Player Matchup

Tiamat
Tiamat
GIGo-555
Tiamat
Level 149
God Stats
1W - 1L
1,607 SR
Queue Stats
51W - 34L
1,604 Elo+
Solo
Aphrodite
Aphrodite
JolyJolie
Aphrodite
Level 41
God Stats
8W - 6L
1,899 SR
Queue Stats
28W - 24L
1,553 Elo+
Solo
Arachne
Arachne
Nesfratu
Arachne
Level 29
God Stats
3W - 7L
1,346 SR
Queue Stats
52W - 77L
1,429 Elo+
Party 2
Cupid
Cupid
WalIeye
Cupid
Level 121
God Stats
30W - 27L
1,610 SR
Queue Stats
296W - 339L
1,544 Elo+
Party 2
Kukulkan
Kukulkan
silentassaszzn02
Kukulkan
Level 67
God Stats
2W - 6L
1,399 SR
Queue Stats
187W - 182L
1,475 Elo+
Solo
Team Averages
Level 81
1,572 SR
1,521 Elo+

VS

Team Averages
Level 120
1,573 SR
1,548 Elo+
Bakasura
Bakasura
Christhewave
Bakasura
Level 125
God Stats
19W - 5L
1,965 SR
Queue Stats
153W - 144L
1,588 Elo+
Party 1
Ymir
Ymir
K1Lomano
Ymir
Level 106
God Stats
13W - 7L
1,699 SR
Queue Stats
218W - 204L
1,548 Elo+
Solo
Agni
Agni
Leaf Goblin
Agni
Level 137
God Stats
2W - 0L
1,559 SR
Queue Stats
36W - 38L
1,525 Elo+
Solo
Hou Yi
Hou Yi
PapiAlterrr
Hou Yi
Level 126
God Stats
2W - 2L
1,336 SR
Queue Stats
3W - 3L
1,384 Elo+
Party 1
King Arthur
King Arthur
ryan_jakes
King Arthur
Level 105
God Stats
1W - 1L
1,306 SR
Queue Stats
9W - 4L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GIGo-555
Tiamat
11
0 / 2 / 1
6,510
543
3,716
8,240
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
JolyJolie
Aphrodite
10
0 / 2 / 4
6,013
501
4,139
9,840
5,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Nesfratu
Arachne
10
3 / 4 / 0
6,146
512
1,857
8,191
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
WalIeye
Cupid
11
1 / 2 / 3
5,746
479
4,397
7,528
2,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 1
6,643
554
1,688
5,543
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Christhewave
Bakasura
13
6 / 2 / 2
7,096
591
6,154
10,280
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
9
0 / 3 / 4
5,404
450
1,918
8,073
5,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 0 / 1
7,854
655
4,234
3,680
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
10
3 / 0 / 1
6,557
546
7,784
2,503
721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ryan_jakes
King Arthur
12
1 / 0 / 2
6,840
570
4,152
8,567
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
13
13
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Christhewave
Bakasura
6
2
2
3.5
L
Tiamat
GIGo-555
Tiamat
0
2
1
0.25
L
Aphrodite
JolyJolie
Aphrodite
0
2
4
1
W
Ymir
0
3
4
0.67
W
3
0
1
3.5
L
Arachne
Nesfratu
Arachne
3
4
0
0.75
W
Hou Yi
3
0
1
3.5
L
Cupid
WalIeye
Cupid
1
2
3
1.25
W
King Arthur
ryan_jakes
King Arthur
1
0
2
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
24,242
39,342
Taken
33,103
16,693
Mitigated
15,476
13,543
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Christhewave
Bakasura
6,154
4,031
0
5,663
10,280
3,580
0
1,973
8,302
0
40,572
L
Tiamat
GIGo-555
Tiamat
3,716
267
0
1,903
8,240
4,492
0
0
7,920
34,670
0
L
Aphrodite
JolyJolie
Aphrodite
4,139
735
3,626
3,973
9,840
5,493
255
866
8,857
18,006
0
W
Ymir
1,918
0
0
1,957
8,073
5,115
0
2,354
5,719
14,296
0
W
4,234
204
0
883
3,680
1,185
0
538
3,138
66,825
0
L
Arachne
Nesfratu
Arachne
1,857
1,239
0
2,067
8,191
2,306
0
636
7,075
0
27,779
W
Hou Yi
7,784
4,412
0
1,178
2,503
721
343
903
1,600
0
45,351
L
Cupid
WalIeye
Cupid
4,397
2,631
37
1,787
7,528
2,711
715
858
6,654
0
47,037
W
King Arthur
ryan_jakes
King Arthur
4,152
106
0
2,039
8,567
4,875
0
3,063
4,900
0
44,801
L
1,688
58
0
150
5,543
1,691
42
3,792
1,751
44,471
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,058
Gold Earned
33,751
337
Minions Killed
410
0
Camps Cleared
0
1,180,133
Distance Traveled
1,219,269
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,096
591
89
7
0
299,218
0
L
Tiamat
6,510
543
90
8
0
208,007
0
L
Aphrodite
6,013
501
23
2
0
231,065
0
W
Ymir
5,404
450
17
1
0
247,528
3
W
Agni
7,854
655
128
11
0
236,532
2
L
Arachne
6,146
512
63
5
0
286,075
0
W
Hou Yi
6,557
546
79
7
0
195,725
1
L
Cupid
5,746
479
76
6
0
226,200
0
W
King Arthur
6,840
570
97
8
0
240,266
2
L
Kukulkan
6,643
554
85
7
0
228,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role