Player Matchup

Danzaburou
Danzaburou
CNewman
Danzaburou
Level 163
God Stats
4W - 6L
1,550 SR
Queue Stats
275W - 255L
1,591 Elo+
Party 2
Sobek
Sobek
HelpedGnu7
Sobek
Level 149
God Stats
11W - 7L
1,678 SR
Queue Stats
229W - 205L
1,590 Elo+
Party 2
Sol
Sol
JHolmez
Sol
Level 164
God Stats
0W - 1L
1,455 SR
Queue Stats
40W - 27L
1,659 Elo+
Solo
Bellona
Bellona
Jacimon
Bellona
Level 28
God Stats
5W - 9L
1,513 SR
Queue Stats
207W - 182L
1,574 Elo+
Party 1
Pele
Pele
LordOats
Pele
Level 129
God Stats
2W - 3L
1,805 SR
Queue Stats
326W - 310L
1,566 Elo+
Party 1
Team Averages
Level 127
1,600 SR
1,596 Elo+

VS

Team Averages
Level 126
1,639 SR
1,566 Elo+
Maui
Maui
AdrianzotheOps
Maui
Level 139
God Stats
12W - 6L
1,676 SR
Queue Stats
300W - 270L
1,592 Elo+
Party 3
Janus
Janus
Buttery Wumbos
Janus
Level 159
God Stats
8W - 3L
1,656 SR
Queue Stats
366W - 315L
1,540 Elo+
Solo
Izanami
Izanami
JetXwolf45
Izanami
Level 149
God Stats
18W - 22L
1,367 SR
Queue Stats
512W - 494L
1,531 Elo+
Solo
Bastet
Bastet
Orlando432102
Bastet
Level 105
God Stats
15W - 5L
1,753 SR
Queue Stats
327W - 279L
1,569 Elo+
Party 3
Hercules
Hercules
TronadorEA
Hercules
Level 76
God Stats
2W - 0L
1,744 SR
Queue Stats
261W - 243L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CNewman
Danzaburou
13
4 / 2 / 1
7,154
715
6,039
5,536
1,764
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
9
1 / 1 / 0
5,311
531
4,480
8,608
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
10
1 / 4 / 2
5,869
587
3,137
6,439
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Jacimon
Bellona
10
1 / 3 / 0
5,093
509
5,033
9,255
7,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
0 / 4 / 0
5,067
507
4,587
9,233
2,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
6,266
627
5,178
9,335
5,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 3
6,434
643
5,735
6,100
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
JetXwolf45
Izanami
11
2 / 4 / 1
6,346
635
4,727
7,551
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 0 / 3
5,968
597
4,231
5,706
1,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
TronadorEA
Hercules
13
2 / 1 / 1
7,074
707
5,954
8,609
6,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
7
Kills
14
14
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
3
1
3
4.5
L
Danzaburou
CNewman
Danzaburou
4
2
1
2.25
L
Sobek
1
1
0
1
L
Sol
1
4
2
0.5
L
Bellona
Jacimon
Bellona
1
3
0
0.33
W
Izanami
JetXwolf45
Izanami
2
4
1
0.63
L
Pele
0
4
0
0
W
5
0
3
6.5
W
Hercules
TronadorEA
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,276
Damage
25,825
39,071
Taken
37,301
20,412
Mitigated
18,659
11,106
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,178
1,677
1,681
3,585
9,335
5,740
0
3,292
5,899
14,011
907
W
5,735
351
0
2,118
6,100
2,094
0
1,809
4,163
47,347
0
L
Danzaburou
CNewman
Danzaburou
6,039
2,837
0
2,171
5,536
1,764
0
888
4,648
0
52,436
L
Sobek
4,480
888
0
2,611
8,608
6,179
0
3,446
5,002
13,775
2,001
L
Sol
3,137
630
0
2,080
6,439
1,617
102
2,642
3,571
34,249
1,889
L
Bellona
Jacimon
Bellona
5,033
1,304
0
2,623
9,255
7,939
0
0
9,255
0
29,784
W
Izanami
JetXwolf45
Izanami
4,727
3,936
0
1,797
7,551
2,471
570
1,402
6,109
0
51,929
L
Pele
4,587
811
0
1,621
9,233
2,913
0
3,311
5,768
0
37,280
W
4,231
1,542
0
1,534
5,706
1,723
0
529
5,123
0
26,629
W
Hercules
TronadorEA
Hercules
5,954
2,195
0
4,635
8,609
6,631
0
0
8,609
0
56,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,494
Gold Earned
32,088
311
Minions Killed
368
0
Camps Cleared
0
1,088,574
Distance Traveled
1,125,636
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,266
627
19
2
0
219,145
2
W
Janus
6,434
643
100
10
0
233,307
0
L
Danzaburou
7,154
715
95
10
0
211,897
1
L
Sobek
5,311
531
29
3
0
224,827
2
L
Sol
5,869
587
83
8
0
198,790
0
L
Bellona
5,093
509
41
4
0
221,605
0
W
Izanami
6,346
635
101
10
0
185,161
0
L
Pele
5,067
507
63
6
0
231,455
0
W
Bastet
5,968
597
45
5
0
258,120
0
W
Hercules
7,074
707
103
10
0
229,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role