,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
CrazyDuker17
Sun Wukong
7
0 / 6 / 1
4,716
429
3,132
9,864
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
Daedric_07
Arachne
10
4 / 4 / 5
6,465
588
4,701
9,193
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
Ectoplaxm
Skadi
11
8 / 3 / 3
7,200
655
7,793
7,604
1,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
5 / 0 / 3
7,057
642
5,816
4,019
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
15
Kills
17
17
Deaths
15
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
5
2
0.8
L
Kukulkan
CoffinCat
Kukulkan
0
2
7
1.75
L
Sun Wukong
CrazyDuker17
Sun Wukong
0
6
1
0.08
L
Arachne
Daedric_07
Arachne
4
4
5
1.63
L
Skadi
Ectoplaxm
Skadi
8
3
3
3.17
W
Anubis
GoodTryKid
Anubis
7
3
1
2.5
L
5
0
3
6.5
W
Lancelot
NDExWEST
Lancelot
2
3
1
0.83
W
0
3
2
0.33
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,423
Damage
25,313
36,318
Taken
37,983
15,168
Mitigated
9,356
7,080
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,170
1,726
0
2,303
8,077
2,324
0
1,444
6,633
0
34,175
L
Kukulkan
CoffinCat
Kukulkan
3,871
863
908
2,802
7,303
1,312
0
3,549
3,555
20,813
0
L
Sun Wukong
CrazyDuker17
Sun Wukong
3,132
483
0
653
9,864
3,525
0
6,063
3,646
0
18,511
L
Arachne
Daedric_07
Arachne
4,701
3,409
0
2,708
9,193
2,064
0
3,287
5,654
0
31,553
L
Skadi
Ectoplaxm
Skadi
7,793
4,506
0
968
7,604
1,556
0
2,164
5,299
0
39,841
W
Anubis
GoodTryKid
Anubis
8,467
48
0
3,106
8,492
3,811
494
2,899
5,593
54,130
1,878
L
5,816
116
0
805
4,019
899
0
1,760
2,020
35,823
371
W
Lancelot
NDExWEST
Lancelot
3,346
581
0
574
7,871
3,275
0
988
6,883
0
44,908
W
5,353
605
0
488
4,503
1,198
0
2,208
2,295
23,812
365
W
4,087
591
0
609
7,375
4,560
0
2,148
5,227
22,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,480
Gold Earned
31,245
339
Minions Killed
253
0
Camps Cleared
0
1,135,531
Distance Traveled
1,054,615
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,004
546
66
6
0
214,787
0
L
Kukulkan
5,807
528
27
2
0
207,887
5
L
Sun Wukong
4,716
429
25
2
0
177,380
0
L
Arachne
6,465
588
55
5
0
235,716
0
L
Skadi
7,200
655
73
7
0
216,697
0
W
Anubis
7,959
724
107
10
0
178,053
0
L
Ah Puch
7,057
642
73
7
0
216,935
7
W
Lancelot
5,676
516
75
7
0
281,499
0
W
Nu Wa
5,470
497
52
5
0
216,613
0
W
Bacchus
6,371
579
39
4
0
244,579
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role