Player Matchup

Fenrir
Fenrir
Apg__24
Fenrir
Level 139
God Stats
1W - 0L
1,262 SR
Queue Stats
83W - 83L
1,480 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MajorTrouble330
Cu Chulainn
Level 174
God Stats
8W - 8L
1,415 SR
Queue Stats
121W - 109L
1,509 Elo+
Solo
Charybdis
Charybdis
Nodnarb2001
Charybdis
Level 104
God Stats
1W - 0L
1,294 SR
Queue Stats
35W - 34L
1,437 Elo+
Party 2
Ymir
Ymir
cratos8272
Ymir
Level 106
God Stats
13W - 6L
1,679 SR
Queue Stats
70W - 78L
1,431 Elo+
Party 2
Janus
Janus
facundo6161
Janus
Level 158
God Stats
6W - 4L
1,321 SR
Queue Stats
141W - 147L
1,435 Elo+
Party 2
Team Averages
Level 136
1,394 SR
1,458 Elo+

VS

Team Averages
Level 98
1,537 SR
1,448 Elo+
Poseidon
Poseidon
Elitron22
Poseidon
Level 108
God Stats
0W - 2L
1,704 SR
Queue Stats
80W - 96L
1,425 Elo+
Party 1
Artemis
Artemis
Sareganu
Artemis
Level 117
God Stats
0W - 5L
1,525 SR
Queue Stats
101W - 117L
1,464 Elo+
Party 1
Raijin
Raijin
Sthauphenberg
Raijin
Level 89
God Stats
4W - 12L
1,392 SR
Queue Stats
128W - 153L
1,439 Elo+
Party 1
Chernobog
Chernobog
XYRONEX7
Chernobog
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Yuichiro0604
Cthulhu
Level 68
God Stats
38W - 37L
1,563 SR
Queue Stats
184W - 213L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apg__24
Fenrir
16
6 / 1 / 4
9,445
590
5,266
10,950
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
MajorTrouble330
Cu Chulainn
15
4 / 4 / 2
9,689
606
10,132
14,220
9,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Nodnarb2001
Charybdis
15
1 / 0 / 3
8,473
530
3,382
9,417
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 1 / 8
7,797
487
3,719
12,374
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
8 / 4 / 2
9,815
613
12,178
8,228
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Elitron22
Poseidon
15
1 / 3 / 1
7,998
500
5,388
11,871
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
Sareganu
Artemis
13
2 / 5 / 2
7,834
490
6,766
12,394
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 6 / 1
8,254
516
7,738
9,106
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
XYRONEX7
Chernobog
11
0 / 5 / 1
6,820
426
5,939
10,456
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Yuichiro0604
Cthulhu
10
2 / 1 / 3
7,453
466
6,617
6,871
4,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
20
Kills
10
10
Deaths
20
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Apg__24
Fenrir
6
1
4
8
L
Poseidon
Elitron22
Poseidon
1
3
1
0.5
W
Cu Chulainn
MajorTrouble330
Cu Chulainn
4
4
2
1.25
W
Charybdis
Nodnarb2001
Charybdis
1
0
3
2.5
L
Artemis
Sareganu
Artemis
2
5
2
0.6
L
5
6
1
0.92
L
Chernobog
XYRONEX7
Chernobog
0
5
1
0.1
L
Cthulhu
Yuichiro0604
Cthulhu
2
1
3
3.5
W
1
1
8
5
W
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,677
Damage
32,448
55,189
Taken
50,698
30,203
Mitigated
17,257
11,649
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Apg__24
Fenrir
5,266
878
0
1,199
10,950
5,814
407
3,365
7,383
0
68,587
L
Poseidon
Elitron22
Poseidon
5,388
629
0
2,946
11,871
3,745
0
4,248
7,335
70,787
0
W
Cu Chulainn
MajorTrouble330
Cu Chulainn
10,132
822
0
1,633
14,220
9,993
0
1,963
12,257
9,800
60,702
W
Charybdis
Nodnarb2001
Charybdis
3,382
1,765
0
5,674
9,417
3,235
248
1,107
8,310
0
64,835
L
Artemis
Sareganu
Artemis
6,766
1,980
0
1,366
12,394
4,020
821
2,294
10,060
0
50,792
L
7,738
481
0
308
9,106
2,385
0
6,269
2,479
44,009
941
L
Chernobog
XYRONEX7
Chernobog
5,939
3,325
0
2,046
10,456
2,938
0
1,814
8,606
0
41,500
L
Cthulhu
Yuichiro0604
Cthulhu
6,617
296
116
1,381
6,871
4,169
0
1,608
5,185
22,214
0
W
3,719
252
0
2,518
12,374
9,046
29
7,097
4,973
13,629
449
W
12,178
482
0
625
8,228
2,115
396
5,197
2,584
74,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,219
Gold Earned
38,359
483
Minions Killed
385
0
Camps Cleared
0
1,610,407
Distance Traveled
1,357,437
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,445
590
103
6
0
361,559
0
L
Poseidon
7,998
500
123
8
0
348,705
0
W
Cu Chulainn
9,689
606
124
8
0
305,542
0
W
Charybdis
8,473
530
104
7
0
307,454
0
L
Artemis
7,834
490
92
6
0
267,165
5
L
Raijin
8,254
516
90
6
0
277,906
0
L
Chernobog
6,820
426
60
4
0
224,583
3
L
Cthulhu
7,453
466
20
1
0
239,078
0
W
Ymir
7,797
487
14
1
0
306,502
1
W
Janus
9,815
613
138
9
0
329,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role