Player Matchup

Xbalanque
Xbalanque
BetterPops
Xbalanque
Level 143
God Stats
2W - 6L
1,355 SR
Queue Stats
304W - 296L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
BrokeMisoSoup
Sun Wukong
Level 68
God Stats
0W - 2L
1,228 SR
Queue Stats
108W - 110L
1,411 Elo+
Party 2
Thanatos
Thanatos
Serhild
Thanatos
Level 50
God Stats
22W - 13L
1,584 SR
Queue Stats
48W - 40L
1,489 Elo+
Party 2
Hera
Hera
Terranooba27
Hera
Level 148
God Stats
1W - 3L
1,285 SR
Queue Stats
110W - 98L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Zecuee
Cthulhu
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 85L
1,450 Elo+
Solo
Team Averages
Level 105
1,391 SR
1,485 Elo+

VS

Team Averages
Level 84
1,414 SR
1,436 Elo+
Baron Samedi
Baron Samedi
Copperhead2323
Baron Samedi
Level 109
God Stats
1W - 4L
1,382 SR
Queue Stats
20W - 21L
1,415 Elo+
Party 1
Awilix
Awilix
Drylleth
Awilix
Level 16
God Stats
2W - 0L
1,739 SR
Queue Stats
20W - 22L
1,415 Elo+
Party 1
Athena
Athena
PandaStyle8489
Athena
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 37L
1,461 Elo+
Solo
Charybdis
Charybdis
Partze
Charybdis
Level 69
God Stats
6W - 3L
1,205 SR
Queue Stats
64W - 89L
1,455 Elo+
Solo
Vamana
Vamana
yulencaleb
Vamana
Level 102
God Stats
1W - 1L
1,243 SR
Queue Stats
126W - 106L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BetterPops
Xbalanque
13
3 / 2 / 2
7,307
609
6,576
8,079
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
BrokeMisoSoup
Sun Wukong
10
1 / 3 / 0
6,083
507
6,014
10,248
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Serhild
Thanatos
10
2 / 5 / 2
5,917
493
3,098
8,976
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 2
7,160
597
7,863
7,686
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Zecuee
Cthulhu
9
1 / 3 / 4
5,675
473
5,805
12,196
5,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Copperhead2323
Baron Samedi
13
2 / 3 / 4
6,862
572
5,424
7,372
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
Drylleth
Awilix
13
8 / 3 / 1
7,867
656
5,402
8,199
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

9
1 / 2 / 4
6,218
518
4,653
11,833
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Partze
Charybdis
12
1 / 2 / 4
6,983
582
6,558
9,056
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vamana
yulencaleb
Vamana
14
4 / 1 / 0
8,408
701
7,949
11,522
7,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
10
Kills
16
16
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BetterPops
Xbalanque
3
2
2
2
L
Sun Wukong
BrokeMisoSoup
Sun Wukong
1
3
0
0.33
W
Baron Samedi
Copperhead2323
Baron Samedi
2
3
4
1.33
W
Awilix
Drylleth
Awilix
8
3
1
2.83
W
1
2
4
1.5
W
Charybdis
Partze
Charybdis
1
2
4
1.5
L
Thanatos
Serhild
Thanatos
2
5
2
0.6
L
3
3
2
1.33
L
Cthulhu
Zecuee
Cthulhu
1
3
4
1
W
Vamana
yulencaleb
Vamana
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,356
Damage
29,986
47,185
Taken
47,982
18,910
Mitigated
24,595
17,835
Healing
20,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BetterPops
Xbalanque
6,576
2,857
0
4,507
8,079
2,491
548
1,234
6,827
0
59,121
L
Sun Wukong
BrokeMisoSoup
Sun Wukong
6,014
816
0
3,107
10,248
6,492
0
280
9,108
0
31,265
W
Baron Samedi
Copperhead2323
Baron Samedi
5,424
174
117
1,888
7,372
3,121
517
4,058
3,257
39,143
0
W
Awilix
Drylleth
Awilix
5,402
2,456
0
4,287
8,199
2,492
54
1,890
6,281
0
47,113
W
4,653
736
0
2,373
11,833
8,936
52
5,126
6,348
15,643
0
W
Charybdis
Partze
Charybdis
6,558
4,187
0
4,842
9,056
2,532
177
1,919
6,953
0
46,553
L
Thanatos
Serhild
Thanatos
3,098
1,405
0
5,608
8,976
2,244
0
1,946
6,940
0
29,155
L
7,863
2,094
0
2,303
7,686
1,876
103
3,544
3,858
49,981
720
L
Cthulhu
Zecuee
Cthulhu
5,805
659
0
2,310
12,196
5,807
42
2,641
9,475
25,872
0
W
Vamana
yulencaleb
Vamana
7,949
1,884
0
6,790
11,522
7,514
0
0
10,795
0
58,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,142
Gold Earned
36,338
316
Minions Killed
344
0
Camps Cleared
0
1,214,790
Distance Traveled
1,288,274
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,307
609
97
8
0
222,477
3
L
Sun Wukong
6,083
507
44
4
0
254,852
0
W
Baron Samedi
6,862
572
63
5
0
249,700
0
W
Awilix
7,867
656
79
7
0
305,372
0
W
Athena
6,218
518
16
1
0
259,238
3
W
Charybdis
6,983
582
82
7
0
237,459
4
L
Thanatos
5,917
493
62
5
0
250,011
0
L
Hera
7,160
597
85
7
0
230,731
2
L
Cthulhu
5,675
473
28
2
0
256,719
7
W
Vamana
8,408
701
104
9
0
236,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role