Player Matchup

Persephone
Persephone
 
Persephone
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
EldenTheLegend
Kuzenbo
Level 144
God Stats
2W - 4L
1,613 SR
Queue Stats
286W - 268L
1,478 Elo+
Solo
Geb
Geb
SeidLord
Geb
Level 128
God Stats
2W - 4L
1,651 SR
Queue Stats
161W - 143L
1,549 Elo+
Party 2
Neith
Neith
luiismazo
Neith
Level 104
God Stats
6W - 4L
1,539 SR
Queue Stats
159W - 150L
1,545 Elo+
Party 2
Mulan
Mulan
maximsantiago
Mulan
Level 109
God Stats
32W - 22L
1,580 SR
Queue Stats
209W - 200L
1,551 Elo+
Party 2
Team Averages
Level 128
1,576 SR
1,525 Elo+

VS

Team Averages
Level 117
1,494 SR
1,527 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
KeEix
Sylvanus
Level 67
God Stats
3W - 4L
1,241 SR
Queue Stats
270W - 224L
1,583 Elo+
Solo
Hercules
Hercules
VICENT92
Hercules
Level 109
God Stats
26W - 21L
1,564 SR
Queue Stats
235W - 237L
1,518 Elo+
Party 1
Hou Yi
Hou Yi
davidcanov
Hou Yi
Level 109
God Stats
19W - 16L
1,666 SR
Queue Stats
211W - 194L
1,563 Elo+
Party 1
Serqet
Serqet
deadown12
Serqet
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 33L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
9
0 / 2 / 1
5,226
523
2,507
4,393
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,167
517
2,700
6,158
3,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 1
5,397
540
3,573
9,266
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
luiismazo
Neith
9
2 / 2 / 0
5,449
545
3,409
5,692
1,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
4,603
460
2,362
8,703
2,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 1 / 4
6,857
686
5,352
4,755
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
KeEix
Sylvanus
13
3 / 0 / 0
7,807
781
6,175
6,987
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hercules
VICENT92
Hercules
9
0 / 1 / 5
4,994
499
2,308
6,079
4,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hou Yi
davidcanov
Hou Yi
10
1 / 0 / 3
5,367
537
3,848
4,103
1,229
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
deadown12
Serqet
10
4 / 1 / 4
5,790
579
3,194
7,502
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
12
12
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
2
1
0.25
W
Ra
 
Ra
4
1
4
6
L
0
2
1
0.25
W
Sylvanus
KeEix
Sylvanus
3
0
0
3
L
1
3
1
0.5
W
Hercules
VICENT92
Hercules
0
1
5
2.5
W
Hou Yi
davidcanov
Hou Yi
1
0
3
2.5
W
Serqet
deadown12
Serqet
4
1
4
6
L
Neith
luiismazo
Neith
2
2
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,551
Damage
20,877
34,212
Taken
29,426
12,534
Mitigated
13,153
8,742
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
2,507
100
0
944
4,393
1,007
0
1,402
2,725
26,101
0
W
Ra
 
Ra
5,352
704
1,166
2,232
4,755
1,525
180
2,731
1,840
45,869
564
L
2,700
1,118
0
1,225
6,158
3,899
18
1,090
4,782
14,717
1,099
W
Sylvanus
KeEix
Sylvanus
6,175
2,628
0
4,203
6,987
3,668
473
0
6,987
40,844
18,550
L
3,573
479
0
4,265
9,266
3,177
0
1,336
7,418
36,110
937
W
Hercules
VICENT92
Hercules
2,308
355
0
1,862
6,079
4,143
0
1,613
4,466
0
21,178
W
Hou Yi
davidcanov
Hou Yi
3,848
2,010
0
1,434
4,103
1,229
0
1,147
2,956
0
33,676
W
Serqet
deadown12
Serqet
3,194
266
0
2,644
7,502
2,588
0
2,833
4,560
0
24,824
L
Neith
luiismazo
Neith
3,409
1,096
0
759
5,692
1,552
0
811
4,585
0
37,300
L
2,362
398
0
1,549
8,703
2,899
0
5,313
3,390
0
24,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
30,815
259
Minions Killed
337
0
Camps Cleared
0
1,027,340
Distance Traveled
1,042,276
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,226
523
52
5
0
200,979
3
W
Ra
6,857
686
91
9
0
225,469
5
L
Kuzenbo
5,167
517
24
2
0
218,535
4
W
Sylvanus
7,807
781
117
12
0
182,264
0
L
Geb
5,397
540
77
8
0
232,311
0
W
Hercules
4,994
499
33
3
0
195,819
6
W
Hou Yi
5,367
537
52
5
0
210,746
3
W
Serqet
5,790
579
44
4
0
227,978
0
L
Neith
5,449
545
62
6
0
199,274
0
L
Mulan
4,603
460
44
4
0
176,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role