Player Matchup

Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
Babyunc
Thanatos
Platinum IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,895 MMR
Solo
Amaterasu
Amaterasu
Platinum V
ItsJustBigMe450
Amaterasu
Platinum V
Level 178
God Stats
35W - 23L
1,686 SR
Queue Stats
404W - 402L
1,909 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,562 SR
1,768 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,632 SR
2,094 MMR
Serqet
Serqet
Platinum III
Fridáy
Serqet
Platinum III
Level 129
God Stats
31W - 29L
1,534 SR
Queue Stats
749W - 836L
1,823 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
SelfPeace
Hou Yi
Diamond IV
Level 126
God Stats
43W - 44L
1,594 SR
Queue Stats
318W - 365L
2,242 MMR
Solo
Atlas
Atlas
Diamond II
UxEATxIT
Atlas
Diamond II
Level 180
God Stats
10W - 8L
1,767 SR
Queue Stats
161W - 112L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 1
8,832
803
13,057
10,892
7,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
Babyunc
Thanatos
13
1 / 6 / 3
8,171
743
5,192
11,541
6,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
ItsJustBigMe450
Amaterasu
12
1 / 6 / 1
7,773
707
3,724
14,202
11,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
KuzenboKumbhakarnaNe ZhaCerberusAchilles

VS

Bans
AresYu HuangPersephoneGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Fridáy
Serqet
14
2 / 2 / 11
8,939
813
9,464
11,495
8,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
SelfPeace
Hou Yi
16
7 / 2 / 6
10,072
916
9,939
8,823
3,122
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atlas
UxEATxIT
Atlas
16
5 / 1 / 9
10,128
921
13,276
11,398
9,032
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
14
14
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
1
1.75
L
Thanatos
Babyunc
Thanatos
1
6
3
0.42
W
Serqet
Fridáy
Serqet
2
2
11
3.75
L
Amaterasu
ItsJustBigMe450
Amaterasu
1
6
1
0.25
W
Hou Yi
SelfPeace
Hou Yi
7
2
6
5
W
Atlas
UxEATxIT
Atlas
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,973
Damage
32,679
36,635
Taken
31,716
25,012
Mitigated
20,917
9,540
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,057
320
122
2,014
10,892
7,686
0
3,301
6,824
30,909
1,538
L
Thanatos
Babyunc
Thanatos
5,192
902
0
3,546
11,541
6,142
0
3,527
7,619
0
19,508
W
Serqet
Fridáy
Serqet
9,464
1,683
0
3,130
11,495
8,763
984
4,141
7,018
582
17,205
L
Amaterasu
ItsJustBigMe450
Amaterasu
3,724
1,159
0
3,858
14,202
11,184
0
5,163
8,262
0
14,360
W
Hou Yi
SelfPeace
Hou Yi
9,939
4,437
0
3,672
8,823
3,122
3,174
4,166
4,579
0
36,051
W
Atlas
UxEATxIT
Atlas
13,276
3,090
422
5,646
11,398
9,032
204
3,718
7,644
33,243
1,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,776
Gold Earned
29,139
102
Minions Killed
114
0
Camps Cleared
0
607,285
Distance Traveled
622,924
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,832
803
52
5
0
208,257
0
L
Thanatos
8,171
743
27
2
0
198,806
0
W
Serqet
8,939
813
22
2
0
232,484
0
L
Amaterasu
7,773
707
23
2
0
200,222
4
W
Hou Yi
10,072
916
48
4
0
186,019
2
W
Atlas
10,128
921
44
4
0
204,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role