Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ifr444s
Janus
Level 47
God Stats
5W - 8L
1,455 SR
Queue Stats
132W - 114L
1,442 Elo+
Solo
King Arthur
King Arthur
Kefka_Palazzo_87
King Arthur
Level 158
God Stats
1W - 1L
1,215 SR
Queue Stats
20W - 29L
1,434 Elo+
Solo
Danzaburou
Danzaburou
SonicShot13
Danzaburou
Level 43
God Stats
3W - 6L
1,819 SR
Queue Stats
64W - 99L
1,456 Elo+
Solo
Hun Batz
Hun Batz
SuppOrSell
Hun Batz
Level 123
God Stats
8W - 7L
1,552 SR
Queue Stats
248W - 241L
1,554 Elo+
Solo
Team Averages
Level 109
1,508 SR
1,477 Elo+

VS

Team Averages
Level 84
1,547 SR
1,467 Elo+
Chiron
Chiron
 
Chiron
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Cowbella
Eset
Level 95
God Stats
4W - 7L
1,497 SR
Queue Stats
430W - 400L
1,555 Elo+
Party 2
Mulan
Mulan
Dovbt
Mulan
Level 66
God Stats
10W - 5L
1,673 SR
Queue Stats
45W - 46L
1,502 Elo+
Party 1
Artemis
Artemis
OrtTheLich
Artemis
Level 13
God Stats
2W - 6L
1,515 SR
Queue Stats
6W - 14L
1,212 Elo+
Party 2
Ravana
Ravana
TubbisaurusRex
Ravana
Level 158
God Stats
2W - 2L
1,548 SR
Queue Stats
127W - 122L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
2
0 / 1 / 0
2,741
548
720
1,697
1,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Ifr444s
Janus
7
0 / 1 / 0
3,498
700
273
1,671
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Kefka_Palazzo_87
King Arthur
6
1 / 1 / 0
3,571
714
2,596
4,133
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SonicShot13
Danzaburou
6
0 / 0 / 0
3,176
635
1,574
1,618
371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
SuppOrSell
Hun Batz
6
0 / 0 / 0
3,139
628
139
3,887
867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
1 / 0 / 0
4,205
841
1,086
2,472
601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eset
6
1 / 0 / 0
3,638
728
1,079
2,220
922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Dovbt
Mulan
7
1 / 1 / 0
3,869
774
2,721
4,853
2,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
OrtTheLich
Artemis
6
0 / 0 / 1
3,106
621
530
1,639
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 0 / 2
3,255
651
1,421
2,220
567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Chiron
 
Chiron
1
0
0
1
W
Eset
1
0
0
1
W
Mulan
Dovbt
Mulan
1
1
0
1
L
Janus
Ifr444s
Janus
0
1
0
0
L
King Arthur
Kefka_Palazzo_87
King Arthur
1
1
0
1
W
Artemis
OrtTheLich
Artemis
0
0
1
0.5
L
Danzaburou
SonicShot13
Danzaburou
0
0
0
0
L
Hun Batz
SuppOrSell
Hun Batz
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,302
Damage
6,837
13,006
Taken
13,404
4,954
Mitigated
4,548
5,577
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
720
103
0
478
1,697
1,006
0
497
1,200
2,022
0
W
Chiron
 
Chiron
1,086
83
68
1,657
2,472
601
11
217
2,199
0
24,919
W
Eset
1,079
231
0
1,114
2,220
922
0
255
1,965
11,710
893
W
Mulan
Dovbt
Mulan
2,721
663
0
1,542
4,853
2,053
0
0
4,853
0
20,053
L
Janus
Ifr444s
Janus
273
0
0
645
1,671
350
0
0
1,671
16,543
213
L
King Arthur
Kefka_Palazzo_87
King Arthur
2,596
419
0
845
4,133
2,360
0
0
4,133
0
15,679
W
Artemis
OrtTheLich
Artemis
530
373
0
566
1,639
405
0
199
1,440
0
13,606
L
Danzaburou
SonicShot13
Danzaburou
1,574
691
0
1,181
1,618
371
0
501
1,117
0
11,813
L
Hun Batz
SuppOrSell
Hun Batz
139
22
0
2,428
3,887
867
0
56
3,831
0
12,570
W
1,421
427
0
1,941
2,220
567
0
266
1,954
0
12,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,125
Gold Earned
18,073
120
Minions Killed
165
0
Camps Cleared
0
475,336
Distance Traveled
498,979
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,741
548
1
0
0
45,491
0
W
Chiron
4,205
841
54
11
0
102,281
0
W
Eset
3,638
728
13
3
0
88,403
2
W
Mulan
3,869
774
40
8
0
93,501
0
L
Janus
3,498
700
40
8
0
107,196
0
L
King Arthur
3,571
714
29
6
0
95,223
0
W
Artemis
3,106
621
32
6
0
94,908
0
L
Danzaburou
3,176
635
17
3
0
98,677
0
L
Hun Batz
3,139
628
33
7
0
128,749
1
W
Ravana
3,255
651
26
5
0
119,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role