Player Matchup

Medusa
Medusa
Felixart
Medusa
Level 84
God Stats
9W - 6L
1,537 SR
Queue Stats
63W - 62L
1,502 Elo+
Solo
Bastet
Bastet
GodsLikeFood
Bastet
Level 103
God Stats
1W - 3L
1,493 SR
Queue Stats
63W - 58L
1,520 Elo+
Party 3
Chronos
Chronos
OofMoof
Chronos
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 47L
1,509 Elo+
Party 3
Apollo
Apollo
TFL_foot_kind301
Apollo
Level 88
God Stats
0W - 2L
1,298 SR
Queue Stats
106W - 92L
1,492 Elo+
Party 2
Horus
Horus
srdarkoctopus
Horus
Level 27
God Stats
3W - 1L
1,863 SR
Queue Stats
51W - 51L
1,459 Elo+
Party 2
Team Averages
Level 72
1,538 SR
1,496 Elo+

VS

Team Averages
Level 125
1,578 SR
1,487 Elo+
Nemesis
Nemesis
 
Nemesis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JohnnyFins
Ullr
Level 133
God Stats
25W - 22L
1,528 SR
Queue Stats
442W - 397L
1,501 Elo+
Party 1
Osiris
Osiris
MrRavenHDx
Osiris
Level 143
God Stats
31W - 29L
1,579 SR
Queue Stats
942W - 868L
1,491 Elo+
Party 1
Poseidon
Poseidon
PartyHorse15
Poseidon
Level 107
God Stats
9W - 7L
1,624 SR
Queue Stats
105W - 107L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Rising Origin
Cthulhu
Level 109
God Stats
4W - 1L
1,658 SR
Queue Stats
65W - 65L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Felixart
Medusa
9
0 / 2 / 1
4,923
615
3,255
5,469
1,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
10
3 / 1 / 0
5,095
637
3,757
6,603
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
OofMoof
Chronos
11
4 / 1 / 1
5,792
724
4,106
3,959
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 6 / 0
4,481
560
1,760
6,200
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 3 / 1
3,695
462
913
4,261
2,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 1 / 1
5,157
645
2,463
4,593
1,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 1 / 4
6,191
774
5,245
4,429
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
MrRavenHDx
Osiris
8
0 / 1 / 1
4,888
611
2,988
5,863
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
PartyHorse15
Poseidon
8
2 / 5 / 0
5,015
627
595
4,815
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
9
4 / 0 / 6
6,497
812
3,952
3,542
1,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
8
Kills
13
13
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
1
2.5
L
Medusa
Felixart
Medusa
0
2
1
0.25
L
Bastet
3
1
0
3
W
5
1
4
7
W
Osiris
MrRavenHDx
Osiris
0
1
1
0.5
L
Chronos
OofMoof
Chronos
4
1
1
4.5
W
Poseidon
PartyHorse15
Poseidon
2
5
0
0.4
W
Cthulhu
4
0
6
7
L
1
6
0
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,791
Damage
15,243
26,492
Taken
23,242
8,634
Mitigated
10,181
8,163
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,463
1,083
0
486
4,593
1,422
0
1,287
3,306
0
35,472
L
Medusa
Felixart
Medusa
3,255
1,218
0
907
5,469
1,286
184
89
5,380
0
33,367
L
Bastet
3,757
1,062
0
4,591
6,603
1,824
0
322
6,281
0
26,741
W
5,245
3,479
0
1,796
4,429
1,561
824
0
4,429
0
33,187
W
Osiris
MrRavenHDx
Osiris
2,988
930
0
2,087
5,863
4,166
0
0
5,863
452
25,760
L
Chronos
OofMoof
Chronos
4,106
1,215
0
690
3,959
1,160
0
709
3,200
34,534
680
W
Poseidon
PartyHorse15
Poseidon
595
225
0
690
4,815
1,107
0
2,600
2,215
15,894
0
W
Cthulhu
3,952
622
0
1,106
3,542
1,925
0
127
3,415
23,369
0
L
1,760
1,230
0
646
6,200
1,941
0
2,032
4,168
0
19,224
L
913
503
120
1,209
4,261
2,423
0
1,345
2,916
0
4,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
27,748
230
Minions Killed
244
0
Camps Cleared
0
776,247
Distance Traveled
845,715
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,157
645
74
9
0
189,676
2
L
Medusa
4,923
615
64
8
0
153,637
0
L
Bastet
5,095
637
60
8
0
213,532
1
W
Ullr
6,191
774
59
7
0
153,612
0
W
Osiris
4,888
611
43
5
0
176,246
0
L
Chronos
5,792
724
71
9
0
170,576
0
W
Poseidon
5,015
627
27
3
0
167,211
1
W
Cthulhu
6,497
812
41
5
0
158,970
0
L
Apollo
4,481
560
30
4
0
143,902
0
L
Horus
3,695
462
5
1
0
94,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role