Player Matchup

Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Blanck 300
Hercules
Level 159
God Stats
14W - 24L
1,283 SR
Queue Stats
562W - 588L
1,439 Elo+
Party 1
Jing Wei
Jing Wei
JWLelouch
Jing Wei
Level 120
God Stats
49W - 42L
1,605 SR
Queue Stats
49W - 42L
1,521 Elo+
Party 3
He Bo
He Bo
KeepUp650
He Bo
Level 211
God Stats
3W - 1L
1,545 SR
Queue Stats
433W - 426L
1,552 Elo+
Solo
Team Averages
Level 151
1,486 SR
1,502 Elo+

VS

Team Averages
Level 106
1,718 SR
1,540 Elo+
Chaac
Chaac
AgentSushi9
Chaac
Level 62
God Stats
2W - 5L
1,557 SR
Queue Stats
43W - 40L
1,545 Elo+
Party 2
Izanami
Izanami
B3arlyAsian
Izanami
Level 129
God Stats
1W - 1L
1,738 SR
Queue Stats
66W - 52L
1,568 Elo+
Solo
Vulcan
Vulcan
BigGapingHoles
Vulcan
Level 127
God Stats
2W - 4L
1,676 SR
Queue Stats
37W - 31L
1,551 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PointyPablo
Kumbhakarna
Level 96
God Stats
1W - 2L
1,721 SR
Queue Stats
103W - 86L
1,525 Elo+
Party 2
Kali
Kali
PureVictory
Kali
Level 117
God Stats
5W - 1L
1,898 SR
Queue Stats
74W - 62L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 1 / 4
5,539
554
2,510
5,668
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
 
Tsukuyomi
9
3 / 3 / 0
5,342
534
2,192
7,054
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Blanck 300
Hercules
10
1 / 1 / 1
5,826
583
4,553
7,577
5,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
JWLelouch
Jing Wei
11
0 / 1 / 2
5,981
598
3,380
4,309
1,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
KeepUp650
He Bo
11
1 / 2 / 1
5,852
585
4,318
4,442
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,261
526
4,448
8,547
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
B3arlyAsian
Izanami
11
0 / 0 / 1
5,681
568
1,768
3,810
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 2 / 1
5,927
593
5,047
4,026
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
PointyPablo
Kumbhakarna
3
1 / 14 / 2
4,163
416
503
3,764
1,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 4
6,043
604
6,201
9,718
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
8
8
Deaths
19
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
4
3
W
Tsukuyomi
 
Tsukuyomi
3
3
0
1
L
1
2
1
0.75
L
Izanami
B3arlyAsian
Izanami
0
0
1
0.5
L
4
2
1
2.25
W
Hercules
Blanck 300
Hercules
1
1
1
1.5
W
Jing Wei
JWLelouch
Jing Wei
0
1
2
1
W
He Bo
KeepUp650
He Bo
1
2
1
0.75
L
Kumbhakarna
PointyPablo
Kumbhakarna
1
14
2
0.14
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,953
Damage
17,967
29,050
Taken
29,865
12,379
Mitigated
11,413
8,952
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,510
835
316
1,571
5,668
3,236
1
1,915
3,563
12,375
877
W
Tsukuyomi
 
Tsukuyomi
2,192
581
0
2,872
7,054
1,712
0
532
6,501
0
33,679
L
4,448
689
0
2,379
8,547
4,362
0
599
7,948
0
30,064
L
Izanami
B3arlyAsian
Izanami
1,768
1,469
0
2,117
3,810
1,000
0
218
3,592
0
42,753
L
5,047
77
0
711
4,026
1,016
0
2,921
807
27,435
0
W
Hercules
Blanck 300
Hercules
4,553
876
0
1,803
7,577
5,332
0
391
7,145
527
38,795
W
Jing Wei
JWLelouch
Jing Wei
3,380
2,980
0
1,280
4,309
1,187
183
327
3,982
0
48,818
W
He Bo
KeepUp650
He Bo
4,318
85
0
1,110
4,442
912
0
1,905
2,309
34,751
809
L
Kumbhakarna
PointyPablo
Kumbhakarna
503
219
77
565
3,764
1,955
0
972
2,742
1,262
0
L
6,201
3,166
0
5,270
9,718
3,080
0
1,928
7,694
0
37,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,540
Gold Earned
27,075
324
Minions Killed
280
0
Camps Cleared
0
962,788
Distance Traveled
942,389
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,539
554
6
1
0
177,700
2
W
Tsukuyomi
5,342
534
58
6
0
214,781
4
L
Chaac
5,261
526
60
6
0
195,111
2
L
Izanami
5,681
568
91
9
0
165,751
0
L
Vulcan
5,927
593
50
5
0
208,418
0
W
Hercules
5,826
583
72
7
0
171,854
0
W
Jing Wei
5,981
598
103
10
0
206,908
3
W
He Bo
5,852
585
85
9
0
191,545
2
L
Kumbhakarna
4,163
416
1
0
0
137,588
0
L
Kali
6,043
604
78
8
0
235,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role