Player Matchup

Hercules
Hercules
JoeBirdrow
Hercules
Level 80
God Stats
7W - 2L
1,661 SR
Queue Stats
365W - 362L
1,431 Elo+
Party 1
Charybdis
Charybdis
ReapUrSoulz
Charybdis
Level 22
God Stats
10W - 7L
1,585 SR
Queue Stats
112W - 126L
1,436 Elo+
Party 1
Zeus
Zeus
darkliller
Zeus
Level 158
God Stats
4W - 0L
1,834 SR
Queue Stats
67W - 78L
1,483 Elo+
Solo
Jormungandr
Jormungandr
ll sento ll
Jormungandr
Level 127
God Stats
3W - 0L
1,590 SR
Queue Stats
113W - 76L
1,554 Elo+
Party 1
Awilix
Awilix
sassybaldsalmon
Awilix
Level 157
God Stats
4W - 3L
1,346 SR
Queue Stats
316W - 315L
1,476 Elo+
Party 1
Team Averages
Level 109
1,603 SR
1,476 Elo+

VS

Team Averages
Level 114
1,559 SR
1,538 Elo+
Danzaburou
Danzaburou
BentMobile
Danzaburou
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,539 Elo+
Solo
Discordia
Discordia
Butterfingers-Jo
Discordia
Level 100
God Stats
7W - 6L
1,669 SR
Queue Stats
545W - 526L
1,514 Elo+
Party 2
Thanatos
Thanatos
LuisitoNG
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 49L
1,611 Elo+
Solo
Hera
Hera
Soba17
Hera
Level 140
God Stats
2W - 2L
1,715 SR
Queue Stats
234W - 238L
1,512 Elo+
Party 2
Freya
Freya
Yandermeister
Freya
Level 159
God Stats
3W - 6L
1,409 SR
Queue Stats
345W - 352L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JoeBirdrow
Hercules
13
0 / 4 / 11
8,866
739
1,610
16,916
10,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ReapUrSoulz
Charybdis
17
12 / 4 / 7
11,034
920
11,266
11,833
4,894
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

19
8 / 3 / 10
11,740
978
15,343
10,323
3,862
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ll sento ll
Jormungandr
17
3 / 3 / 20
10,165
847
10,159
15,818
14,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 4 / 12
9,714
810
4,347
12,117
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BentMobile
Danzaburou
14
2 / 8 / 8
9,252
771
9,747
13,940
4,436
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
18
5 / 3 / 10
10,164
847
20,753
6,722
2,818
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
LuisitoNG
Thanatos
10
2 / 6 / 2
7,168
597
1,811
6,392
1,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
Soba17
Hera
17
4 / 5 / 4
9,498
792
9,032
7,958
2,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 4 / 5
9,127
761
11,208
10,383
3,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
26
Kills
18
18
Deaths
26
60
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BentMobile
Danzaburou
2
8
8
0.75
L
Discordia
5
3
10
3.33
W
Hercules
JoeBirdrow
Hercules
0
4
11
1.38
L
Thanatos
LuisitoNG
Thanatos
2
6
2
0.5
W
Charybdis
ReapUrSoulz
Charybdis
12
4
7
3.88
L
Hera
Soba17
Hera
4
5
4
1.2
L
5
4
5
1.88
W
8
3
10
4.33
W
Jormungandr
ll sento ll
Jormungandr
3
3
20
4.33
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,725
Damage
52,551
67,007
Taken
45,395
38,317
Mitigated
14,910
18,693
Healing
10,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BentMobile
Danzaburou
9,747
3,004
289
2,414
13,940
4,436
0
6,275
7,254
0
20,522
L
Discordia
20,753
311
293
1,282
6,722
2,818
0
3,794
2,705
30,222
600
W
Hercules
JoeBirdrow
Hercules
1,610
138
2,928
3,789
16,916
10,722
285
12,934
3,819
0
4,407
L
Thanatos
LuisitoNG
Thanatos
1,811
0
0
1,033
6,392
1,690
0
4,050
2,079
0
3,047
W
Charybdis
ReapUrSoulz
Charybdis
11,266
5,884
824
1,532
11,833
4,894
3,865
6,263
5,534
0
23,697
L
Hera
Soba17
Hera
9,032
1,549
552
1,370
7,958
2,573
0
3,697
4,169
18,948
0
L
11,208
4,202
740
2,884
10,383
3,393
0
6,337
3,865
22,665
481
W
15,343
168
1,627
1,634
10,323
3,862
877
6,675
3,597
36,740
410
W
Jormungandr
ll sento ll
Jormungandr
10,159
700
516
2,952
15,818
14,429
24
7,072
8,410
24,533
527
W
4,347
926
1,619
1,272
12,117
4,410
295
6,926
5,131
0
15,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,519
Gold Earned
45,209
156
Minions Killed
101
0
Camps Cleared
0
1,116,194
Distance Traveled
967,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,252
771
16
1
0
178,340
0
L
Discordia
10,164
847
22
2
0
230,667
0
W
Hercules
8,866
739
7
1
0
211,454
0
L
Thanatos
7,168
597
1
0
0
157,527
0
W
Charybdis
11,034
920
36
3
0
184,197
0
L
Hera
9,498
792
32
3
0
203,654
0
L
Freya
9,127
761
30
3
0
197,590
0
W
Zeus
11,740
978
58
5
0
255,430
0
W
Jormungandr
10,165
847
37
3
0
229,818
0
W
Awilix
9,714
810
18
2
0
235,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role