Player Matchup

Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
BANJOKAZOOWE
Persephone
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 52L
1,471 Elo+
Party 1
Charybdis
Charybdis
Jman947ty
Charybdis
Level 79
God Stats
1W - 2L
1,295 SR
Queue Stats
31W - 33L
1,480 Elo+
Party 1
Cerberus
Cerberus
Rodnitzky
Cerberus
Level 119
God Stats
1W - 1L
1,412 SR
Queue Stats
18W - 19L
1,384 Elo+
Solo
Mulan
Mulan
Zeromuramasa106
Mulan
Level 76
God Stats
10W - 7L
1,557 SR
Queue Stats
65W - 74L
1,448 Elo+
Solo
Team Averages
Level 104
1,453 SR
1,457 Elo+

VS

Team Averages
Level 80
1,344 SR
1,407 Elo+
Agni
Agni
Camilo_Rojas99
Agni
Level 103
God Stats
6W - 9L
1,303 SR
Queue Stats
241W - 231L
1,402 Elo+
Solo
Kali
Kali
Khonsuuuuuu
Kali
Level 50
God Stats
5W - 8L
1,354 SR
Queue Stats
110W - 112L
1,448 Elo+
Party 3
Achilles
Achilles
Raykule
Achilles
Level 57
God Stats
1W - 6L
1,267 SR
Queue Stats
127W - 123L
1,503 Elo+
Party 3
Surtr
Surtr
WOODY_HAYESS
Surtr
Level 62
God Stats
2W - 6L
1,355 SR
Queue Stats
8W - 14L
1,298 Elo+
Party 2
Skadi
Skadi
sophyraa
Skadi
Level 129
God Stats
56W - 61L
1,440 SR
Queue Stats
100W - 106L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
10 / 0 / 3
9,325
622
10,169
8,722
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Persephone
BANJOKAZOOWE
Persephone
14
2 / 1 / 1
8,833
589
4,615
5,143
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
Jman947ty
Charybdis
13
8 / 1 / 2
8,542
569
14,009
9,921
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Rodnitzky
Cerberus
13
1 / 0 / 11
7,346
490
5,192
7,186
5,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 3 / 4
9,402
627
11,440
13,979
10,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,469
498
5,606
9,002
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 4 / 2
7,762
517
4,465
15,846
5,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Achilles
Raykule
Achilles
13
3 / 7 / 0
7,881
525
7,314
14,294
15,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
0 / 8 / 1
6,043
403
7,692
16,175
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
sophyraa
Skadi
10
0 / 5 / 1
5,985
399
5,291
10,055
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
26
Kills
5
5
Deaths
26
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
0
3
11.5
W
Persephone
BANJOKAZOOWE
Persephone
2
1
1
2.5
L
1
2
1
0.75
W
Charybdis
Jman947ty
Charybdis
8
1
2
9
L
1
4
2
0.5
L
Achilles
Raykule
Achilles
3
7
0
0.43
W
Cerberus
Rodnitzky
Cerberus
1
0
11
6.5
L
0
8
1
0.06
W
5
3
4
2.33
L
Skadi
sophyraa
Skadi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,425
Damage
30,368
44,951
Taken
65,372
25,386
Mitigated
33,562
16,169
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,169
3,327
0
832
8,722
3,732
0
1,452
7,090
0
75,627
W
Persephone
BANJOKAZOOWE
Persephone
4,615
481
0
2,164
5,143
1,284
117
2,662
1,849
48,635
847
L
5,606
129
0
3,262
9,002
2,266
0
3,795
4,997
45,000
0
W
Charybdis
Jman947ty
Charybdis
14,009
7,035
0
5,752
9,921
3,500
2,598
255
9,666
0
65,769
L
4,465
2,394
0
10,150
15,846
5,757
0
919
14,847
0
60,110
L
Achilles
Raykule
Achilles
7,314
1,329
0
1,576
14,294
15,314
0
0
14,294
0
51,236
W
Cerberus
Rodnitzky
Cerberus
5,192
244
263
2,252
7,186
5,991
54
534
6,484
16,944
0
L
7,692
2,359
110
3,405
16,175
8,023
0
3,363
12,772
397
25,697
W
11,440
2,078
0
4,906
13,979
10,879
163
0
13,979
0
59,717
L
Skadi
sophyraa
Skadi
5,291
2,577
0
557
10,055
2,202
0
1,349
8,706
0
30,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
35,140
491
Minions Killed
361
0
Camps Cleared
0
1,379,277
Distance Traveled
1,338,332
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,325
622
122
8
0
329,062
2
W
Persephone
8,833
589
109
7
0
283,908
0
L
Agni
7,469
498
95
6
0
270,943
1
W
Charybdis
8,542
569
123
8
0
244,413
0
L
Kali
7,762
517
113
8
0
322,238
0
L
Achilles
7,881
525
60
4
0
240,296
0
W
Cerberus
7,346
490
35
2
0
280,035
1
L
Surtr
6,043
403
37
2
0
273,271
0
W
Mulan
9,402
627
102
7
0
241,859
0
L
Skadi
5,985
399
56
4
0
231,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role