Player Matchup

Charybdis
Charybdis
FathomCaz-Pine
Charybdis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,288 Elo+
Party 1
Horus
Horus
Icywidowmaker
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,268 Elo+
Party 1
Athena
Athena
Ronin6_Ryuu
Athena
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,162 Elo+
Party 1
Sobek
Sobek
TheGreatYimbo
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,445 Elo+
Solo
Mulan
Mulan
WigglyBigFoot1
Mulan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,541 Elo+
Solo
Team Averages
Level 77
1,500 SR
1,341 Elo+

VS

Team Averages
Level 125
1,550 SR
1,485 Elo+
Chaac
Chaac
Aftermaph
Chaac
Level 129
God Stats
3W - 3L
1,562 SR
Queue Stats
228W - 259L
1,469 Elo+
Solo
Ra
Ra
MasterIris
Ra
Level 146
God Stats
5W - 3L
1,439 SR
Queue Stats
530W - 555L
1,524 Elo+
Solo
Janus
Janus
MrsSharmaMore
Janus
Level 117
God Stats
6W - 2L
1,783 SR
Queue Stats
218W - 206L
1,464 Elo+
Solo
Jing Wei
Jing Wei
VanSavesLives
Jing Wei
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
288W - 275L
1,511 Elo+
Solo
Chernobog
Chernobog
killerusama
Chernobog
Level 122
God Stats
2W - 2L
1,465 SR
Queue Stats
70W - 79L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FathomCaz-Pine
Charybdis
16
3 / 4 / 7
9,042
696
7,287
12,851
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 2 / 14
8,148
627
6,144
26,959
18,009
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
15
4 / 2 / 10
9,394
723
9,212
24,780
17,089
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 7
9,286
714
9,785
27,364
25,710
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 6 / 5
8,980
691
15,543
21,347
16,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aftermaph
Chaac
16
3 / 4 / 12
10,099
777
15,306
18,758
20,724
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 2 / 13
10,708
824
19,990
12,627
5,980
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
4 / 3 / 11
10,415
801
22,132
9,239
3,774
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
VanSavesLives
Jing Wei
17
3 / 2 / 12
10,083
776
25,048
9,977
4,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
killerusama
Chernobog
15
3 / 5 / 11
9,673
744
15,134
13,976
5,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
75
16
Kills
16
16
Deaths
16
43
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chaac
Aftermaph
Chaac
3
4
12
2.25
L
Charybdis
FathomCaz-Pine
Charybdis
3
4
7
1.63
L
1
2
14
4
W
3
2
13
4.75
W
4
3
11
3.17
L
Athena
4
2
10
4.5
L
3
2
7
3.25
W
Jing Wei
VanSavesLives
Jing Wei
3
2
12
4.5
L
5
6
5
1.25
W
Chernobog
killerusama
Chernobog
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,971
Damage
97,610
113,301
Taken
64,577
83,047
Mitigated
40,730
61,758
Healing
34,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Aftermaph
Chaac
15,306
959
294
3,972
18,758
20,724
671
5,145
13,613
129
23,687
L
Charybdis
FathomCaz-Pine
Charybdis
7,287
2,838
1,660
2,246
12,851
5,725
0
3,781
9,021
0
25,818
L
6,144
2,083
10,155
14,386
26,959
18,009
0
11,462
15,175
0
11,897
W
19,990
1,292
14,646
8,475
12,627
5,980
554
2,898
9,729
30,404
882
W
22,132
1,716
1,699
779
9,239
3,774
1,016
2,242
6,997
40,609
669
L
Athena
9,212
1,810
5,577
10,363
24,780
17,089
0
8,579
16,129
16,823
0
L
9,785
550
1,101
11,075
27,364
25,710
0
7,412
19,524
18,328
1,932
W
Jing Wei
VanSavesLives
Jing Wei
25,048
12,515
329
242
9,977
4,496
2,505
4,399
5,578
0
44,963
L
15,543
2,332
927
4,268
21,347
16,514
0
8,801
12,453
771
30,529
W
Chernobog
killerusama
Chernobog
15,134
6,698
646
3,285
13,976
5,756
1,325
4,296
9,680
0
27,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,850
Gold Earned
50,978
108
Minions Killed
143
0
Camps Cleared
0
1,151,408
Distance Traveled
1,190,379
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,099
777
13
1
0
253,895
0
L
Charybdis
9,042
696
34
3
0
206,750
0
L
Horus
8,148
627
7
1
0
255,355
0
W
Ra
10,708
824
25
2
0
246,159
1
W
Janus
10,415
801
39
3
0
230,673
0
L
Athena
9,394
723
18
1
0
244,026
0
L
Sobek
9,286
714
20
2
0
229,269
0
W
Jing Wei
10,083
776
40
3
0
219,710
0
L
Mulan
8,980
691
29
2
0
216,008
0
W
Chernobog
9,673
744
26
2
0
239,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role